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Redline

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Everything posted by Redline

  1. my player's name is: player1 the init field of the LEADER of the squad i want to join is: E21 = group this and my trigger says this: player1 join E21 thanks in advance!
  2. Redline

    Helicopters in of+ai soldiers = weird&stupidity!

    infantry and armor that actually get a visual on  an attack helo: 1) Are very lucky to be alive 2) Will do all to avoid the attack helo because their odds are VERY LOW vs that attack helo. 3) It's best for them to hide and take hard cover. if they choose to attack this helo, the helo should break contact then return and engange at long range with rockets and missles. Tanks and infantry attacking helos will waste a lot of ammo they need to fight other infantry and vehicles. All vehicles have primary missions and generally should stick to them.
  3. Redline

    Turrets all point one way?

    in a script can't you place a target downrange and make the tank 'select target' ?
  4. Redline

    Mission ending objectives are dumb

    my MAIN objective in the campaign missions I make is THAT the player lives. I won't end the mission for a failed objective at the same token I won't make a mission that ENDS because all objetives are met, that's friggen annoying. The player should end the mission when they want to. They can conclude by looking at the mission log if all objectives are met (and by pop-up messages) why I posted this? I don't know...
  5. Redline

    Mission ending objectives are dumb

    >I read the breifing, it said good job and all that. And it also showed me as a casualty!! THAT'S GOOD CODING!
  6. i also want the player to 'place' these or at least walk around his assigned firing position and 'activate' (arm) these flares. thx
  7. Redline

    Brigade size engagements...

    i'm looking into making a armored cavalary battallion and a motor rifle battallion battle it out. but when a unit dies it gets teleported back to base and repaired and deployed back into the battle. still just kinda thinking it through
  8. cool, great idea (duh) will try when i get home thx
  9. I'm making a mission where the m2 bradley thermal imager is broken At the start of the mission. is there a way to damage or remove it from the vehicle? thanks!
  10. wow GREAT JOB on this one, I've been having a blast with this! the SOUNDS are incredible! ALL REDONE.
  11. Redline

    Omg the desert storm mod kicks a$$!

    I started to make a campaign too... just a couple days ago... it's really rough so far... i got 7 missions outlined (story & plot) and mission one has units, waypoints, and most triggers set...
  12. in other words i want the player to see the helo get shot down (0 health) and crash. However when the player arrives I want the helo to be damaged with a wounded crew. so can i kill the helo and crew then 'revive' them back? Maybe make a script that maybe monitors the helos and crew altitude and sets their health once it reaches 0? any ideas appreciated!
  13. not SIDE just the active PLAYER unit. thx
  14. yes please email it to me @ richdiaz99@yahoo.com thx!
  15. sweet I found ONE solution to keep the player from dying... when the player gets to 50% health just use the following script and use a 1000 divisor... another way to implement this is make the player immune to damage until you want him to be injured... basically windows of opportunity to get hurt... because if a player APC gets destroyed while he's in it I don't want him to die... i gota control the campaign somehow... from: http://www.ofpeditingcenter.com/coding/units.shtml How to make tougher units By snYpir. This script allows you make units in the game harder to kill. This is done by reducing the damage taken by a unit during the game. A call to this script would typically be made in the init field of a guy who you want to make tougher. It is called as follows: [name of object, damage factor] exec "toughunit.sqs" the name of the object would be 'this' if u are using the call in an init field of an object. the damage factor is the divisor for the damage taken. if this value is 2, for example, the dude will be twice as tough (damage will be halved). this allows you to have different levels of toughness for different soldiers if you want. Don't forget that this script will work for any object, not just soldiers. so, a typical call to this script would be: [this,2] exec "toughunit.sqs" In the script file itself, if you look at the top of the file you can see a section with variables that you can change. These are described below. _pause = 0.5 This sets the time interval between loops. Should be less than one. _damageFactor = _this select 1 By default, the damage factor is set by the second parameter in the call to the script. If you wanted to make all units who run this script have the same damage factor you could change this value. _noResurrection = false If you change this line to true a unit will die as soon as it's damage is greater than one. So if a huge explosion instantly kills a unit, the damage will not be reduced and the unit will stay dead. If this value is false (default) the damage will be halved even if the unit is dead, effectively bringing the unit back to life. NOTE Although this script will make the player tougher if this is used, the player unit cannot be brought back to life. So if the player suffers heavy damage, the mission will end even though it will appear the player is alive. Download the script file here. script
  16. is there a way to STOP the game from ending when the player dies? what i want to do is basically intercept the players 0 health status and medievac him. is there a way to do this?
  17. what about KEEPING a player from dying, just say he stays at 10% health...
  18. Maybe this would work: kill the helo let it crash save the position of the dead helo in a variable move the dead helo off map move a damaged helo to where the dead helo landed so in effect just use 2 helos.
  19. Redline

    Omg the desert storm mod kicks a$$!

    heh, really? well as long as the creator gets credit.
  20. I gota 'hide' a tank inside a cave... well ok quite large cave... anything out there like that or is this do-able? also I need an 'underground' bunker complex or at least simulate it above ground... any ideas?
  21. Redline

    M1 abrams at 2000 feet

    falling 2000 feet and landing safely on the desert floor i just love the editor!
  22. Redline

    Omg the desert storm mod kicks a$$!

    it's here: http://ofp.gamezone.cz/index.php?special=articles/mods.html there are FOUR downloads, don't forget "Upgrade 2 - Download [28 MB] " at the bottom. read the SHORT readme files before install. Also the forums are great for help.
  23. Redline

    M1 abrams at 2000 feet

    to wash dishes: girlFriend setpos [(getpos kitchenSink select 0), (getpos kitchenSink select 1), 3]
  24. Redline

    Bis: age-old tank glitches everyone hates

    I'm looking to join or start an OFP Tank & Armored Cavalry unit. If interested please contact me. Redline ICQ 3108253 richdiaz99@yahoo.com
  25. Redline

    Looking for ofp team (usa)

    I'm on the Pacific Coast, get home about 7pm pst. Most important: good teamwork, mature players, training, DISCUSSIONS (after action review) and no BIG egos. I was US Army infantry from 1987-1992. Redline ICQ 3108253 richdiaz99@yahoo.com
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