Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Qwertt

Member
  • Content Count

    35
  • Joined

  • Last visited

  • Medals

Everything posted by Qwertt

  1. Qwertt

    WAR-3-Front

    Greetings to all! With pleasure are ready to present you network company "WAR-3-Front". The English version is included. ;) Now about that that waits for you in the company: ------------------------------------------- Three directions of capture of Chernorus. Three fronts which you can take simultaneously or on Separateness. Northern front, the central front and the most sated southern front. On all Directions you will encounter persistent resistance of the opponent. After a city capture on one of fronts the following city of this front is activated. It can To consist of two or even three zones which it is necessary to smooth out. It is important to move in directions on which there are airports, as at an airport capture In the field there will be your aircraft. It will be possible to take planes and helicopters on them. On all fronts after a capture of a line of cities (grasp all zones which have opened on this front!) There will be a hospital. With its help it is possible not only will undergo treatment, but also will move on base Having typed 002. As it is possible will go from the central base on any of fronts, to approach to the staff LAV25-HQ. About hospitals there are cars on which you can to reach a following city. The car Will return to hospital if you throw it or it will be destroyed. But the most fascinating is change of your appearance depending on your rank. You will begin the simple soldier, then to you will give the form of the sergeant and further at each change in Rank you will receive the new form of clothes. Thus all players will see who near to Them the major or the private soldier. The technics most part потереной you in fight will appear on base But it concerns only cars And to helicopters. All caterpillar will stand burnt down on that place where have been destroyed. To you It is necessary to repair them there. If you do not repair padded unit in a current of three hours it will return On base. Be not frightened if having arrived on a marker of padded technics you see its burnt down. Adjust To it the repair truck also press 001, the technics will begin is repaired and to be loaded by the weapon. For convenience We have made transportation of technics by helicopters, but only cars. Remain on a death place: TUSK, M1A1, Avenger, AAV, Shilka, MTVR Rep, MTVR Refuel, MTVR ammo, HMMWV Ambulance. Attention! All URALs of support come back to a parking point. On base the flag has a box with the weapon. In which will be accessible in conformity to your rank The weapon. It is enough to you to take the things necessary to you and they will be at you always after death. If it is necessary you Can change the complete set. We ranked system consists of 10 ranks. On each rank to you will be To open the new technics. Private - 0 points (the unaided technics, civil cars) Private first class - 10 points Corporal - 30 points (armoured vehicles will open) Sergeant - 60 points Second Lieutenant - 100 points First Lieutenant - 150 points Captain - 200 points (AV-8B2 and AV-8B will open) Major - 300 points Lieutenant Colonel - 400 points Colonel - 500 points (F-35 will open) As for certain merits you can be awarded medals. 16 medals for various achievements. For the destroyed technics, aircraft, soldiers of the opponent. For the help to the and technics repairing. For a capture Cities and big kol-in the typed points. The higher medal of 1000 points. All medals will be displayed in The menu after your death. In the same menu you can look a rank, points and medals of other players. For support of players on base there is an artillery. When you will type points on a rank of the lieutenant you Can set co-ordinates, having moved or having reached to artillery positions. Be attentive At input of co-ordinates to figures on a card it is necessary to add two signs. It will look approximately So: Co-ordinates GPS - 350.015 Input for management of shooting Longitude - from 35000 to 35099 Width - from 1500 to 1599 Accuracy to metre! In cities you are waited for by ten soldiers of the opponent and a heavy armour. You will attack Enemy aircraft and divisions of scouts. The city capture considers presence at a zone less Five units of the opponent. Remained will start to recede in the following city on this front. After a capture Zones on a card there will be a black circle. Go to it there there will be stand a bus on which you can To reach a following city. The city of Krasnostav consisting of six zones will be a final point. In it there will be a considerable quantity The soldier and technicians of the opponent. It becomes accessible only if you have passed all three fronts from the beginning Up to the end. We wish you good game!!!!! We express huge gratitude to commands "Patriot", "Arma-Tushino" and "Berkut" for the help in carrying out Testings. And as many thanks "Bohemia Interactive" for creation "Arma 2" also we wish good luck in the subsequent Works. All offers on additions and improvement of certain functions of the player we ask to state after release Versions 1.1. At present "WAR-3-Front" it is essentially reduced. The scenario is written, will deviate from It we will not be. We ask to concern with understanding. Thanks. We require sponsor's support! Yours faithfully Slon and Qwert Here http://www.armaholic.com/page.php?id=6544 Here http://depositfiles.com/files/40izylr7u
  2. Hi all It is a demo "WAR-4-Front". In following versions we will expand possibilities of the player and the opponent. Slon&Qwertt http://www.armaholic.com/page.php?id=12270 http://armedassault.kiev.ua/forums/downloads.php?do=file&id=2072
  3. Qwertt

