RAMBO
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Well I tried both of those, and nothing worked don'ty forget this guy is alone, NO LEADER
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How can I make asoldier that I made GET IN an M113 to get as GUNNER when he reached his destination ( as driver ).
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check if the CLOUDLETS setting is ON in options
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Death to the man who crosses the line
RAMBO replied to Casto's topic in OFP : MISSION EDITING & SCRIPTING
Hey CD, why all that trouble of 3 triggers instead of only 1? when I made my first TDM, I surrounded the area I wanted to with 4 or more triggers ( the ammount needed to make a perimiter ) then in each one I set like this Size: ( how much U desire ) ACT: anybody / present / repeated ON ACT: (thislist select 0) setdammage 1 that should do it, so everyone who gets in that trigger falls down dead Good Luck -
I was always wondering if this could be done in OFP, but since I found no way I'm, going to post this, maybe someone can help me out. I wanna know if its possible to simulate soldiers rappelling down from a BLACKHAWK ( U know going down with ropes ). Is it possible of not yet invented in OFP? Tnx.
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Hey out there, Can no one give me an exact script to put in Trigger to count the enemy??
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Well, ok then I'll make it with a trrigger, that when they detect enemy the variable becomes true and the waypoint were they wait to be called I'll make it expected. But 1 thing, in MP mode I want the Allies Leader to use radio, now if I use radioo for MP in the Waypoints of the support I need to make ( for example gogo==1 ) , should I make another trigger (like the RADIO ALPHA , in which there's GOGO=1 ,in activation ) as EAST DETECTED by WEST and on Activation I make GOGO=1 ?
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WELL?? NO ONE KNOWS? Can't anyone help me?
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I'm making a mission in which the Russians invade a town, and the civilians run for protection in the next town which is guarded by US trroops. Now My problem is, that when I set AI commander I need him to call for radio support when he sees, for example, more then 20 enemy troops. Then I also want him able to make a radio call on a certain waypoint or trigger. What is the command to make him use RADIO ALPHA or BRAVO or ......... and how can I make him detect certain number of enemy? N.B. there will be about 5 enemy squads around. Thanks
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about the FLARE I will check, but about the smoke nade, I have it in my inventory and I can also throw it, but I see NO SMOKE on screen then. b4 I applied the Patch 1.5 or 1.6 smoke was working fine for me, now I donno.
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Well thanks for the Help but the problem was another thing, I made : not alive gener ( and not THIS NOT ALIVE GENER ) and objective1 == 1 and objective2 == 1 and objective3 == 1 since at first I had NO briefing, the mission worked fine, then when I made the briefing with the objectives, they got mixed with those OBJECTIVES, all I had to do was changge OBJECTIVE1 {/2/3} into OBJEC1 the not alive gener was working fine. thanks again.
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Hello again. I just wanted to know if its possible to shoot a flare when playing with a BLACK OP [ MP5 ]?? Also I was wondering why the Smoke Grenades are not working. Thanks.
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Hello guys ( n Gals ) I encountered a small problem on ending my mission. I made 2 Triggers as extraction points, I mean when U achive all objectives U can head for one of the 2 Extraction points ( Triggers ). Now I made these triggers and they worked at first, but now as I'm adding more to this mission, something went wrong ( mind U I'm only using Default editor with NO addons ), when I start the game I get a Generic Error to both trriggers. The trtiggers are made like this:- size: 50 x 50 angle: 90 activation: WEST [once] [present] time: 0 0 0 type END#1 Name: end ( I tried even without name ) Condition: not alive gener and objective1 == 1 and objective2 == 1 and objective3 == 1 Effects: Text [Well done Mission Accomplished ] I think its defined well , I wonder what the Error is about. gener is the name of the character ,who's the General. Can someone help me in this?
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DAMN thanks m8 I knew some things of that , but U made things much more clearer now for me You were of GREAT HELP do U use ICQ or MSN? tnx again
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Well  NEO about the first CODE sample  I tried already with DO TARGET and DO FIRE, and they stood still watching the targets maybe there's a code that makes the target look like ENEMY( I mean like an enemy vehicle ) so they shot on it the second I guess it can't be done cause since every M113 got 10 troops inside, then 1 Humvee cannot control 20 troops then since I got 40 troops in 4 M113's  and 2 Humvees  I can't make JOIN, but maybe FOLLOW.