Rici
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Everything posted by Rici
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I agree - It's imperative that the handgun shop gets moved to a more reasonable place, also the Jail town (Ortego) is missing a Car Shop, another thing that should be imho added back in ASAP.
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Evolution V1.0 Large scale respawn coop
Rici replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
Is it just me or in the 1.5m the AI culling is a little excessive? It kills the server to constantly have to spawn and remove AI's, also they seem to spawn even if players or AI are present. -
Evolution V1.0 Large scale respawn coop
Rici replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
What is this server so I can avoid it? -
I'd say, high skill like 85000 and low precision to about 45000 or even 40000.
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Yeah. And this is for what, turning ArmA and evolution into a Battlefield 2 clone?
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Evolution V1.0 Large scale respawn coop
Rici replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
I like this too. I think its seriously whort consideration. -
This happens regardless of the server load. Regardless of ping, packet loss or whatever. Happens even in LAN. And i think there's an open MAJOR bug report about this.
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No i mean the fact that enemies very far away just seem to teleport about 5 meters ahead when they move. This can be seen a lot when picking them off with optics.
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Anyone has managed to reduce the long distance interpolating of AI? Any idea how to reduce this in the CFG's?
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Can we get any more infos on how server admins are solving this? MCPXXL mentioned a formula, anything more specific?
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Evolution V1.0 Large scale respawn coop
Rici replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
First, thanks Killjoy for the awesome map. Then I'm not sure if someone has already suggested this, but it would be nice to have some kind of loadout configuration option for the helicopters, like having standard FFAR's, flare FFAR's ... that kind of stuff... I have no idea how hard this might be to implement but I think it would bring in a lot of options for the serious Coop players who want to Illuminate a city or mark a target from the air and add a nice touch of realism as these are very common manouvers in real life scenarios. Also I think its a great idea as some suggested to put an one hour respawn timer on damaged vehicles, because if a vehicle could have been repaired it would have been by that time. That should address the lost to sea vehicle issues aswell.