Renegade
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Everything posted by Renegade
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When starting O2 a countless number of O2 windows appear with the message "failed to create empty document" until my computer hangs up. I installed the programm using the tutorial from "brsseb". I couldn't find any topic solving this problem. Does anyone has a clue?
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where to get the great Bruce Willis face from "tears of the sun"? Its amazing.
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A friend of mine has the same problem. He has the following system: WinXP, Direct X 8.1 (4.08.02.0134), OFP 1.46 Msg: "connecting to server"
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OFP is nearly perfect, but... - walking in/ on vehicles - shooting from vehicles - 2nd weapon on vehicles (e.g. machinegun on tank-turret) - trenches/ foxholes - more realistic medic-system - more userfriendly action menu (it takes to long in the heat of a firefight to choose a command) - fire AT-weapons from prone position - Object Destruction !!! - not only deforming (especially buildings) - FASTER MOD-SUPPORT ... would be great to see in OFP2!!!!
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OFP is nearly perfect, but... - walking in/ on vehicles - shooting from vehicles - 2nd weapon on vehicles (e.g. machinegun on tank-turret) - trenches/ foxholes - more realistic medic-system - more userfriendly action menu (it takes to long in the heat of a firefight to choose a command) - fire AT-weapons from prone position - Object Destruction !!! - not only deforming (especially buildings) - FASTER MOD-SUPPORT ... would be great to see in OFP2!!!!
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Is there a way to check the "nvg status"?
Renegade posted a topic in OFP : MISSION EDITING & SCRIPTING
Is there a way to check if a soldier is wearing a NVG (night vision goggle) at present? -
Falklands war mortar and royal marine models
Renegade replied to Morph's topic in ADDONS & MODS: DISCUSSION
The mortar is nice! But I'm especially interested in that new Beret/ Collar Model! This soldier looks fantastic! Great job! Keep it up! yours Renegade -
Take a look at internal editing - the creators of WRP-Edit! http://www.res-command.com/internalediting/
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Oops, I'm sorry! My fault!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PFC_Mike @ Oct. 23 2002,15:26)</td></tr><tr><td id="QUOTE"><span id='postcolor'> Excuse me, PFC Mike... Are you the same person as "Private Mike" from BF1942 *oh no, please don't hit me*
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The Sharpshooter @ Oct. 28 2002,18:11)</td></tr><tr><td id="QUOTE">They say that they will also include an M60 and a Mk-19.<span id='postcolor'> Yeah! And also an avenger version (stinger-launcher) and ambulance! Â I'm really looking forward to it!
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Is there a way to make a ap-mine addon...
Renegade posted a topic in OFP : MISSION EDITING & SCRIPTING
Does somebody know where to find the definitions that are responsible for a mine to explode when under heavy vehicles. Is it possible to create a new "mine class" that makes a mine only expolode when near a human being? -
The volume of the A10 on flyover and also the sound of a nearby tank is really crap. Even a shot of my M16 is louder! Â I want to get shocked when hearing the screaming sound of the A10 that flies over my head or the enemy T72 that drives in front of a building that I'm in. So, I changed the volume of the A10 sound in the config.cpp. Then I normalized and amplified the .WSS soundfile. WOW! Not even perfect but a 100-times better than in the original game. But now I got a problem. The Sound in 3rd person view (e. g. when looking up to a flying A10) is great! But... when flying the A10 in 1st person view the pilot will become deaf! Â Is there a way to define a vehicles sound for "in vehicle" (drivers/gunners/cargos/commanders/pilots view) and "out of vehicle" (3rd Person)? by the way: is there a way to change a posts caption after submitting? I wanted to change the "on" to a "one"! Huh? who changed the caption of my post?
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I love Opfâ„¢, but there is one thing that..
Renegade replied to Renegade's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MHSJROTTCADET @ July 03 2002,04:11)</td></tr><tr><td id="QUOTE">just a note of realism here The A-10 is not really that loud in real life, I've seen many a Thunderbolt in an airshow. and they are a lot quiter then most planes out there. The Iraqi's nicknamed them whispering death for that reason<span id='postcolor'> Hm... but I guess they are louder than my M16 rifle when flying above me. In OFP even my own footsteps are louder! -
I want to rearm my A10 (Mavericklauncher/ MachineGun30A10) by script. I've tried addmagazine, addmagazinecargo, addweapon and addweaponcargo. These commands aren't working in this case. Whats the right command to add ammo to my empty A10 (or tank or chopper)
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How to avoid muzzleflash bug in addons?
Renegade replied to Renegade's topic in ADDONS & MODS: COMPLETE
Thank you, RavenDK! Great job! thx! -
Is there a way to avoid that ugly muzzleflash bug? Normally the bug dissapeared when turning T&L off! But after installing Resistance this doesn't work anymore.
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Lurps (LRRP - Long Range Reconnisance Patrol) in Vietnam usually were 6 men in a small team! Sometimes they were 2 groups - 12 men. Their job: gather information deep behind enemy lines and ambush the vc!
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Is there a way to make a ap-mine addon...
Renegade replied to Renegade's topic in OFP : MISSION EDITING & SCRIPTING
@denoir: yes, I already know that. But is there a way to connect a trigger and a script to a model (e. g. in config.cpp) so that the mine will explode automatically without "user placed" triggers in the mission editor? -
Does somebody know where to find the definitions that are responsible for a mine to explode when under heavy vehicles. Is it possible to create a new "mine class" that makes a mine only expolode when near a human being?
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I think a mortar is a good choice! *lol*
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@Coogar: In my opinion it is better not to reskin an SU to a Phantom. Sometimes a little less is a little more... I'd only change the given models (Infantry, Jeep, M113, M60, Tent, Truck, AH1, A10, UH60, CH47D, ...) from the '65 - '70 into some "realistic Nam look a like". I think that its better to skin 5 different Soldiers out of 1 model than to skin something like a Phantom from an SU or a Hercules from a Cessna! I'm looking forward to make missions for a NAM Mod. Especially for LRRP-Units!
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Proof of life? A campaign to that movie with Russel Crowe? Cooool!
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@TheCaptain: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">However, are you going to edit Malden? I think the underbrush there is denser and the lands are less barren; would make for a different style jungle...<span id='postcolor'> TRUE! EBUD please turn the other Islands into jungle!
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And parachutes were smoking like a smokeshell when destroyed in the air!