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reaper

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About reaper

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  1. reaper

    Help me get back into ofp!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Dec. 19 2002,04:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Reaper @ Dec. 18 2002,23:30)</td></tr><tr><td id="QUOTE">What addons is everyone running these days?<span id='postcolor'> There are a million addons out there. For playing, just download the ones needed by the missions. For editing, take a look around at the major sites, like OFP CZ and OFP Org and read through their news archives. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Specifically, which is the best sound mod?<span id='postcolor'> Satchel's Dynamic Range Sound Pack. You can find the 1.46 version at PV's addons page. Get Resistance. <span id='postcolor'> Is there another place to download it from, it's coming up as not found.
  2. reaper

    Help me get back into ofp!

    To make a long story short, I was in a bad car accident back in April, and have not played OFP since. Â I was going through my old bookmarks of OFP sites and was supprised to find most of them are gone. Anyway I have the original v1.0 version of OFP. Â I did a fresh install and patched it to v1.46. Â What addons is everyone running these days? Â Specifically, which is the best sound mod? Before the accident I was working on a small ~10 mission mini campaign, which I might finish. Â What are the best editing addons? I might eventually pick up Resistance, I saw it at EB last time I was there for $10, but for now help me get OFP up to date. Thanks
  3. reaper

    Cessna

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (arjen @ Mar. 05 2002,15:08)</td></tr><tr><td id="QUOTE">only for short take-off distance or a runway with high objects at the end like trees or buildings<span id='postcolor'> You still don't use full flaps.
  4. reaper

    Cessna

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Mar. 05 2002,09:48)</td></tr><tr><td id="QUOTE">I think the 1.45 patch made the aircrafts more realistic. You need to use flaps now (at least for the cessna), and you cannot land/take off from 10 meter long airstrips anymore <span id='postcolor'> Taking off with full flaps in not realistic at all.
  5. reaper

    Is there a Navigator out there?

    I'm no expert on celestial navigation, but I've had read a bit about it. I know you can find your latitude (or is it longitude) by measuring the angle between the north star and the horizon. You can do this by using your thumb. Hold it out in front of you and count the number of thumbs between the horizon and the north start. The width of your thumb is 2 degrees, but that won't work sticking your thumb up to the monitor. Thats about all I can remember for now.
  6. reaper

    Has anyone ever played as a seagull?

    The flight modeling on the seagul is right on. I used to be one in a previous life
  7. reaper

    What to fix in the next patch

    The problem when you order your troops back to formation, but instead it orders them to "all follow 2," and they all run off blindly into the enemy. This never happened to me prior to v1.42. The tanks drive way too slow up hill. The AI has X-ray vision and are able to see through vehicles and identify the occupants. The A-10 LGB still can't hit laser designated targets. Actually since v1.42 I haven't seen one drop their bombs at all.
  8. reaper

    AI Behavior Complaints Discussion(ABCD)

    Two words: driving lessons
  9. I've written an arty script, I've submitted it to the editingcenter, but it hasn't been added yet. Its player controled, and you can edit the options to change the size of the hit zone, ammo type, etc. Â You can also call in smoke, and flares. My site is down at the moment, and this board doesn't allow attachments, but you can find it here. Scroll down to the bottom to get the latest version.
  10. reaper

    Group names

    I never use the "group this" command. If you put something in the leader's name field, it becomes the groups name. You can remove a unit from a group, or assign it to another group by using the "join" command. For example: This will remove the unit1 and unit2 from thier current groups. [unit1,unit2] join grpnul This will change assign the player from its current group to another group: [player] join othergroup Of course if your planning on removing a unit from a group later on, you will have to give each of those units its own name.
  11. reaper

    chopper ammo=0??

    Well first of all, allowdammage doesn't work anymore. They removed it in the first patch. Just use the ammo slider all the way to the left to remove the heli's ammo.
  12. reaper

    Make Ai chase you??

    Don't use a S&D waypoint. That makes them search the area around that wp for enemies. Just use a move waypoint instead.
  13. reaper

    A few different questions..

    The best sound pack out now is this one: http://jim_262.tripod.com/jimssoundpage/index.html
  14. reaper

    Did v1.42 do this?

    I was playing a mission yesterday, and all of the sudden my men ran past me and kept running. I ordered them to return to formation, and the radio message that played was "all follow 2." They proceded to run toward the enemy and get slaughtered. This has never happened to until I installed v1.42.
  15. reaper

    What makes a good mission?

    A good mission all depends your opinion. I think the basic elements of a good mission are a detailed briefing, and I'm not talking about 7 pages of worthless text, I'm talking about a briefing that explains what you need to do, why you're doing it, and explaining the situation. You also need a good story line, if you have that its not necessary to have an intro or cutscenes. A well written story line can be way more effective than a fancy intro. Intro and custcenes are also a matter of opinion. I can't count the number of missions that I downloaded where you watch a 20 min intro, start the mission, 2 min into it you have a useless cutscene, 2 min of fighting and its over. It seems alot of people spend more time on their intros and cutscenes than the mission itself. This is supposed to be a war sim, not a movie sim.
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