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Rampe

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About Rampe

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  1. Rampe

    New wintermarch tank!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Armourdave @ Mar. 19 2002,21:02)</td></tr><tr><td id="QUOTE">... the main tank for our Resistance force (Finnish) if we decide to add them.<span id='postcolor'> if... IF?!
  2. Rampe

    Tracers

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (M|N|0N @ Mar. 15 2002,08:01)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (timmy @ Mar. 15 2002,03:30)</td></tr><tr><td id="QUOTE">tracers are used, and there used to show your teammates where your firing<span id='postcolor'> and the enimy i think they are starting to stop useing them cozz i am sure each squad has a radio guy to tell each other where there position is ... tho in  1985 i dunno about that ... anyways i think the tracers are fine ...<span id='postcolor'> Well, the muzzle flash pretty much already gives out your position. Special Forces may have radios for every man, but the regular forces do not. And even if every man has a radio, giving position via radio isn't exactly the fastest way to get your team members fire your target.
  3. Rampe

    New mission: somalia '93 (1-18 c)

    Excellent Blake, the usual outstanding quality I expected. IMO, the best mission since Rintamajoulu '85. Those Band of Comrades are still too damn hard :-) Any chance getting more desert-maps from you?
  4. Rampe

    Config.bin by a lone wolf

    Apparently you did. For no reason what so ever.
  5. Rampe

    Who here would buy future games from b.i.s.

    It's unbelievable how so many fools (understatement here) can fit in to a very same squad. kthxbye
  6. Nice one Damage :-) Perhaps I can do the textures for ya? I heard that the Windows Paint is pretty cool.
  7. Rampe

    Band of comrades soviet coop 'campaign'

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Feb. 28 2002,16:55)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Rampe @ Feb. 28 2002,16:47)</td></tr><tr><td id="QUOTE">More like 10-15 players :-) God damn those are difficult :-)<span id='postcolor'> but they kick ass <span id='postcolor'> Hard to tell, since we have never lived long enough to see anything :-) Let's take the no. 3. I mean, wtf. Map starts, some nice cutscenes of a guy taking a leak. Next thing you notice, you and your 3 mates are dead. We managed to run about 10-20 meters in various directions :-) Tried it about 3 times with the same result. I mean, we can't suck that much :-)
  8. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (sgt bastard @ Feb. 28 2002,22:07)</td></tr><tr><td id="QUOTE">Breaking news: Check The Flashnews!!!!!!! So the big question is WHO will get it???<span id='postcolor'> Well, those who deserve it :-) And there aren't too many big projects going on.
  9. Rampe

    Band of comrades soviet coop 'campaign'

    More like 10-15 players :-) God damn those are difficult :-)
  10. Rampe

    Suppressed m4 model

    That crosshair is included in Satchel's sound-addon, called Dynamic Range Edit: Damn you're fast PitViper :-)
  11. Rampe

    Downgrade?

    If I'm not completely wrong, the 1.42 patch only rewrites 3 files. The main exe and two about 200k files in the /bin folder. It might also update maps, but that doesn't matter since you'll download the new maps when connecting to server. Can anyone confirm this?
  12. Rampe

    What not to use with operation flashpoint

    I had problems with CloneCD too. I have Nero installed, but don't actually know if that has any effect on anything. OFP crashes frequently, but that's just normal :-)
  13. Rampe

    isn`t this fixed YET?????

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shataan @ Feb. 17 2002,03:53)</td></tr><tr><td id="QUOTE">well, this was a waste...<span id='postcolor'> If you'r talking about some bug in Board-software, that loses the point of the message, the bug is still there :-)
  14. Just love the Soundpack. However, I ran into some problems. When playing Co-op The Beach, the explosions (artillery) couldn't be heard. It was little strange since the whole beach was exploding and it was pretty much quiet. When throwing grenades or launching LAW, there was explosions (kinda low and faint tho. Could be a lot louder). I have SB Live, EAX and HA disabled. Other than that, all sounds worked just fine and are EXTREMELY cool :-) Would be great if you could adjust the volume of sound effects and speech separately... Nice work!
  15. Rampe

    World Infantry Squads: for modmakers

    You pasted the same article three times, just in case? Atleast I think you did, since I managed to read first couple columns before falling asleep.
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