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Redfist

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Everything posted by Redfist

  1. Hi all, Trying to make a pvp map and I would like to hide 1 side's markers from another. So, the enemy cannot know where friendly Mortars are etc. Is it possible? :)
  2. Hi all, Let me preface my rant by saying that, I am a hardcore Arma fan. However, I like many people with whom I have spoken find Arma 2 to be frustrating and disappointing due to the number of bugs and omissions. I think the game could be radically improved by fixing or introducing the following things: 1) A default revive module which is easy to configure and allows for players to be injured for a longer period of time before dying - they should just pay norrin for his excellent script and incorporate it into the game. I feel as though a lot of coop missions are ruined by the lack of this gameplay element. I would even like to suggest a default respawn module to be added to the editor also. Why do players, who pay for the game, have to rely on the skills and work of a community? A lot of people who want to make maps, but lack time or skill, find the idea of using 3rd-party scripts daunting. Surely the game makers know that respawn and revive are essential parts of the game. Why can't they include them in the editor as an easy to use module? Grrrr - so annoying! The idea of sequential respawn is a really nice one, a module which allowed for dead players to be respawned when an objective is achieved or a certain level of progress is made. (Also, this module should cater for PvP user-made missions). 2) Fix the AI and the grass/vegetation problem. It is insanely frustrating to be shot by AI who can see you when you cannot see them. It seems as though hiding in the grass does nothing to hide you from them. Same goes for the smoke. 3) Aircraft countermeasures and lock-on warnings. The use of aircraft and helicopters without some form of countermeasure is totally nuts. 4) Why can't squad leaders see the targets that they set for their team? I have failed to understand this since Arma 1. If they are setting the targets, surely they should know where they are; hence, they should be able to see their own targets. 5) The voice acting - it's awful. Anyone with half an ear can tell that many of the voice actors are not native speakers of English - 'ahh my leg' comes to mind (why is it always his leg? Is that the only part of a soldiers body susceptible to damage or inury?). Also, the ones who are native speakers sound terrible, you can almost hear them changing the sheets of paper in the background as they read from the hastily written notes in a recording studio. 6) Custom Aircraft Loadouts - surely the game would be better is a mission-maker could choose the loadout of an aircraft's weapons without giving himself a stroke by using scripting language. 7) The UAVs - they look amazing, but they are totally wasted. Nobody uses them in their maps and the AI pilots fly in a frustrating grid pattern. Why can't they be remotely piloted by using the UAV module? Who doesn't think that would be an improvement? Who wouldn't like to fly a UAV around blowing stuff up? 8) Fighting inside buildings and kicking-in doors. Blurghh - ohh how the game trailers deceived me there. That would also be an amazing improvement in the game. At the moment, fighting in a building feels as clunky as a Soviet tractor. 9) In-built game templates in the editor (coop and PvP) which allow laymen a chance to make their own missions without having to read 6 billion posts on the BI forums. 10) An artillery module which is not tied to the Secops thing. Why can't you put some cannons on the ground, away from the action area, and then have the players be able to call in an artillery strike? Why can't the editor and the game have a more simple module which is easily configurable for a noob? Furthermore, can they do something about the Artillery targetting module when a player is using a cannon or arty piece? That small map with the eye-straining target lines in pretty amateur, why do we have to wait for a community member to make something better? (but then nobody will use it on a server as it will be an add-on!) Grrrrh! 11) Performance. Don't think I am down on this game, it's pretty much the only game I play. However, I know that many of my friends and clan-mates are waiting for OFP2 to be released as they believe it will offer a much better gaming experience than Arma 2. This saddens me, as I believe that with a few small but significant changes, Arma 2 should be the best military sim out there. However, I have a suspicion that BI is not going to do anything significant to Arma 2 (maybe they will change rainbow visibility like in the last patch) and that we will be left with a broken game of squandered potential. BI - please don't let us down. I convinced all of my friends to buy this game!
  3. Hi, Does anyone know how I can make a squad of civilian soldiers and have the enemy AI treat the civilan players as enemies? Also, would it be possible to use civilians players with norrin's revive script? Thanks :)
  4. Hi, Manzilla. I didn't mean what you suggested. Read again, I meant the missions made in the Mission Wizard. Is there anyway to turn those into mission files that can be further edited?
  5. Hi guys, Really want to make some quick missions for the new panthera map. Is it possible to edit missions in the game which were earlier created in the mission wizard. I ask as I would like to put the missions on a dedi server. cheers :)
  6. Redfist

