

Red_153D
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Everything posted by Red_153D
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The site itself has gone offline a couple of times lately, hopefully it's nothing serious. As for the ftp, I would recommend downloading at night GMT, it seems to be quite stable then.
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It's nothing big, but always something. As for the release plans: http://forums.steampowered.com/forums/showthread.php?t=2066164
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I have found yet another bugged mission - "Ambush" (single mission #2). The evacuation chopper fails to move to its destination point. Instead it flies over to a tiny island and starts spinning around indefinitely, preventing the mission from ending.
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Here's a list of all minor bugs found so far in ArmA 2. I don't use the unofficial community bugtracker because there's just too many bugs in this list to be submitted individually. That's why I decided to create a dedicated thread here in the "Troubleshooting" section of the forums. I know these are details, but hey, this game is all about them! Most of these bugs are rather very easy to fix (I know, cause I dealt with many similar ones in Red's Fix mod) - usually a matter of a few minutes, so let's hope this list will shrink with every new patch. And one more thing - if you really don't have anything to suggest or add to this list, please save it and don't post. I'd really like to keep this thread as clean as possible. Thanks, Red. NOTE: DO NOT POST ANY HARDWARE / DRIVERS RELATED PROBLEMS HERE. THAT IS WHAT THE OTHER THREADS IN THIS SECTION ARE FOR. REPORT ONLY CONTENT / DATA (MODELS, TEXTURES, CONFIG, ETC.) RELATED BUGS. IF YOU HAVE ANY SOUND RELATED PROBLEMS, GO HERE IF YOU EXPERIENCE ANY GRAPHICS PROBLEMS, TRY HERE (NVIDIA) OR HERE (ATI) IF YOUR GAME CRASHES TO DESKTOP OR FREEZES, PLEASE FOLLOW THE INSTRUCTIONS POSTED IN THIS THREAD Build: 1.04.59026 WEAPONS M1911: there's a small shadow issue on the model [IMAGE] M4A1 (all variants w/o grenade launcher and with RIS): there's a small hole in the front sight (View - Pilot) [IMAGE] M4A1 (variant w/o RIS): front sight is missing this small part [IMAGE] M16A2 (variant with M203): unlike the M16A2 (w/o GL) [IMAGE], ironsight is still in low quality [IMAGE] there are some missing polys on the model [IMAGE] M16A4 (all variants): all M16A4s should "use" the M4's muzzle flash [IMAGE] Mk48 MOD 0: reloading animation bug (View - Pilot) [IMAGE] G36C: there are many unmerged vertices/polys on the model, it really needs to be reworked [IMAGE],[IMAGE] Bizon: the muzzle flash and the smoke coming from the barrel are just way too big / apparent [IMAGE] AK107: there's this small part that comes out of the gun when shooting or when the magazine is empty [IMAGE] PKP Pecheneg: feedtray cover animation is slightly "messed up" [IMAGE] RPG-7: PG-7V and PG-7VL look the same when loaded [IMAGE], but are different when on the ground [IMAGE] VEHICLES Towing Tractor: headlights look as if they had no source (only the light cones are visible) [IMAGE] HMMWV (all variants, including M1097 Avenger and Ambulance): analog speedometer doesn't go above ~ 65 km/h rear left doors are significantly darker that the other ones [IMAGE] HMMWV (M2): interior is not visible when playing as gunner [IMAGE] HMMWV (Ambulance): all lights (headlights, tailights, brakelights) are always seem as if they were constantly switched on [IMAGE] dashboard backlight doesn't work properly [IMAGE] HMMWV (M240, armored) and M1097 Avenger: dashboard backlight is significantly brighter than in other HMMWV versions MTVR (all variants): analog speedometer and tachometer show ridiculous values driver doesn't touch the steering wheel while driving [IMAGE] fenders have weird holes on both sides of the truck [IMAGE] LAV-25: vehicle's smoke grenades "work" only for about 5 seconds AAVP7A1: analog gauges are always lit, even when the engine is not running there is some problem with shadows on the driver when his hatch is open [IMAGE] M270 MLRS: analog gauges don't display correctly during the day [IMAGE] analog speedometer doesn't work at all M1A1: the driver's hatch shouldn't be open when the turret is moving [IMAGE] MQ-9: there's no transition between the "static" and "blurred" versions of the propeller, they're both always visible [IMAGE] UH-1Y: observer's (co-pilot) horizontal angle of view is not limited, which results in this [IMAGE] MH-60S: analog gauges and MFDs