RaZoR X
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Everything posted by RaZoR X
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ok looks like i have a model for the East Landmate! ill add the urban camouflage to match the East Cyborgs.
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Thanks R0adki11 I figure ill make the 1.0 version as fast as i can to have fun with and learn then take my time with the 2.0
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East Cyborgs!!!
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Thanks for the help guys:) I got Briareos into his own .pbo with the buffy config but now hes messed up! what do i do now?
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ok Sanctuary thanks for having patience with me . I have all day to give it a shot today i will just need help on... 1) adding armor to the config I have no idea how to make him as strong as the assassin
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ok, i have a small problem... I am ready to release the 3 addons i have (so everyone can play with and/or improve.) but my problem is with Briareos... Sengir gave me permission to use the Assassin to create Briareos but not in the WH40k_IG MOD. i dont know how to extract him from the WH40k_IG MOD. is there anyone out there that can get him out as a single .pbo with his Exitus weapons? if you would like to help me please send me a PM and i can send you a link to DL my WH40k_IG w/ Briareos
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basic Landmate complete... special thanks to Sanctuary for helping me .
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ok i have decided to move forward with the Landmate and begin to add texture, the "Alpha" West Landmate will be simple (hopefully some one can make a perfect "Beta".) Used in some test missions it seems to be pretty effective in close urban combat vs ground troops and vehicles and able to sustain small arms fire but very weak vs an AT attack. Animation is horrible gun turret system works but looks bad legs unable to walk sorry but its the best i can do. first person and weapon view are very shaky i don not know how to add suspension to the legs 3rd person is ok and wepon system seems to be acurate. anyone who would like to make a better Beta please feel free to do so.
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when ever i use custom made Islands i can only shoot about 25 feet. anything over that my rounds disappear . i am using version 1.96 do i need another patch? anyhelp would be great.
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 HAHAHA its always something simple   You ROCK Sanctuary OMG! just tried it out he looks cool but Dang the Landmate is all messed up. the only thing he does right is shoot strait . i guess ill have to work on him more  if anyone wants to make him work right feel free to give it a try.
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Thanks for the Help Sanctuary but i still have something wrong you will  get credit for helping out. as soon as we get it working in game then i can add textures.
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any help would be great... #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class westlandmate { units[] = {westlandmate}; weapons[] = {}; requiredVersion = 1.10; }; class westlandmate_MG { units[] = {}; weapons[] = {westlandmate_MG}; requiredVersion = 1.20; }; }; class cfgModels { class Default {}; class Vehicle: Default {}; class Tank{}; class westlandmate: Tank { sectionsInherit="Vehicle"; sections[]={"zasleh"}; }; class Weapon: Default {}; class optika_flir_gunner: Weapon {}; }; class CfgWeapons { class Default {}; class MGun: Default {}; class MachineGun7_6: MGun {}; class westlandmate_MG: MachineGun7_6 { ammo="Bullet30"; count=500; reloadTime=0.08000; autoFire = true; displayName="GU-11 55mm"; displayNameMagazine="55mm"; shortNameMagazine="55mm"; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Tank: LandVehicle { class TurretBase {}; }; class APC: Tank {}; class BMP: APC {}; class westlandmate: BMP { side=1; displayName="West Landmate"; armor=1000; cost=1000000; model=\westlandmate\westlandmate; soundEngine[]={,db-40,0.001}; soundEnviron[]={"\westlandmate\footfallgravel.wav",1,1}; maxspeed=300; gunnerIsCommander=1; hasCommander=0; hasDriver=1; hasGunner=0; driverIsGunner=1; canFloat=false; class TransportMagazines {}; irScanRange = 4000; // long range radar irScanGround = 4000; // NO IR on ground targets gunnerCanSee = CanSeeOptics+CanSeeEar+CanSeeCompass+CanSeeRadar; weapons[]={westlandmate_MG,}; magazines[]={westlandmate_MG,}; class Turret: TurretBase { gunAxis = "OsaHlavne"; turretAxis = "OsaVeze"; soundServo[]={,db-40,1.0}; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; minElev=-45; maxElev=+90; minTurn=-45; maxTurn=45; body = "OtocVez"; gun = "OtocHlaven"; }; { //threat[] VSoft, VArmor, VAir threat[]={1, 1, 0.5}; gunnerOpticsModel = "optika_zsu_gunner"; commanderOpticsModel = "optika_tanke_auxiliary"; driverAction = ManActUH60Pilot; driverInAction = ManActUH60Pilot; // outGunnerMayFire = true; forceHideGunner = true; viewGunnerInExternal = true; transportSoldier = 0; }; };
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Config from hell!!! Dang this part is hard!!! trying my best just to get Landmate to show up in game! what am i doing wrong?...
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here is the best i could do with the land mate... next up is texture and config since i dont know how to make it walk, it will be a basic tank with Vulcan gun turret. i left out the anti gravity wing since this will be a ground Landmate. i will do a flying landmate with the wing later with helicopter config let me know what you think?
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this Oxygen tool is pretty cool ... just a few more pieces to go
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AWESOME!! I now have the missing file so all I have to do now is add the 2 big round buildings (Tarterus and Prometheus) Â to the Island and we have a good city of Olympus. Thanks DespairsRay, im having a blast with this Mod so far. My landmate model is almost complete and should start Texturing soon. I will worry about the config when i get there
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can anyone tell me where I can DL the sgtev_nogrwtex.pbo I'm trying to use the City island by Shrademn'Yyhrs but im missing one last .pbo Please help
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YES!!! that was it, thank you very much Walter_E_Kurtz
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my biggest challenge will be the East and West Landmates I plan to create them as tanks so players can get in and out of them but i have no idea how to make them walk:(
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so far i have been using 1) TerminatorsT800 2) StarWars Droids 3) Goth Droids from the space war mod 4) Ghost in the shell tank mechs I plan to re texture them to fit in with the Appleseed theme Basically the bad guys are Criminal/Terrorist Cyborgs and robots that want to destroy the city of Olympus  and Eswat must stop them. as for the rest of the good guys , the Terran Marines seem to be the best they just need some Eswat outfits. here is a youtube video so you guys can see what im trying to make... http://www.youtube.com/watch?v=d3dHI-3CdDQ
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can anyone tell me where I can DL the sgtev_nogrwtex.pbo I'm trying to use the City island by Shrademn'Yyhrs as my city of Olympus but im missing one last .pbo Please help
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ah so thats what happend i have been trying to log onto an old forum. cool i will try to contact Sengir today his work is amazing! and thanks for the new forum info.
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here we go... now that i have an idea what i am doing ill try to make them better. Special thanks to the creators of the WH40k Imperial Guard Assassin.
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OK I figured out you have to combine all the new objects on his head as a hlava selection!!! now Briareos is ready for re texture... I still wish i had the single Assassin .pbo , it takes forever to "make .pbo" with the whole WH40k IG Pack everytime i make a change to Briareos!!!