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Rivver
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sorry of this been addressed already when updating from 1.46 i get this: Verifying Operation Flashpoint, version 1.46... Warning: No CRC information about version 1.46. Operation Flashpoint: Updating version 1.46 to version 1.58... Operation Flashpoint patch 1.58 has been applied successfully but when i enter the game says my version is 1.46 still? Never had this happned before. and MP hasnt been working since...ideas? what did i mess up? Â OPF was a clean nice install..=) If I can help id love to...i have a T1 here at home and could run a few servers on many ip's... Icq # 21552999 email rivver@smprod.net
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North Texas (dallas area etc) OPFP LAN party maybe? anyone up for that? i can arrange for enuff room for about 30 ppl (comfortably too)..yall would just need to bring your boxes and thats it...desks/benches can/would be provided =) some beer, some food, some opfp =) rivver@smprod.net or rivverratt_99@hotmail.com if any yall is interested lemme know =) -Rivver
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North Texas (dallas area etc) OPFP LAN party maybe? anyone up for that? i can arrange for enuff room for about 30 ppl (comfortably too)..yall would just need to bring your boxes and thats it...desks/benches can/would be provided =) some beer, some food, some opfp =) rivver@smprod.net or rivverratt_99@hotmail.com if any yall is interested lemme know =) -Rivver
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just got done with some house to house fighting and dunno if its a bug or not, but it was confirmed with the 3 ppl playing other than me..smoke when used near houses seems to "blow thru" the houses, just coming outa the walls..it would drift around them sure, but not thru them in RL..just a observation =)) also one might look into the "bomber man mission" on single player..i found this today... find a soldier at max range like say, about 500+ yards away, center the crosshiars on him and squeeze one off, see the round go over him?! the m21 is .308 winchester wich at 1000 yards will drop around 300+ inches in the vertical plane, and if in the case of 1000yrd and a 5 mph cross wind the drift to the side will be over 15 ft..so with this data you can see that at 500 yards with a M21 you would most assuradly be holding roughly 5 man widths over the target, unless you was using a multiple recticle optic or a mil-dot ranging optic, both give shooter several crosshairs to employ.. keep up the great work...btw that data is from the following saources Sierra Bullets (maker if the militarys famed 168 grain Match King Boat Tail .308 round) Colt Firearms Gunsite Training Academy Thunder Mountain Weapons School Camp Perry statistics from last years match. I can send this data if need be. God keep you all and keep it up by all means =)) -Rivver rivver@smprod.net
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i dont know if yall would call it a bug exactly, but seems odd and not very realistic, (when the rest of the game was done VERY well) the M203 has a sight, and having fired them on many occasion in the USMC, the sight does help a ton, it seems it would be easy to do code and gfx wise, just like the m16 sights the 203 needs a sight as well..also dunno if yall call this a bug as well, the M203 has a MAX EFFECTIVE range of about 200-300 meters dependin on conditions etc, in 1.42 (dunno bout the other versions, i bought the game at ver 1.3) in 1.42 u can enaged hostiles in excess of 600 meters, just aim it high and lob it on over..but on the other side of it, yall did model the Weapon engagment zone for the m203 frag rounds very well, as well as the hand grenade, both have the real life correct lethality range...but being able to use it at 600+ yards is a touch much...i have images of the m203 sight, plus lots of tech data on infantry fighting vehicles i can send in if any would like to make this a reality (note to mod makers, i do have/own a M4A2 and could send in burst and single shot sound files, (yes i do have my Class3 weaopons permit and transfer fee =)) Great game and great community, keep it up by all means =)) BIS games have a home on my drive any day =))