

Ruckus
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Everything posted by Ruckus
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Short-sighted soldiers: Bug or feature? (Long post.)
Ruckus replied to st!gar's topic in ARMA 2 & OA - GENERAL
I put together a test mission several months back and I thought at the time that spotting distance had a velocity component to it as well which would make sense as it is much easyer to pick something up that is in motion that one that might appear more static. It seemed that I was able to get much closer by just walking slow. When I replayed the mission and ran instead of walked they seemed to see me much further away. I repeated a couple of times but I'm not sure if that is enough data points to gather a conclusion. I'll put together another test and see what happens. -
I was wondering if anyone had a example mission that I could look at to learn a bit about the ACM module. I've read the biki regarding the module, however there isn't alot of info or a example mission in there. Any help would be apreciated.
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ACM Module Example Missions?
Ruckus replied to Ruckus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks....I'll check it out :) -
I didn't want to open up a new thread just for a question about the Ambient Combat Module, but the other one was getting pretty long. I want to just have the ACM spawn Russian Infantry. I've been able to get the ACM to spawn default ground patrols with the following code in the init module, however it spawns armor as well. waitUntil {!isNil {BIS_ACM getVariable "initDone"}}; waitUntil {BIS_ACM getVariable "initDone"}; //Sets frequency and number of patrols (0-1). BIS_ACM is module name [1, BIS_ACM] call BIS_ACM_setIntensityFunc; //min max spawn distance [bIS_ACM, 300, 600] call BIS_ACM_setSpawnDistanceFunc; //factions to be spawned [["RU"], BIS_ACM] call BIS_ACM_setFactionsFunc; //Skill range for spawned units [0, 0.6, BIS_ACM] call BIS_ACM_setSkillFunc; //Amount of ammo spawned units possess [0.2, 0.5, BIS_ACM] call BIS_ACM_setAmmoFunc; //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely. ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 0, BIS_ACM] call BIS_ACM_setTypeChanceFunc; I assume that I will have to use the following functions to get that to happen but I'm not sure what the "Array of configs and / or Strings" means. I don't know where to get the CfgGroups or Strings from. //You can pass both actual CfgGroups Config entries or class name Strings. [<ACM reference | Object>, <types | Array of Configs and / or Strings>] call BIS_ACM_addGroupClassesFunc; //Passing an empty types Array will completely disable the custom database and switch back to the default. [<ACM reference | Object>, <types | Array of Configs and / or Strings>] call BIS_ACM_removeGroupClassesFunc; Can anyone show how I might just spawn infantry?
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I have a E8500 and unclocked the performance with this game really isn't that good. I've overclocked it to 4ghz and then things began to run better but I didn't want to leave it clocked that high. I think a quad is really the only way to go with this. I'll be going to a quad in the future myself.
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ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
Ruckus replied to Placebo's topic in ARMA 2 & OA - GENERAL
I've been around since OFP came out and purchased Resistance and OFP I as well. I purchased Arma 2 when it first came out and I've found that I really like the immersion that the game provides. The great looking scenery and local towns and stuff. I also like the cars, tanks and trucks and APC's. With a well written mission, those things really add to the immersion the game provides. While the game provides a decent fun factor for me, I find I have a few bitches which I assume will be fixed I hope with future patches. First bitch is one that has been discussed at length so I won't go into detail. I find my FPS performance in MP pretty poor. I have a Core 2 duo E8500 @3.7ghz, 4gig of PC8500 memory, 19" wide screen with a Gforce 9600GT 512MB. It just doesn't run very well when I play the Warfare type mission(forgot name). I was hoping that I would have gotten better performance with this system even though its not top of the line stuff. Second is regarding the AI. Even though the AI has been noticably improved, I find that they seem to see through the heavy grass and hose me down with machine gun fire while I cant fire back as I cant see them. Third is also regarding the AI. Even with suppressing fire, at times they still seem to run at you like mindless muppets. They don't have any fear of getting hit. I know they do alot of manuvers to flank you and stuff, but they'll still just run into direct fire. Sometimes they will make a attempt to conceal themselves. I found them peaking around a corner and firing very clever programming and quite cool. I'm sure some of these things will be addressed with patches, I just hope its not a long time comming. All in all though I really like the game and hope the improvements sort out some of the issues that I've experienced and have read about. -
Incapacitated condition?
Ruckus replied to EddiePrice's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I couldn't get this to work. I tried it on a enemy unit and also myself but didn't seem to do anything. Also I see a command to setunconcious, cant seem to get that to work either. -
I also have a E8500 with 4gig memory and a 9600GT 512mb vid card. I'm running windows 7. I overclocked to 4ghz and I didn't really gain much in the way of FPS. The 9600GT isn't a really good card by todays standard, but I wouldn't have guessed that it was the culprit for my less than expected FPS.
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I'm going to un-install my logitech software and give this a test to see if it has any effect. There is however 1 problem with this. I happen to have a Logitech MXâ„¢ Revolution and that has 8 buttons and 2 wheels. I don't think I will be able to program the other button fuctions without the logitech software.