are lit, even when the engine is turned off there are some missing polygons visible in View - Cargo [IMAGE],[IMAGE],[IMAGE] and View - Pilot [IMAGE] the lights come out of nowhere [IMAGE] side gunners cannot see the exterior body of the helicopter when aiming down the ironsights, they also can't see the elevator [IMAGE],[IMAGE] AH-1Z: MFDs are hardly readable (if at all) during the day F-35B: weapon bay doors do not open at all there's a small interior shadow issue with the MFD [IMAGE] MV-22: there's some problem with this small window (View - Pilot) [IMAGE] the "destroyed version" of the model often tends to turn upside down and partially sink into the ground [IMAGE] C-130J: artificial horizon (both analog and MFD) doesn't show the pitch there are some untextured polygons on the propellers (View - Cargo) [IMAGE] side doors won't open [IMAGE] wheels "clip" throught the landing gear bay doors when retracted [IMAGE] there's a small hole between the tail fin section and the fuselage [IMAGE] there are some shadow artifacts (probably due to unoptimized shadow LOD) on the tail section [IMAGE] RHIB: water is still not visible when looking through the "windshield" [IMAGE] the Mk19's muzzle flash is way too big [IMAGE] UAZ (all variants): dashboard backlight doesn't work at all Utility Truck "KAMAZ" (all variants): analog speedometer shows incorrect values (~ 10 km/h and more (depends on how fast it's going) above the actual speed) Ural (all variants): the cabin's rear window can't be broken Ural (Ammunition): dashboard backlight doesn't work at all Ural (ZU-23): gunner doesn't move with the gun (View - Pilot), which results in this [IMAGE] Vodnik (all variants): analog speedometer doesn't show the actual speed (the faster it's going the bigger difference between the actual speed and analog speedometer value is) analog tachometer doesn't go above ~ 31 (x100) RPM Vodnik (2xPK): rear mounted MG: there's one bullet visible while reloading [IMAGE] BM-21 Grad: the gunner's sight is completely unusable [IMAGE] BRDM-2 (all variants): reflectors can't be seen from inside [IMAGE] BTR-90 (all variants): analog speedometer doesn't work correctly (e.g. it shows 40 km/h when the actual speed is 90 km/h) BMP-2: these two lights look strange [IMAGE] the Konkurs 9M113 launcher is still visible after the tank's been destroyed [IMAGE] BMP-2 (HQ): another problem with the lights, just look for yourself [IMAGE] BMP-2 (Ambulance): appears to have the third light misplaced [IMAGE] BMP-3: one of the lights doesn't seem to work properly [IMAGE] T-72 (all variants): the main gun doesn't seem to rotate along with the turret when viewing from some distance [IMAGE] Mi-8 (all variants) and Mi-17 (all variants): artificial horizon doesn't show the pitch [IMAGE] cockpit compass doesn't show the actual direction passenger capacity should be limited to 15, not 16, because this is what happens with the last passenger [IMAGE] Ka-52 (all variants): dashboard backlight doesn't work at all [IMAGE] (static) main rotor textures are missing (View - Pilot, View - Gunner) [IMAGE],[IMAGE] Mi-24 (all variants): both artificial horizons don't show the pitch the cockpit clock doesn't show the actual time [IMAGE] when the side doors are open, windows are invisible from inside [IMAGE] one of the distant LOD models is almost completely untextured [IMAGE] Su-25 (all variants): landing gears are visible even when they're up (some distant LOD) [IMAGE] Su-34: some shadow partially overlaps the MFDs making them too dark to read sometimes [IMAGE] the cockpit HUD is unreadable during the day there's something wrong with upper part of the cockpit HUD [IMAGE] jet engine sounds can't be heard from inside the cockpit Car "SKODA" (all variants): dashboard backlight doesn't work at all Hatchback "GOLF": analog gauges are always lit Old hatchback: dashboard backlight doesn't seem to work properly Pick-up "SUNDAT" (all variants, excluding civilian "covered" version): textures on the steering wheel are not mapped correctly [IMAGE] Pickup (MG): the cabin's rear window appears to be missing (View - Gunner) [IMAGE] Off-road "COYOTA" (all civilian variants): player can't get into the vehicle from the passenger side Tractor: tailights and brakelights don't work at all VAZ (Militia): siren doesn't work properly when the lights are switched on PV3S: analog gauges are always lit speedometer has two needles [IMAGE] some parts of the truck appear untextured when looking throught the cabin's rear window [IMAGE] T-34 headlights look weird and misplaced [IMAGE] MEN All USMC soldiers: the Modular