

RapThor85
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Everything posted by RapThor85
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Two pics by Spectre OFrP Mirage OFrP Jaguar Thx to him
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some pics I took a while ago and didn't post: unedited one: OFrP's Super Puma over Tonali edited ones: Drakkhen's (OFrP) jaguar over kolgujev (unreleased yet) no addon here Ikar's (OFrP) Mirage 2000 at nogova's desert tarmac (unreleased yet) and OFrP's Minimi gunner and P4 192 [KB]
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Some more french stuff : Mirage 2000: On Nogova's tarmac, waiting for the line-up authorization. Line up, ready to take off. (Same without sun effect) Another Mirage 2000 patrol over Tonal
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3 screens of ofrp's incoming leclerc : [1] [2] [3]
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I agree... nice tank
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Early morning, Kolgujev south coast. Interception of supect fishing boat.
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Hunting season is open ... but this time it's gazelles' turn to be the hunters : Tactical flight Careless ennemi tanks near gazelle's patrol zone. target aquired, ready to engage. first shoot, russian crew didn't see anything due to gazelle's landscape advantages use. armored target missed (thanks OFP's AI ).. but tank crew killed. second shoot this time, russians are a little less lucky mission accomplished, threat destroyed
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mt-lb (106k) Mig 21 (125k)
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some french air stuff Sepecat Jaguar Puma Resco
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MH-47 and some unedited ones Dogfight French guards "Canon Å• Ion" of C&C (don't know the name in english)
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Pumas & gazelle : (linked because of their pixel size) Puma insertion Puma on Tonal Gazelle in stand-by
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I have the same when I try to launch the game from the editor, with T64 on the terrain it just appears once, and then I can launch without error anymore. here's a pic I don't know if it has already been said, but I have another error message when I load your island in the editor : here's the screen this two things aren't important as I can play without problem for the moment. I didn't view any missing texture ingame Anyway, very good job.
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In fact we can get the AR at home, but it's always the property of the army. We have to return it (or to buy it) when we have no more obligation of service. yes it's the patch of the swiss patrol and they have Tigers. Â
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Yes they do. Every swiss who makes his service and wants it, can get a Pe90 at home. The reason is because Swiss have to do 'obligatory shootings' every year. In addition of their days of service. I'm not sure but I believe the Pe90 is a modified version of the Sig551, exclusively for the Swiss Army.
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Good evening everybody ! After quite a long wait, and a lot of work (the last 48 hours were quite busy), we (Operation frenchpoint) are pleased to announce you the relasing of the differend packs. Weapons 2.0 It contains 14 different weapons, including : - Assault riffle Famas F1 (debugged) - Assault riffle Famas Infantry with Aimpoint CompML2 Optics (NEW) - Automatic hangun MAC 50 (NEW) - Automatic hangun PAMAS G1 (NEW) - Minimi Para Machinegun (debugged) - Light ANF1 Machinegun (NEW) - Heavy ANF1 Machinegun (NEW) - FRF2 Sniper riffle with Scrome J8 Optics (NEW) - PGM HecateII heavy Sniper riffle with Scrome LTE Optics (NEW) - Luchaire AC58 anti-armor riffle grenade (for the Famas F1) (NEW) - Luchaire APAV58 anti-personnel and anti-armor grenade (for the Famas F1) (NEW) - ABL (AT4CS) anti-armor RPG (NEW) - Apilas heavy anti-armor RPG (NEW) - Eryx missile launcher (debugged) - 3 hand grenades (fragmentation LU-213, concussion AL-1, fragmentation AL-2) but those devices are only available in sngle player games, as the OFP engine deosn't support the custom hand grenades. (NEW) - TRC9200 Radio and its antenna. (NEW) All the ammunitions are compliant with the damage optimisation criteras : - 5,56 mm NATO normalized ammo - 9 mm Para normalized ammo - 7,62 mm NATO normalized ammo (sniper and MG) - 12,7 mm NATO normalized ammo (sniper and MG) in AP and APEI versions. Infanty 2.0 The pack was completely debugged from the 1st version. Of course, this pack also contains a lot of new units ! What we added : - New features like the use of hidden selections now allow to add or not rhe different compagny markings, the unit patch or even the rank patch !! - This new version of the infantry pack contains 16 units in which 9 are new : * Chalk leader (beret) : OFrP_Patr_Leaderinf * Unit leader : OFrP_Inf_Leaderinf * Medic : OFrP_Inf_Medic * Radio operator : OFrP_Inf_TRC9200 (NEW) * Sniper (FRF2) : OFrP_Inf_FRF2J8 (NEW) * Heavy sniper (Hecate II): OFrP_Inf_HecateII (NEW) * Grenadier : OFrP_Inf_Famasinf * Grenadier (beret) : OFrP_Patr_Famasinf * Grenadier AC58 : OFrP_Inf_AC58 (NEW) * Grenadier AP/AV58 : OFrP_Inf_AP58 (NOUVEAU) * Minimi machinegunner : OFrP_Inf_Minimi * Light ANF1 machinegunner : OFrP_Inf_ANF1L (NEW) * Heavy ANF1 machinegunner : OFrP_Inf_ANF1H (NEW) * ABL Soldier : OFrP_Inf_ABL (NEW) * APILAS Soldier : OFrP_Inf_Apilas (NEW) * Eryx Soldier : OFrP_Inf_Eryx - Implementation of the