    How Satisfied with Arma2 Are you??

    Blurrrrghh. So disappointed. Waited for this game forever. Really don't want to say goodbye to it - but I have a feeling that none of my friends will be playing this for much longer. Already a lot of my friends have stopped playing because of the constant bugs. :(
  7. Amazing map. We have it uploaded on our server (http://www.srr-hq.com/) and we are currently making some quick and simple missions to play on it; hopefully, in coordination with the SLX mod. You're all welcome to come and play with us. :)
  8. Redfist

    Patch 1.05 suggestions

    Errr... my suggestion: Make the game work. :)
  9. I have a very similar problem. The button on the MP lobby are blank. I have to click on them an open a new window to see what they do. Good old patch 1.04. :rolleyes:
  10. Hi all, OK - I would like to make a mission where the players have to find, rescue and carry an incapacitated man to an extraction zone in order to complete the mission. Naturally, I have no idea how to even start this concept. Any ideas? Thanks to anyone who can help :)
  11. Thanks guys, but I have no idea what to do with the information on those links. :(
  12. Thanks for info Kylania, I really appreciate it. However, the mission suggestion wasn't my point. I was actually interested in the incapacitated man conept as I would really like to cause an inconvenience to the rescue squad. Cheers anyway though for the swift reply.
  13. Hi, Yeah, I tried all of the things you mentioned and nothing seems to help. Really not sure what the problem is. :(
  14. Hi all, I recently made a quick and simple mission, where a team of spec-ops (with revive) have to kill a human general who has the high command module attached to him. The high command works fine when I host on my own pc, but does not work when loaded onto a dedi-server. The map was made and tested after the release of patch 1.04. Anyone know what the problem is?
  15. Redfist

    Patch 1.04 Problems

    High command does not work on my clan's dedicated server. Have tried a few times. This problem seems to be post patch 1.04. Has anyone else experienced this? Could server-based addons be causing the problem?
  16. Hi all, I am still a map editing noob, so please forgive me if this is a really easy request. I am just wondering how I could create a carbomb. Essentially, I would like to create a booby-trapped vehicle which explodes when somebody gets inside of it. I would also like to be able to set the bomb off a few seconds after a person enters the vehicle and for text to display on the screen warning players to get the hell out of the area. I presume this is possible, does anyone know how to do it? Thanks :)
  17. Hi guys, just wondering if it would be possible to attach a mortar to the back of an open truck... and if so, how? :) Thanks for any help you can give guys.
  18. Redfist

    Enemy_of_my_Enemy 1.4

    Fantastic mission. Had a lot of fun (and difficulties) trying to beat this with my friends. And now, my ubiquitous question...do you have any plans to release a revive version of this mission? :)
  19. Redfist

    co30 DominationA2! One Team

    zach - total hero, cheers dude.
  20. Redfist

    co30 DominationA2! One Team

    Hi all, Does anyone know how I could make a more infantry-based version of Domination. Essentially, I would like a lot more enemy infantry and fewer tanks at the main and side missions. Anyone know which scripts I need to change and how? Cheers. :)
  21. Redfist