Tactical Vest's apperance changes when shot [IMAGE] Grenadier (USMC, Force Recon): the soldier appears to have the third leg (or a tail) at a certain LOD [IMAGE] Officer (USMC): head is visible in View - Pilot [IMAGE] Commander (USMC): head is visible in View - Pilot [IMAGE] Sniper (with ghillie suit; USMC and Russia): can see through his body in View - Pilot [IMAGE] OBJECTS Frigate: there's a small shadow issue on the main gun [IMAGE] UH-1Y Wreck: mounted M134 does not have a muzzle flash Anti-air radar: antenna animation (rotation) is still being played after the radar's been destroyed Generator trailer: player can't access the top of it because of a ladder bug MAP Chernarus: 035091: log pile floats in the air [IMAGE] 053103: another log pile in the air [IMAGE] 046057: bench stuck in the wall [IMAGE] 061045: duplicated gate [IMAGE] 101099: this roadsign shows the wrong direction to Msta [IMAGE] 120062: this advertising pillar apparently lacks the collision LOD [IMAGE] 126107: rock wall floating in the air [IMAGE] 134110: there's a tree on the road [IMAGE] MISCELLANEOUS Uncategorized: glasses are untextured in the "Edit player" section [IMAGE] there are some disorted plane trails in the sky at zenith[IMAGE] shadows are not displayed correctly in weapons optics when in direct sunlight [IMAGE] some of the arm and hand signal animations look really weird sometimes [IMAGE],[IMAGE] mountains in the horizon are not always displayed correctly [IMAGE] The list is still incomplete so expect more entries soon! Settings: everything on very high, fillrate = 100%, antialiasing disabled
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ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Excuse the enormous delay. I've just updated the list. Here's what's got fixed in 1.04: DELETED / FIXED: I will verify all the new reports very soon! -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Well, apparently Imageshack screwed up again and some of the images in the first post are currently unavailable. They'll probably be up again soon, so reuploading is unnecessary here. However, if you'd like to see any of the affected images, just PM me and I'll send them to you. Once again, sorry for the inconvenience. -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks for the reports! Here's what I've checked and confirmed so far: Nothing too impressive I know, but I (and hopefully you too) will keep on hunting for more... -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Miles Teg, did you even bother to read the notification in the first post (or just the title)? Only content related bugs here! No sound issues, no hardware problems, just the content. You should report it to the Community Issue Tracker instead. -
Look, they DID NOT remove LAN / System link functionality! Only the splitscreen is missing. Here's the clarification from Tim Browne: http://community.codemasters.com/forum/showpost.php?p=5492889&postcount=19
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ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Well, if you, for example, notice that some of the sound effects is apparently missing, then you can (in fact - you're strongly encouraged to) report it. But in case of any other problems, such as distorted sound or a total lack thereof, you should familiarize yourself with this thread instead. I hope this clears up the issue. I will try to update the list tomorrow, as I've collected some new bugs. To mods: many thanks for cleaning this thread up and changing its title too! Hope it will help to prevent the frequent misuse of it. -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Deleting the following entry, as it doesn't apply to the current version of the game. -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Ok, the list has just been updated to build 1.03.58627. Will add more after confirmation. Here's what's new: NEW: DELETED / FIXED: -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
The list will get updated later this week as I'm pretty busy right now. Seems like this time some data bugs were finally fixed. -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Sorry for the long absence. I was very busy. The buglist has just been updated to build 1.02.58136 Now, since none of the reported bugs have been fixed yet, let me just add some new entries: -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Could you please report all individual hardware / technical problems somewhere else? This buglist is rather content (models, textures, config) related. Thanks. Right now I'm veryfing if any of the already confirmed bugs were fixed in the latest patch. I will update the list soon. -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
