Journeyman
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Everything posted by Journeyman
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Very good! And it's a nice change to see OFP soldiers without bandy legs! Â
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That's great to hear! Â Let's hope they make it easyer for U this time though! Or maybee there will be a whole shed load of stuff just waiting to roll out the engine shed - straight out of the box! Â And yea viaducts were made for railways, I did see the pictures in the teaser but I did not see a railway or any rolling stock. Maybee in the next teaser! Imagine the thrill of blowing up an enemy supply train as it croses a bridge and watching it fall into a river with it's supply of armoured vehicles! Â
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The Lost world Mod - jarrasic park
Journeyman replied to D.murphy man's topic in ADDONS & MODS: DISCUSSION
Yeah, those trees in the forest look pretty cool too! Plenty of stuff laying on the ground is needed also for a forest in a JP jungle. Tree tunks laying on the ground make U twitchy 'cos they look a bit like dinos from a dist. Also more places for them to hide! Â -
The Lost world Mod - jarrasic park
Journeyman replied to D.murphy man's topic in ADDONS & MODS: DISCUSSION
Is this mod still kikking? I DL'd the beta a while ago and played around with it on C SITE ISLAND v 1.0 By IGUANA. The island is a bit laggy and the fence gates don't work but is very atmospheric! Not heard any more since then! Playing around with those dinnos was the first time I've been trully scared in OFP! Â There's great potential here, I hope it continues! Â -
TB, any idea when U will be releasing fixed versions of Woodland 1985 and Winter 1985 packs? Â Btw, incase no one yet mention it - U did a cool job of the new driving anims! Â
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Can't quite understand your English but in many cases you should remove the space between Operation and Flashpoint thus the target would be: C:\Program Files\Codemasters\OperationFlashpoint\ffureuro. Â Double click My Computer then Drive C then Program Files then Codemasters check how the folder 'Operation Fashpoint' is writen ie. Operation Flashpoint or OperationFlashpoint, mine is the later and thus I have to remove the space in the name from the default target in the installer. Hope this helps! Â
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Just completed this mission! Â .... Bear in mind that the T80's cannot be destroyed by sachels, so a slight change in tactics is required! Infiltrate the base as before, when it's clear make U're way to the tanks, place one sachel under the BMP walk up to the nearest T80 and get in as driver. Detonate the BMP, select main weapon control in T80 and take out the other T80 with three sabot rounds to the turret. Finnish off the rest of the camp using the tank, taking out the RPG soldiers as priority. Make sure there is no one left alive in the camp, then get out and pick up an RPG from one of the enemy, three rounds to the turret should finnish the T80! ...Finally make U're way to extraction! Â Not the intended procedure ...but some times improvisation is necessary in times of war! Â
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Maybe could you Type "Artemis operation" or "ISAF" or "KFOR" or "Minuk" or......... in google. France, as Germany, as Benelux were the Five Founders of E.U. I think your missing the point still! Â Â This is a mod for ofp not a politically correct re-enactment! - Hence my quote of TBs post -- "The chosen countries in the pack have been voted in the team. If you'd like a mod that would include france, spain, norwey or italy, then go ahead and make yours." This is a game folks!!
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Oh yea ...and don't forget ...sachel charges very loud tick tick tick! Do we really need this sound? U can hear it for miles away! Â PS. Benus ...that looks much better! ...We can see our targets now! Â
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TB, dunno whether it has been mentioned, but I can't find the MAN 5Ton truck anywhere in the editor. Only Wolfs & Unimogs under German Cars and only MAN 5Ton fuel, repair & ammo under Support. Â
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Hum... T80 only don't destroyed by T80? you can destroy him by AT launcher and other weapons? I never heard this problem before. By a problem on T80s cpp, but I didn't know that bug before... Don't believe me? Then try it out... Stick an empty T80 on the map, enter the map as an British SAS unit, place three sachel charges as close as possible....BOOM!! Then go back to the tank get in as driver and see.. NO DAMMAGE!! Also U can drive over mines with this tank and it will NOT detonate them! Â
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Sounds like that T-80UM again! Â Don't wory I think TB is gonna fix this tank soon! Â Â Basically it cannot be destroyed with sachels...
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This is due to the 3D clouds that appear when you're flying quite high using planes and jet fighters, the only way to figure this out is to take the 3D clouds out of the pack. Personally I'd rather have the weather effects than a few 3D clouds whilst flying high! IMO that is! Â If I want a good flying experience, there's always FS2004! Â
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Just had another play and it seems that whenever U have any of the 5 fixed wing aircraft in a mission the weather cannot be changed from fine and sunny. This is so in the editor in any case. All the choppers are fine, it's only the 5 fixed wing planes! Â Was this designed or is it a bug? Â
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I had this problem once too when I was checking out all the new aircraft at Malden Airstrip. Â Â I tried it again on Everon without all the aircraft and it was OK! I have a feeling it might be a conflict with one of those new air units?! I'm gonna have a play shortly! Â PS. Congratulations - we are on the 100th page of this thread! Â
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Nature Pack and Island Pack.........
Journeyman replied to Mr.Burn's topic in ADDONS & MODS: COMPLETE
We all appreciate your efforts in preparing those new replacemant packs! - They look brilliant! Â -
A couple more things TB! Those new ironsights and scope views are looking so good now that they make your binocular view look pretty crap! Â Maybee if U get time U could tidy up the rough edges a bit! - If I had a view like this through my binoculars I'd take 'em back for a refund! Â The other thing is the ticking sound of the sachels (I know I should have reported this way back! - but it's just too loud, U can hear it over great distances! Â Â - Do sachel charges tick anyhow?! Still looking great though! Â
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caused by one config saying there are more cargo slots than there are cargo proxies in the vehicle itself. If U walk up to an empty MI17 and board as 'ride in back', you will be the one on top of the rotors regardless of how many seats the config sais there are inside! Â If U ride like this U get a great view though! Â
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Yea, and this is an update to my previous post about this tank! The two charges under the tank had no effect, the 4 laws did all the work! Â I've been testing this out at malden airstrip ..4 panzrfausts to the turret or two AT rockets will destroy it. However, sachel charges have no effect and it drives over mines without detonating them! Â
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Three sachel charges placed as close as possible - no damage to tank!! Â Tank drives directly over mines - mines do not explode! Â I think this is something more than just armour values! Â The only way to destroy this tank so far is with another tank. If U get time check it out. Â
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TB incase U missed my last post, there is a problem with the T-80UM ... U cannot destroy it with sachel charges, mines or hand held AT weapons. I think this could break some missions! Â Otherwise looking good and gonna download those new islands asap! Â
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Hey that Longbow is like playing 'Apache Havoc' all over again! ..Anyone remember that game? Noticed a problem with the armour value of the T-80TM though TB. Â I don't know whether this is gonna break any missions, but I can't destroy these tanks with sachel charges or hand held AT weapons whilst messing around in the editor! Â In fact I can't even dammage them like this! Otherwise this mod is looking awsome! Â
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My goodness!! ...Your a genius mate! Â Thanks TB, this is looking brilliant so far! Â Have a great Christmas ...'cos U deserve it! Â
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Incase U haven't noticed there has been about 5 pages of this debate -read it if U will! Â Meanwhile we would like to move on and enjoy these expected new releases! Â Merry Christmas to EVERYONE here and especially Tbird for all his hard work! Â