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RomanB

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Everything posted by RomanB

  1. RomanB

    Ofp internals news

    theavonlady, Espectro, I can responsibly declare that there is no any Helza in the OFPinternals team.
  2. RomanB

    New island!

    Try again, it already works.
  3. RomanB

    New island!

    New island available for download. Check it...
  4. RomanB

    New vbs1 sshots

    DV Chris Death, If you see closely to this "TCgras.pbo" addon (from mod "Planet of War", good work), you will find that it is simple standard models of "bush" from OFP: - "data3d\ker rakosi.p3d" ... Just put it repeatedly many times on the map. I think it is better to create grass model like forest model (big right-angled triangle) and inherits this class from "bush" class.
  5. Casto, The site here. Also, please read this.
  6. Attention! 1. Check new screenshots on http://ofpinternals.megaforums.ru/ - landscape changed (by WrpEdit.exe tool); - new model created (by P3dEdit.exe tool). 2. Read news and ask all questions on http://www.megaforums.ru/cgi-bin....SC;c=12 English and Russian language accepted.
  7. P3dEdit and BinEdit screenshots are posted on OFPinternals Project's site Please, post all questions to Project's forum
  8. Armourdave, WrpEdit this month.
  9. Goodspeed, PitViper, Quite so. [76]Chavez, World not within 12800.0x12800.0 is a simple water (sea). Sith, </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Making a good island will require alot of your time<span id='postcolor'> Really so. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Random Island Generator<span id='postcolor'> Good idea.
  10. theavonlady, I like people, with good sense of humour. Â
  11. BTW, ran, what is this - "newbies"?
  12. Armourdave, </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">By the whole ABCD thing, do you mean each square(cell) is just 2 triangles? Â So you can have diagonal ridges as well as north/south east/west?<span id='postcolor'> Each cell is just 2 triangles with adjacent diagonal side from NW to SE. Only from Noth-West to South-East. ran, </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">when will it be released ? during march , but when ??<span id='postcolor'> Estimated time - 25-29 March 2002.
  13. ran, You can create whole new island, "from zero", with your own textures, objects and flags. Size of map is 12800.0x12800.0 (meters?), it's fixed.
  14. Armourdave, </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">In your pictures you have a lake. Would it be possible to lower the vertices from one side of the map to the other so you have a river cutting the island in two? Basically, are rivers now possible?<span id='postcolor'> There is the "ugly" lake . You can make whatever you want, but for the best result you should not change adjoined vertices heights too much. Dawdler, Armourdave, </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">First one: can we make entire rivers? Can we make them have "shoreline" instead of the edge (not really smooth, but not big squares in one direction)? Can we make em across the entire island (probably, what would stop it?)<span id='postcolor'> You can change only height of vertex (Y-coord). All squares "in one direction". See cell's vertices A,B,C,D: AB CD There are two polygons: ABD and DCA. No others. If Y-coord of vertex is less than zero, then you get water (you must change flags of surface type also). You can set all vertices heights as -50.0, for example. I.e. you can make sea. But, is there very interesting map? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Secondly: I dont think he refered to textures themselves, rather, can we add/change them on a map? If we can make new maps, we need new textures. Otherwise its no point of making a map. Can one make an new mountain with mountain textures on everon for instance, by just altering the texture on the tile and raising it? In short: What about tile texture editing?<span id='postcolor'> You can assign any textures to any cell. Landscape has "texture names list". Each cell has texture index to this list.
  15. theavonlady, If map square is 128.0x128.0 meters, then cell is 50.0x50.0 meters
  16. PitViper </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">can you build foxholes, trenches, and locations where you can drive tanks in to dig them in?<span id='postcolor'> Â Lanscape is a mesh 256x256 cells (squares). Each cell edge is 50.0 (really don't know unit of measurement, you can see focused rectangle under mouse pointer on screenshot). Therefore total landscape is 12800.0x12800.0 (12800.0=50.0x256). Each cell is two polygons. Order of vertex is constant. Each map square edge is 128.0 (100 map squares Aa...Jj, 100x128.0=12800.0).
  17. Armourdave, thank you. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Can you for example select one square and changes it's height using a simple mouse interface or do you have to enter in the y values? <span id='postcolor'> There are field for enter exact Y-value, mouse slider, and +/- buttons, to change vertex height. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Can you start from scratch or just from an existing island? <span id='postcolor'> There are menu "File->New" and "File->Open". Also you can import landscape mesh. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Would it be possible to make a river using your lake making tecnique that cuts right across an island?<span id='postcolor'> I don't understand question. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">What about textures for the islands<span id='postcolor'> Do you want to know: can WrpEdit edit textures? Answer: No. You have nice official tool TexView.exe for that. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">What is your progress with adding models, all I see is a cube and that could be made by using obj>p3d or manually hex'ing the verices of a simple object.<span id='postcolor'> I know p3d-format. I can create any (almost) model. I don't have the time. Check project news for P3dEdit tool and others.
  18. WrpEdit screenshot posted on project's site
  19. All No hex-editing. It's Wrp-Editor (application). No documentation. All info from debugging OperationFlashpoint.exe. Editor screenshots will be posted on Monday 4-March-2002. To all OFP fans and MOD makers! Don't be dejected about these news: http://www.flashpoint1985.com/cgi-bin....;t=7280 We are together, pals. You will get our tools for MOD making anyway! Schedule time of tools releasing is not changed.
  20. RomanB

    New project "ofpinternals"

    New thread created, check this: http://www.flashpoint1985.com/cgi-bin....;t=7092
  21. Check out new project "OFPinternals". English and Russian language accepted. http://www.megaforums.ru/cgi-bin....SC;c=12 WrpEdit.exe - landscape (world) creating/editing tools in testing process now. P3dEdit.exe - models creating/editing tool. BinEdit.exe - classes/parameters binary/text files creating/editing tool. PbEdit.exe - archives creating/editing tool. TxtEdit.exe - textures creating/editing tool. Coming soon detailed file format descriptions: - *.wrp // landscape - *.p3d // models - *.bin, *.fps, *.sqm // classes/parameters - *.paa, *.pac // textures - *.fxy // font description - *.wss // sounds - *.pb? // archive There are forums for project "OFPinternals" supporting. Welcome to www.megaforums.ru.
  22. RomanB

    New project "ofpinternals"

    Flugel, there are the russian programmers
  23. RomanB

    New project "ofpinternals"

    This project and forums are unofficial and not affiliated in anyway with BI Studios or Codemasters. These forums were created for project "OFP internals" support. Project "OFP internals". Our mission: create tools and utilities for game "Operation Flashpoint: 1985 Cold War Crisis" modifications, including detailed files descriptions, information about how game works and graphic engine features. There are forum only now. Site http://ofpinternals.megaforums.ru/ coming soon...
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