They are already listed. Check the first post before reporting please. Thanks anyway. -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Yeah, and this is a very constructive post. Please, I already explained why I didn't use the bugtracker. Confirmed bugs (will add more later): -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Well, I'm no gun expert, but it still would look better if it had that specific "part" (not to mention it is there in View - Pilot LOD): -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Many thanks for the reports, guys. Keep up the good work! Here's another update: -
ArmA 2 Buglist - Content related bugs only
Red_153D replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
I've just added some new bugs. Here they are: As you can see, I also merged the Mi-8 and Mi-17 into one category, since they have exactly the same bugs. -
Hi. I've created some new Blackhawks for ArmA: MH-60L and UH-60 Medevac. They can be found under 'RED Vehicles' (BLUFOR) in editor or spawned via script using these classnames: RED_MH60L and RED_UH60MED. IMAGE Download v1.0: SENDSPACE.COM ARMAHOLIC.COM ARMEDASSAULT.INFO EPRISON.DE ARMABASE.DE
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Thanks for the feedback. The new version will be released in a few days. In the meantime, take a look at something I'm also working on: IMAGE
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Hi! I'm pleased to release my unofficial patch for ArmA 1.14. As you can see in the changelog below, I've mainly focused on fixing bugs in P3D files. I'm not planning to release any newer versions of this patch, unless there are some serious bugs to fix. Version 1.2 changelog: Version 1.1 changelog: Version 1.0 changelog: Here are some screenshots: IMAGE 1 IMAGE 2 IMAGE 3 Download v1.2: ARMAHOLIC.COM ARMEDASSAULT.INFO ARMABASE.DE EPRISON.DE
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Sorry, but I decided to abandon this feature. I just don't want any copyright problems. Maybe I'll create my own optics for the next release.
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Thanks to all for reporting bugs! Here's the newest release - Red's Fix v1.2 Changelog: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">AIR VEHICLES: - changed one texture and rvmat in all Littlebird models - optimized UH60 and UH60MG interior LODs - redefined 'damageHide' selection in UH60, Mi17, A10 and both Harriers - interior shadows are not visible at AH-1Z and SU-34 gunner's seat anymore - added missing 'cerveny pozicni blik' and 'zeleni pozicni blik' points in UH60.p3d (Memory LOD) - added 'podsvit pristroju' selection in AH-1Z (MFD displays are now lit up when it's dark and engine is turned on) - fixed problems with artificial horizon in KA50 and Mi17 - added muzzle flash in A10.p3d LAND VEHICLES: - added missing 'View - Gunner' LOD in uaz_granade.p3d - corrected position of 'osavolantkon' and 'osavolantzac' selections in all Hilux models - corrected Memory LOD and LandContact LOD points in a few models - added wheels axis points in a few models - changed glass rvmat in 5t_repair.p3d (View - Cargo) - redefined 'damageHide' selection in HMMWVmk19.p3d - redefined some selections in all M113 and M163 P3Ds - redefined 'podsvit pristroju' selection in all Strykers - redefined 'damageVez' in BMP2.p3d (LOD 15.000) - reworked Stryker and BRDM2 interiors - gunner's hatch now works in M1A1 Abrams - animated ammo belts in all tanks - added teambar icons for Police UAZ and M113 Ambulance (RACS) WEAPONS: - changed SPR and M24 optics - changed muzzle flash in all m16a4, M24 and M4_SPR P3Ds - MP5A5 now uses pistol muzzle flash - added missing rvmat in M4_GL_Acog.p3d - fixed some problems with rocket launchers - added trigger and feedtray cover animations (experimental, doesn't work for all weapons yet) - disable/enable tracers option now works for M240 and PK (including those installed in vehicles) - all ammo boxes now use proper P3Ds ADDITIONAL FIXES: - added config for unused M24 (Desert camo) model (classname: M24_CAMO) - Police UAZ, M113 Ambulance (RACS) and M24 (Desert) display names are now translated into all languages - USMC units and RACS T72 display names are now translated into all languages - minor translation fixes Number of models fixed: 109 (37 new) M24 (Desert) can be found in Special US Ammo Crate. Download: SENDSPACE.COM ARMAHOLIC.COM ARMEDASSAULT.INFO ARMABASE.DE EPRISON.DE