Ruskiesrule
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Visible and invisible light spectrums
Ruskiesrule replied to Uziyahu--IDF's topic in ARMA 2 & OA - SUGGESTIONS
If they decide to have thermal they could do it the same way they do in AvP, they have a totaly different set of textures for the player models with the bright reds and yellows, they also add an ora around the men. Scenary textures are darkened and given a very strong blue tint. I know the Challanger tank has thermal imaging, it isn't 70's era gear but its just a thourght! -
The current aiming system isn't very good for combat inside a building. I do love the aiming system, being able to aim your gun without moving your whole person. But if they are to make combat inside more frequent maby they should make a toggle from the current open field aiming, and the old-school style system for indoors (the usual system, like in half-life, and mohaa).
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i'd like a big field full of tall grass, so you can only see other people when your standing up. That would be fun, you could stick it in clearings in the jungle.
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Yeah, thats becoming an anoying habit for me, whenever theirs fog i always end up stabbing sombody!....... ........well come on!!! They're in fog, they're asking for it! Great idea, i wanna see more weather effects too
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that mite be good for WW2 missions, can't call in airsupport without the Phone.
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yeah, and wade(sp?) through shallow water.
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tank commanders mg Also, different animations for the people in cargo, i swear those guys look like they're looking at my man just dreaming of what they'd like to do to him.
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Well, i still think this should be implimented a little, i don't like the way they move through villages. Would also make it look/play better when they all hide behind the side of a building from a tank or some infantry.
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Is there anyone making new grenade?
Ruskiesrule replied to CuteQA's topic in ADDONS & MODS: DISCUSSION
i made a real cool mission where the island was under chemical attack, so the player had the binoculars overveiw things on all of the time to look like a gas mask. One problem is that all of the binoculars are more prominant than the players HUD display, making it harder to see things such as squad status, and the command menu. Although these things would be harder in real life if you're wearing a gas mask. -
Would be good if your could tell the AI to follow the team leader in like a stream/line, somthing like in Rainbow6 cuz this would make it interesting. Maby to save hassel with the AI recognising an urban or rural/open area, you could maby make area classes when you make the original maps. Also, how about some animations when the soldiers are safe but don't have their weapons holsterd. They either look to comfortable, or like they're shitting them selves!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (drewb99 @ April 21 2003,03:08)</td></tr><tr><td id="QUOTE">There was a reworked 'A10 Real' addon made ages and ages ago, it included a realistic ROF and a white bomber variant that dropped Snakeyes (This is around the time of Upgrade 1, when the A10 LGB wasn't around yet).<span id='postcolor'> Yeah, i have that addon, i got it in a big pack with lots of other cool addons, it was like a collection, it had addons such as numerus shotguns (Using grenade launcher models), a better M16 with Grenade launcher, Javlin rocket/missile system, T90. Also 'Real shilka', and 'real vulcan'. And a nice Cessna Resistance with a machine gun and bombs. I cant remember who made the whole pack, its sombody who is well known among the community, erm!
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big gun barrel
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yeah, that pissed me off the first time i took off in a chopper on this game (The first chopper was a hind, since i love them things!.
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Getting m2 machineguns
Ruskiesrule replied to Hit_Sqd_Maximus's topic in OFP : MISSION EDITING & SCRIPTING
try the ofp cookbook at the CIA, they have a real good one that i can think of a hundered of uses for. http://www.ciahome.net/modules....e=index I beleave that is correct Its in the scripts section, its called M2 supporting fire or somthing alone those lines. -
I think it would look ok if they just made a forward walking animation. In ofp the soldiers have turning animations, but i use the mouse to turn corners so i don't see them, he just looks like he's on a turn table.