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RSharpe

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About RSharpe

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  1. RSharpe

    ARMA 3 Addon Request Thread

    Has there been any effort to make addons of the Leupold Mark 8 CQBSS? It would be nice to have a CMR-W reticle or Horus reticle for application on 7.62x51mm guns.
  2. RSharpe

    RH M4/M16 pack

    TA31s don't have BUIS, but they can come with mini reflex optics like the Doc Optics or Trijicon RMR.
  3. Whether this anti-aliasing method benefits you at all depends on your system and settings. I took these shots on Zargabad, where FPS is limited by CPU and system RAM (because ARMA2 is still only a 32bit application) due to the large number of in-game objects of the city. Clearly, the in-game "Very High" AA setting looks the best, but requires more video power. If you have power to spare, it's still the best option to use. The overhead power wires illustrates this best. Click on pictures for the non-scaled, full-resolution screen captures. No AA, GPU 1439MB VRAM, 45% load, 38FPS FXAA, GPU 1439MB VRAM, 50% load, 38FPS "Very High" AA, GPU 1750MB VRAM, 75% load, 37FPS
  4. RSharpe

    RH wip thread

    Just because it's in the inventory and available doesn't mean it's actually used... for good reason. They have a choice if they want to use it or not, and most would not waste their time on the bulk and weight of the Mk23. I'd rather mod makers spend their time on updating the weapons such as the Mk18, which are actually used.
  5. RSharpe

    Scopes

    I'd really like to see two-eye shooting for ACOGs, like they're meant to be used in real life, instead of the current system where it's circular view and black background. I'm not sure it's possible but could the Biden Aiming Concept be modeled in 2D? It can probably be done a stereoscopic system using Nvidia 3D.
  6. RSharpe

    [CAMP] SEAL Team 6 DEVGRU

    I just recently upgraded from 1.2.7 to 2.0(ACE). Is there any reason why I can no longer use the ACE ruck pack system and weapons on the back? The buttons are still there, but they're not longer enabled. Also, is there a guide somewhere on how to use the Mando support model? Thanks.
  7. I found the problem was not so much the position, but that it was InBack. I set it to 0 and that fixed the problem. I still can't maximize the radio if I accidentally click on it to InBack though.
  8. Thanks for the script. It works quite well... However, is there any way for me to specify a task for the spawned groups? I would like for each spawned group to attack a position on the map. Thanks
  9. Excellent. THanks so much! I'll give this a try tonight.
  10. I was hoping to get some help on something that I'm trying to do. I'm trying to have a building that keeps spawning a squad once the previous squad has been entirely destroyed. I want the building to keep spawning these groups until the building has been destroyed. Does anyone know of an straightforward way to do this? THanks in advance.
  11. RSharpe

    RH Mk18 pack 1.1 for OA / CO

    Are there updates to any plans to model MK18 Mod1 with the Daniel Defense RIS II rail?
  12. Do we have a list of missions made for this excellent map?
  13. Thanks for the help! I'll give that a try.
  14. I have a problem right now where I've minimized the radio in the map mode, and I cannot bring it back to the foreground in order to call in a command. I can't double click on the radio, since that just leaves an X marker. Single clicking on radio doesn't do anything either. Does anyone know how I can maximize the radio again? Thanks.
  15. RSharpe

    Hardware requirements?

    Hahah. Sorry. My typo :D
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