RN Malboeuf
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Everything posted by RN Malboeuf
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Real TANKs in arma (internal views)
RN Malboeuf replied to Anunnaki's topic in ARMA - ADDONS & MODS: DISCUSSION
and that makes your reasoning useless internal lods are rendered for crew positions only. thus any display will be rendered for a player just once and only if he's inside. -
@Mehman What are those screenies from ? never seen it...
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of course they can. Do you understand ofp/arma class inherit system ?
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i guess you better ask them - i doubt if they're reading this. but note that afaik they're all russian speakers only... good. at least for me and bunch of otk testers though i haven't played other plane addons by the moment... and i'm almost sure i saw no Bushwar  jet releases... yehб the most produced fighter ever. You can find it anywhere in Eastern Europe - i saw some at my place too nope
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I have just an old computer. big: http://www.armabase.de/cms/alexsworn/FTP/Addons/HafenDH01.jpg http://www.armabase.de/cms/alexsworn/FTP/Addons/HafenDH02.jpg http://www.armabase.de/cms/alexsworn/FTP/Addons/HafenDH03.jpg http://www.armabase.de/cms/alexsworn/FTP/Addons/HafenDH04.jpg
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@Old Bear I think I can create your missile silo. Thanks for the info. At the moment I am working on a small port. There are old models of OFP. (AGS)
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i agree, _realistic_ is not a proper word for arma. though it's fun to fly it - it's good chopper-killer Arma is more about ground simulation anyway - that's why ground assault modification is made. armament is realistic now - Â 2x20mm+37mm guns, 57mm rockets, up to 500kg bombs. As about fictitious SLA markings... gona think about it, but we do not want to add a lot of skins at the moment (addon size will increase a lot) yeh, basic mig-15 was developed to shoot down high-altitude US bombers
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How to fix/merge sections in parts from old models
RN Malboeuf replied to feersum.endjinn's topic in ARMA : O2 MODELLING
nice tute ! btw can someone explain what is section and what for it used by the game ? i also wonder if this kind ofoptimization is done automatically after binarization ? -
No hand gun and changing face
RN Malboeuf replied to arremba_san_zorzo's topic in ARMA : CONFIGS AND SCRIPTING (addons)
2. cfgFaces 1. can't understand a word... -
Please help with my chopper config
RN Malboeuf replied to madmedic's topic in ARMA : CONFIGS AND SCRIPTING (addons)
check bone names. looks ok but maybe there's tab instead of space or smth and there's no need to add all the bones to sections -
edit class HitRGlass, Â HitLGlass armorGlass is fraction value from 0 to 1 max
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search for "UV unwrap, mapping"
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then create it place pilot model in there - and you'll be able to see it in o2. i even saw detailed explanation somewhere here
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that's pity i got no microfone )) in fact it's too hard to avoid technical questions speaking with bis lead programmer I would like to know if there's any chance that community will get better information support. Yes, there's biki, but most of the info there is filled by players not arma developers... there're still lots of config entries and model stuff that got no explanation. Â Like what are "animation controllers cyclicForward and cyclicAside", what sources are available for different vehicle simulation (i.e. planes can't have turrets, air units got no dumpers etc), what hitzones are hardcoded in the engine (there're plenty for helis but none seems to be worky with planes), how ai soght is calculated in game etc - this list can be really endless Are you gonna touch this kind of stuff or it's just talk "about the weather" ?
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ATTN: Addon Makers - Rules of content permissions.
RN Malboeuf replied to Placebo's topic in ARMA - ADDONS & MODS: COMPLETE
Hello I am looking for the programmer, DMA Libia Mod. Did someone a name or an email address? -
Real TANKs in arma (internal views)
RN Malboeuf replied to Anunnaki's topic in ARMA - ADDONS & MODS: DISCUSSION
Arma supports everything ofp supported and lots more. Internal LODs fot tanks were just not made to save some money for developers i never saw ofp addon with such possibilities. Examples ? Periscopes can be done but without optics key you won't see much in in. -
The next version includes 5 missions. Kartell03 SCUD hunt. In this mission must be within 60min 4 SCUD missile off. If you have more pictures of this silo did. Then I build it.
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I have no update for you. But it is being worked on. @ Placebo I can now use other formats. 98.7kb.JPG I hope we ourselves must now no longer debatable.
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Attempts in more detail to work. - Change your roads. Much more curves. No straight roads. - Make sure what you are next to each building did. It must fit on the optics. - The landscape too little developed. You should create many small points. Create interesting places. Eg. An abandoned house, it some trees and bushes. Sowas revitalized the area.
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A Possible Community Approach to addon/mod making
RN Malboeuf replied to terox's topic in ARMA - ADDONS & MODS: DISCUSSION
there's another reason for doing this but not permission issues. It's good idea to move configs/scripts (and model) into separate pbo - just cause it can be easily updated without need for player to download all the stuff again. For ex. DKM mod worked in this way while releasing addons -
you have to edit model more info here http://www.flashpoint1985.com/cgi-bin....hl=bdfy
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Ike_fin Unfortunately, I am not at home. Be me to take care of the problem as soon as I am back. The update to the island will also appear.
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Mass and weight - model interaction
RN Malboeuf replied to [aps]gnat's topic in ARMA : CONFIGS AND SCRIPTING (addons)
You know - just test values  I reuploaded the example. added small box with normal mass center From what i see collision is normal for small ship with normal mass center (if it's low - you can tilt it with high hit.) Thus i think that all the trouble are due to vessel size. Can't see eany changes with ofp engine... -
Mass and weight - model interaction
RN Malboeuf replied to [aps]gnat's topic in ARMA : CONFIGS AND SCRIPTING (addons)
So limit exists ? I've tried Nimitz in Arma - deck bugs are still in there. Would be great to hear exact limit value... ships in Arma/Ofp lift their noses while moving. More speed - nose is more lifted. My test boxes are quite fast - you can even hit the deck of object like nimitz in collision -
texture message error
RN Malboeuf replied to Hitcher's topic in ARMA : CONFIGS AND SCRIPTING (addons)
just add dammageHalf[] = {}; dammageFull[] = {}; to your cfgVehilce section of an addon