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Raker

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About Raker

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  1. Raker

    Catfire2 addon-error

    Thanks Mister frag.
  2. Raker

    Catfire2 addon-error

    I'm getting an error with "CATFIRE2" Addon - It shows Can not find "catfire2 music"?...Must have a fire crackling sound? maybe? Any suggestions. Thanks fellahs.
  3. Raker

    Catfire2-error

    I'm getting an error with "CATFIRE2"- It shows Can not find "catfire2 music"?...Must have a fire crackling sound? maybe? Any suggestions? Thanks fellahs.
  4. Raker

    Nam pack addon

    Ok, This is the "ULTIMATE NAM PAC" I have a question for the makers. In a later Pac, Would it be possible to make the grunts with sleeveless flaks? (Arm skin showing) Great work fellahs! And thanks all the mod makers out there.
  5. Raker

    Make the helo land.

    Heli Units name or name that you are useing->[heli1] Put this in the Initalization field, with any flyinheight you preffer--> "this flyinheight 20; [heli1] allowgetin true" Without the quotes. Waypoint-Select--> Load In the "On Activation field put: "_x assignascargo heli1" foreach units playergrp; heli1 land "GETIN"; [heli1] exec "chopperwait.sqs"; ---------------------------------------------- Also to stop the chopper from touching down and then leaving before you get in I use the "chopperwait.sqs" This works great! No more heli Leaving us behind till all are in... This tuit I found at ofp editing with alot more from "lusty pouh"...Refrence quide also found at ofp editing. (Which to me is the ofp bible of guides ) . The "chopperwait.sqs" is at ofp editing to. Don't forget to use an invisible "H" (Heli-Pad).Hope this helps you out
  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mister Frag @ May 31 2002,19:19)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IceFire @ May 31 2002,06:19)</td></tr><tr><td id="QUOTE"><Snip> It is when the AI percieves an enemy "threat" that he will not stop in a given location. Just pass it up or circle it or whatnot. If you kill or destroy the threat, he will then move to and stop and a location you give him. <Snip><span id='postcolor'> I think you can fix that by changing the pilot's combat mode to 'Safe'.<span id='postcolor'> Mister, You are right. Also, If you are to close to were you order your heli to land (as a unit) The helo will move around like a drunk. (if you want to see what I mean..Place a Landing heli very close to a unit or under him (The Heli thats landing..and watch it do funny things) Also, If your in building a mission were you know the battle is going on and you'll need extraction..Just place the LZ with an Invisible pad close by for it to land.
  7. Raker

    Mission ideas

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (drkhrt532 @ May 31 2002,21:30)</td></tr><tr><td id="QUOTE">"for instance....a day in the life of a FAC (Foward Air Controller)"<span id='postcolor'> ..Now thats a great Idea..
  8. Raker

    A real hot lz landing?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (NEO [PZ] @ June 01 2002,00:53)</td></tr><tr><td id="QUOTE">Well, the reason the pilot goes up in the air like that is because he enters the area in about 250-300 km/h, and then he approaches the WP and has to make a drastic stop. You could try with having the normal WP with full speed I guess, then close to the LZ another WP with normal speed, then another WP with limited speed. And then make him land or whatever you want. Maybe that works, or he will stop at each WP for a sec before moving on the next one. Anyway, you could try it. You might be successful <span id='postcolor'> NEO, Thats excactly what I did, I always set AIz in 3 short way points, Full, down to limited with flyinheight 20 (I've tested these Altitudes clear across the jungle Everon map..Never hit a tree top yet. Just make sure anyone who wants two Hueys to come in the same "HLZ" to set 'flyinheight" diffrent on one of the helis,2 "MARTINS") I played with diffrent settings till they actually came close do how they came into a a "HLZ" Back skidds "O" Scrappin..With a few inchs of forward slide...And no tail spin when landing. I use invisible "H" pads to do this. (It took me a whole saturday to get this right ) This is one part of "VIET-NAM-In Country" Mission I've been working on...Naplam and arty all around this "HLZ" Anyone who would like a cut scene sent to them, on how to make them come in (Helis) fast,low and low. Feel free to contact me by PM. [ODB]_Raker
  9. Raker

    Nam pack addon

    GREAT! Fantastic!, I've been working on a Mission with 'Jungle Everon" For Quite a sometime now. I waited for "MARTINS" Huey and This "Viet Nam" Pack was worth the wait also! Thanks all of you for the hard work and time you fellahs do. (Now I need a CH-53 wink wink) and this will be done with in two months [ODB]_Raker DUKE: Your PM is private, Couldn't respond. How are yah buddy. 6/01/02
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