    Evo~Blue V3.x

    Hi, A request for Tophe: I read that you have made a revive version of Evo, is there any chance that I could get a copy of it from you? :) Would appreciate it big-time. Cheers!
  22. It's arrogant because you imply that A2 will fail and DR will prevail if changes are not implemented. I don't happen to agree with you and I have heard these misplaced contentions since the days of OFP. You are, however entitled to your point of view, which is why I edited my original post. I just watched a video of Coop in DR and A2 has nothing to fear. No doubt DR will have its fans but it won't threaten the hardcore base of A2 players. Ethe, That really wasn't the point in my post. If you interpreted it that way, then I'm sorry, please don't misunderstand me. However, I would advise you to use the word 'arrogant' with caution and a little self-reflection. You have to be careful when using the term hardcore players, and I read into it that you include yourself in this category, as a synonym for people who refuse to acknowledge that the game has flaws and problems. Every review I have read of Arma 2 has mentioned that the game has an unusally high number of bugs or negative quirks, almost ever player I have spoken to about the game has expressed a similar sentiment. Again, let's not turn this into a personal issue, attack the message, not the person. What is it about my suggestions would you say would result in the game being worse off if they were implemented. OFP2 is going to be a bigger commercial success because of the fact that Codemasters had a heap load more money for advertising and development, and also it is going to cater for a more main-stream market. OFP2 will surely beat Arma 2 in sales and profit. Nothing that I, or you, say can change that fact. I would personally prefer it if Arma 2's gaming community was not sucked away by a game that they perceive to be superior. I am sure OFP2 will not affect hardcore (in my understanding of your sense of the term) players, but that is surely not the point. The game needs to be more attractive to new players in order for it to be a real success. More players, means a larger community, which in turn might lead to further development etc. I do NOT in anyway want Arma to be dumbed down or to sacrifice any gameplay elements which make it so cool. I would simply like to see a better version of the game. If any of what I have written seems arrogant to you, I don't know how to express it in a different way.
  23. Ethne, That post (which is now deleted) was unnecessarily rude and personal. It just goes to prove my point. In what possible way was my post arrogant while your reply was not? Criticisms of the game seem to be rebutted with criticisms of the people who made them. Where is the scope for constructive argument? Do you personally dislike all of the suggestions I have made? Would any of them ruin the game. No, I do not think that the game should be changed to suit my playstyle and that failure to do this will result in it being a failure. It's just a childish blocking argument that you're using and that anyone can use to reduce a dialogue into a slanging match. What changes would you like to see made to the game which would possibly be of benefit to the gaming community (which does include you and me)? Ohh forget it. It's a mute point anyway. Nothing significant will be changed. Maybe, you're right. Maybe I am just being self-serving by expressing an opinion. I just spent a lot of time and money (ofp - all expansion packs, arma 1 + qg, Arma 2 beta release, computer upgrades to play arma 2 and server donations) on the game, and I wouldn't like to see it be smashed by competition.
  24. Hmmm, First of all to USI-Zombie: There is so much more to ArmA than Evo or domination. The built in modules need NO adjusting, select/click/configured, no lines of code. Agreed. Evo or Domination are certainly not the best that Arma has to offer, but if you want to play Coop games with large numbers of people where communicating with microphone is not essential, these seem to be popular choices. Personally, I prefer smaller-scale missions with more definite objectives, however it's hard to find a decent server which promotes such missions. Although, I have to disagree with the idea that the inbuilt modules need no configuration. How can you make the default revive function last longer before the player dies out? How do you get the secops module to provide missions which are further away from the players location? Does anyone think it would be a bad thing to have a default respawn or configurable revive module? Anyone? Anyone? (Ferris Buller style) I also would like to encourage you to TAKE the time to learn the editor and scripting, it is a whole new element, and to many of us, just as rewarding as actually playing. Agreed. However, I can't see why BI cannot include a small number of changes to make the editor more mission-maker friendly to those players who lack the time (because of work, study, family etc.) to really get into the scripting aspect of mission making. Larger-scale missions, which involve the player fighting against incredible odds, are all but impossible to complete without some form