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RaNg3R
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Everything posted by RaNg3R
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There should be something like, you can move smoothly like in half-life or cs, but still have the realistic effects of OFP and the environment.
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Tunnels(just started reading havent seen it yet)
RaNg3R replied to bigdog632's topic in ARMA 2 & OA - SUGGESTIONS
Has already been discussed. -
I haven't read every post here but, you should have like a Editor Box (drop down box. much like we have now but more improved and user-friendly) with custom fields like Side Unit Soldier Gender Rank Weapon Sidearm Inventory BDU : (desert, mountain, snow, specop) Height/Age/Weight (going along with Not all Men are created equal post)
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i could see this 455 lbs. 5'1 army ranger parachuting
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Disembark on huey - no wait time between soldiers
RaNg3R replied to Harnu's topic in ARMA 2 & OA - SUGGESTIONS
that would be a good idea to have them all off. Trained Special Forces, Air Cav, and basic infanry units takes a matter of seconds so the pilot can get the heeeeell outz of there. In OFP2 this would make it alot more realistic and exciting. -
For the most part. It is very realistic. But sometime it just gets annoying when your trying to pick off those far away targets
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ah im sorry, i forgot this was staged in Vietnam era. My dad was supposed to go into the army in Nam, but he had "hayfever" and they wouldn't take him.
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i would love to see a beta in it!
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i think that would be a great idea. It would require you to pay more attention to the game. Ex. Shift up R, Shift down F Something like that. Good thinking !
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I think someone had made a script for this in Resistance. But i think it would be interesting if you could have a swimming action in OFP2. Im sure every Soldier in the US Army has to pass basic swimming class. Thanks