groups in OFP (they are 5) matching at best the real French army organization without killing the gameplay. - As you were able to see above, a new naming rule was implemented. This one allows to take the best of the groups... This imply that all the missions created with the 1st version of this pack are not immediately compatible with the second version. It is necessary to replace the old namings with the new ones in your mission's "mission.sqm" file : OFrP_Officier becomes : OFrP_Inf_Leaderinf OFrP_PatrolOfficier becomes : OFrP_Patr_Leaderinf OFrP_SoldierMinimi becomes : OFrP_Inf_Minimi OFrP_Soldier becomes : OFrP_Inf_Famasinf OFrP_SoldierEryx becomes : OFrP_Inf_Eryx OFrP_PatrolSoldier becomes : OFrP_Patr_Famasinf OFrP_SoldierMedic becomes : OFrP_Inf_Medic - Two scripts were also added, allowing to simulate the smoke behind the soldier suring a RPG or missile launch, and to simulate the real "throwable" RPGs functionning (no-reload). Air 1.0 Here, everything is new !! There is not less than 6 rotary wing aircrafts which rejoin the OFrP fleet. The choppers are issued in "Central-Europe" camo scheme. It includes : SA-341 Gazelle gun SA-342 Gazelle Hot SA-342 Gazelle Mistral SA-330 Puma SA-330 Puma with winch SA-330 Puma Pirate And of course a custom pilot, armed with the MAC50 hangdgun. Those helicopters use several scripts, like : - Dust script. - Case ejection script. - Rappeling script from the Puma. - Automatic landing gear functionning script for the Puma. To test those addons as fast as possible, a new MP mission was created by Flo_Wer, named Damocles. This mission is completely original, and its parameters were carefully set up to get a huge realism aspect. The older mission Sarin War, released with the firsts packs was also updated to use the new features of the Weapons & Infantry packs. Version 1.91 required ! you can find more infos and the download links on our site
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Downloading the pack now. For the Kosovo : you can see some pics and infos on the Swisscoy official page : http://www.vbs-ddps.ch/interne....oy.html
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It has not been cancelled. We decided to announce only what we are certain to finish, and in the same time, to finish everything we announced. So the panther will be made, but its modeler (the same who made the leclerc mbt) hasn't got lots of time. the models are waiting for another member of our mod who could finish them, or at least help their author.
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I have just a request for the final version, maybe it was already in your projects. nothing very important, but I'm tired to hear the ground proximity alarm ("bipbipbipbipbipbip") when you fly less than 10m. It would be fine if we could turn this off. I like to fly very low with choppers and ambush behind trees or hill.... so if the alarm goes on every 30 sec, I will become mad  just a line in the action menu, or at least a line to insert in the init field would be cool. you could maybe do like for the radar jammer : if we turn the "switch ECM/CM mode" command on semi-auto, then we could disable the alarm. just an idea. I flew a bit with it this afternoon, and I can say this is the most pleasant (don't know if this is the good word) chopper to fly in Ofp. It is very stable, at low and high speed. I think the final version will be better than the commanche (who's already very good!) thanks
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thoses white square appears only if you do not have DKM RAH66 I think. If I inactive the commanche, I have white square. But if it is active, I have the water effect. anyway, great chopper. Nothing important to complain about. Just some textures missing, but you mention it. I love to start the rotor . This is a very good idea to warm the engines before the rotor starts. It's one of my favorite chopper addon. Thank you DKM
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thanks for the report bug Lupus. I will advert the addon maker. Â
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that's one thing we discovered after the release It's ok if you found the problem.
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We haven't a release date yet. As soon as we have decided it, it will be given on our forum, and on our site.
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do you use them with OFrP's soldiers (and especially with the FAMASF1)? I thinks (I'm not sure) that they don't work with others soldiers... don't ask me why ... as I understand, custom grenades are very hard to make, and they've got lots of limitiation with ofp engine.
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at this moment we have tow missions for three packs... I know it's demo missions, but I think they're good. Some mission makers are working now to offer some other missions. I think it doesn't engage for the reason you said, but I'm not a specialist. I will ask the puma-maker. It's right that's if a human engage a bmp, he has all chance to make it down. Maybe an AI limitation. @redliner47 and Miles Teg, If you make missions, we would be pleased that you post the links here
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well you're maybe right... that's a discussion that lasts from the beginning of the mod. We had the choice of 1 files, 5 or 6 files (category like now) or all vehicules and units in separated files. Make a unique file is a good idea, but we have some 56k in our team... and they didn't want to upload and download lots of megas each times. This solution is a compromise to help our 56k