of life-loss compensation. Although, Zombie, I gotta say I noticed a remarkable level of difference in the tone of you writing between the first and later posts. Coffee seems to have turn you into a nice guy ;) To Exclusiv: AA missiles are made to take down stupid pilots and they do the job really really good. You dont want playability nor does anyone else. They are just pissed that they cant fly an airplane without getting shot down cause they reffuse to change theire tactics to something that works. Not sure what this statement actually means? Pilots who are shot down are stupid? Right, you'd think that most airforces of the world would have realised this a long time ago. Unless of course, you only mean in the game. There have been numerous instances where very skillful Arma pilots were shot down. It has very little to do with tactics, and more to do with the fact that if you turn the enemy AI skill up a little too high, AA units or enemy planes can blow you out of the sky before you even know they are there. Play Domination or Evolution to see my point. To Alex: Rest of your list many things do work. I can sneak in grass without being seen (YOU HAVE TO SNEAK SLOOOOOW). Take more time to learn the game is my tips. Did you read my post? I am a fan of the game. I have been playing Arma and OFP since day one. I have played the game for years and so have nearly all of my clan-mates. The grass and vegetation doesn't work in the way it should or could. It is practically a redundant feature, enemy AI (unless of the lowest level of skill), simply don't seem to acknowledge its existence. OK - hypothetical situation. You are lying in long grass with a rifle. You shoot the rifle at a target and he: A) Instantly turns around and shoots you dead. B) Panicks and tries to locate the source of the fire, which is difficult due to the fact that the shooter is lying in LONG GRASS!!! Please tell me, which is more representative of reality? But, please the next time you write a reply, please do it real SLOOOOWLY, so the rest of us cattle can understand it. And, stop phrasing any criticism of the game within the context of a player's skill level. A lot of seasoned players have advantages over noobs in the sense that they are able to take advantage of the games quirks and bugs and are familiar with the way that AI responds in certain situations, not because they have formed some form of tactical genius by playing a computer game. The game has flaws, why can't we discuss them without this turning into a 'you're a noob' argument. Blurghhhh! Alas, it seems pointless, I had SO much hope that this game would be the ultimate military simulator. It's crippled by its bugs and weaknessed. I imagine, sadly, that a good portion of Arma players will sadly switch over to OFP2, forsaking an element of realism for a more well-polished product and better gaming experience. I wouldn't be so arrogant as to suggest that my suggestions alone would fix Arma, I just really believe based on years of playing experience these few small changes would make the game a hell of a lot more playable and accessible especially to newer players. Dimissing obvious flaws in the game as whimsical complaints of players who don't know any better, or are not able to 'adjust their tactics', is not going to do anything to strengthen the community of players who actually pay the price for the game's development by buying it and potentially buying any expansion packs or future sequels. If BI cannot fix issues basic issues with the game, what do you think the future of the franchise is going to be? I, personally love the game, but I want to see it better as I don't want to be searching for games on empty servers when OFP2 comes out in one month.
  25. This is a place to write suggestions, correct? My suggestion is that BI re-adjust the line they have drawn for the benefit of their paying customers. It's not like I am asking for a ridiculously complicated or overly specific addition. It's RESPAWN and REVIVE. They're in ALMOST EVERY mission from Arma 1 and Arma 2. This has nothing to do with refusal to learn, almost anybody who wants to make an ambitious mission usually tries to learn at least some scripting, BI could help noobs a lot by incorporating a feature which is universally popular. It seems as though to suggest any changes to the game is tantamount to condemning it. Yet again, please state a clear and logical idea that would support the idea of why an easy to use revive/respawn module would be a disadvantage in the game. Try to explain to me how it wouldn't be popular as everyone would clearly prefer the obvious scripting technique (provided of course you have the base computer skills in order to be able to learn scripting). Dimissing suggestions and associating them with a refusal to learn is a weak argument which leads to nothing constructive. I am willing to bet that most people would find it a welcome addition and it would inspire lots of new map makers. Why can't Arma have more options which are clearly popular? Am I asking for the impossible? Or should we all bow our heads and dare not speak anything which suggests any form change?
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