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Mapfact.net releases ReducedVoices addon
Ruckus replied to BadAss -Mapfact.net-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I found a new way to get rid of the "Go....I'm Covering" etc. I shoot the guy thats saying that. The others get quite then. I think they got the point. ;) -
Mapfact.net releases ReducedVoices addon
Ruckus replied to BadAss -Mapfact.net-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does it fix the "Go I'm covering....Gooooo I'm Covering...Go I'm Covering...I'm covering....I'm Covering...Go I'm Covering...Go I'm covering....Gooooo I'm Covering...Go I'm Covering" I'd really hate to see that go ;) -
Ambient Combat Module
Ruckus replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Tophe, I don't know if this will help but I was having simular problems and I made the max and min distance larger like min-100 and max-350, then things began to work. Don't know if 100 is a minimum or I if it was just a fluke. I had previously had the minimum less than 100. -
I can second that. I was playing with the editor lastnight and placed a couple of Shilkas and a several A10's and set SAD waypoints and let it go. It looked like I had installed a new meteor shower module in arma 2 as there were flaming planes hitting the ground all over the place. :icon_lol:
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How was this camera effect done?
Ruckus posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I was viewing a vid from a post in the general forum ARMA 2 DE 1.01 (final) Impressions - Post ALL Impressions/Videos/Screenies Here I have a question regarding this vid from that post: http://www.youtube.com/watch?v=Y6mI410K_ZU I was wondering how he was able to move the camera to the AI enemy. The camera goes to a AI 1st person view. How can I do this? I'd like to play around with some testing using this viewpoint. Thanks -
How was this camera effect done?
Ruckus replied to Ruckus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well actually they both have the same symtom. If I use the first method to change the view to the AI, everything is good. The AI moves on his own and I'm just viewing through his eyes. If I try to switch the view back to my origonal body, the AI doesn't seem to move anymore. I'm still fiddling around....perhaps their is a command to give him a shove and get him going again :) -
How was this camera effect done?
Ruckus replied to Ruckus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the ideas:) ---------- Post added at 01:29 PM ---------- Previous post was at 01:19 PM ---------- Alex, Adding "Playable to each of the units does in fact allow me to switch to them via "T", however when I switch back to my origonal unit, the other unit does not go back into formation with its leader and just stands there. I imagine there is a command to get him going again but I havn't found it yet -
How was this camera effect done?
Ruckus replied to Ruckus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks Benny -
I was wondering how to turn off the grass. I wanted to try playing without it until BIS fixes the AI ability to see through cover. I've tried turning (I think it was Object Detail and Terrain Detail) to Low, but when I play the Close Combat scenario, there doesn't seem to be any change. Am I adjusting the wrong thing? Thanks in advance.
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I'd like to see a expanded volume adjustment if it is possible. It would be nice to tone down just the armor or cars, or perhaps increase just the weapons.
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I tried CRCTI on the large island and it runs fine. For some reason when I run it on the small island it runs poorly for me. Not sure why.
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I was really excited to play this. However it did not run very well for me. Very poor FPS for me. Intel Duo Core E8500 4gig memory 1066 500 Gig Western Digital SATA II PNY 9600GT 512 MB 3936 Arma Mark
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Texture Detail - Normal Anisotropic Filtering - Normal Terrain Detail - Normal Objects Detail - Normal Shadow Detail - Normal PostProcess Effects- Low Cpu - E8500 (3.16ghz) Ram - Kingston HyperX 4Gb 1066Mhz GPU - NVidia PNY 9600GT 512Mb HD - Western Digital 500Gb SATA II OS - Windows 7 64-bit Resolution - 1440x900 Normal Score - 3638
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Hi. I have a dual boot system that has Windows 7 64-bit and Windows XP 32 bit SP3 installed. I have Arma II installed on Windows 7. Is it possible to get Arma II to run on the XP boot without having to re-install Arma II? Like registry additions to Windows XP?
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Bluescreen Win 7 RC1 7100 64 Bit
Ruckus replied to garack666's topic in ARMA 2 & OA - TROUBLESHOOTING
I'm also using Windows 7 64-bit RC without any problems. It is also possible that you may be having issues with either your vid driver or the X-Fi driver as they are both probably beta. I don't recall without being at home but I think I was using the Vista 64 bit X-Fi driver. -
I was wondering if anyone else is experiencing problems with the AI being able to see through Grass/Bushes/Trees ect ? I've had several occurances where I'm lying down in grass or near bushes but the AI seem to be able to see me or something as they shoot my ass up, but I'm unable to see them. These buggers are hard to see sometimes anyway, but having them being able to see through stuff makes it a bit to tough for me :confused: This was a problem in Arma I, but someone added a mod that changed the foliage so the AI couldn't see through it. If this is a problem with Arma II, would a simular mod or patch fix this as well? Just wondering what others experiences are with this.