    WAR-4-Front-Demo

    We prepare the normal version. I hope in couple of weeks we will complete. A lot of other work. If there are serious offers on completion, write.
  4. Qwertt

    WAR-4-Front-Demo

    In the Demo of recruits isn't present. In the full version it will be. But to include this option it will be necessary at server start. By default the set of recruits will be disconnected.
  5. Qwertt

    WAR-4-Front-Demo

    Thanks, Roush ))) We hope to you it will be pleasant.
  6. Qwertt

    WAR-4-Front-Demo

    Mission is made for a multiplayer, one too can play. Some zones for capture. At the opponent infantry and technics. Players - NATO. The enemy - Talibs. The respawn on base. Similar mission - http://forums.bistudio.com/showthread.php?t=82696
  7. Qwertt

    WAR-3-Front

    Works on mission are suspended, in connection with absence of time (the reason: work in real). We will already continue work in 2010г. Under ACE it is not planned yet, but all is possible. I wish to congratulate all users on Christmas and with coming 2010. To wish good luck, happiness and the health most important thing. And as it is cheerful and with good mood to meet NEW YEAR!!!
  8. Qwertt

    WAR-3-Front

    Sorry :rolleyes: Change log 1.04 * The Set of recruits with the necessary weapon * Possibility to enter group to the player (but most it will be already impossible to take boats) * Approach of the opponent to your bases * The final part of points Is changed * The General reduction by quantity of points * The Difference between the big and small cities in quantity of technics of the opponent * To the Opponent reinforcements depending on complexity of a point come * The box of management UAV Is added * Change of external shape of the player Is disconnected from ranks * The range Regulator shows the range established by you * Are strengthened "Com Centre" and "Generals" * Set of technical changes
  9. Qwertt

    WAR-3-Front

    Version 1.04 http://www.armaholic.com/page.php?id=6544 http://armedassault.kiev.ua/forums/downloads.php?do=file&id=1731
  10. Qwertt

    WAR-3-Front

    Revive as an option probably, but I do not promise that in this version. The medic we will add.
  11. Qwertt

    WAR-3-Front

    Thanks, we saw this problem, we will try to clean but I think that it not in our forces. We have reduced quantity of cities in version 1.04. Have made the menu for a set of recruits. Now it is possible to take the recruit with the necessary arms.
  12. Qwertt

    WAR-3-Front

    Version 1.04 at present is not ready. The airport capture on southern front will allow to cause avia support. When you do a call, it goes all at whom there is an access to aircraft. If who has not accepted a call that through certain time boats which will arrive will destroy all that will find. Action of the hospital attendant can be used only in relation to other player or a bot. It is impossible to treat itself. The full briefing will be only to version 1.1.
  13. Qwertt

    WAR-3-Front

    There is a problem with assignment to the player of recruits in version 1.03. We have already corrected it in version 1.04, we will try to complete faster.
  14. Qwertt

    WAR-3-Front

    The basе is updated after destruction. The quantity of aircraft of the opponent in following versions will be reduced.
  15. Qwertt

    WAR-3-Front

    Aviation support will be accessible when will be the southern airport is taken, planes will arrive with a delay. 0-0-4 dumps a box but on the big zone, it is necessary to look attentively upwards and to look where will fall. In the following version we will reduce a zone of dump of a box. We too will reduce quantity of planes and helicopters of the opponent.
  16. Qwertt

    WAR-3-Front

    With a vehicle the teleport is impossible. It is possible to take recruits with itself at a teleport or a teleport to one.
  17. Qwertt

    WAR-3-Front

    Yes you can, you can save game. The front is always active, defenders will come to an end necessarily and you can take a city.
  18. Qwertt

    WAR-3-Front

    When there will be a rank the lieutenant, it will be possible to use artillery. We approach to LAV25HQ about guns and you press "enter". There is a menu of management of artillery with a map. We look purpose co-ordinates. For example above on a map 023 in at the left 131. In windows of an input digit 2300 and 13100. If it is necessary more precisely, use last two zeroes. On the base the artillery will not beat.
  19. Qwertt

    WAR-3-Front

    Yes, the Russian community has already informed us on the given problems. We prepare the easy version of mission, probably it will help to solve the given problems. Helicopters can transfer only the wheel technics, we try will not leave from a reality. While our time leaves on the decision of problems. As soon as we will receive a pause in work on mission we will make the Russian version in English.
  20. Qwertt

    WAR-3-Front

    Such possibility was always. Can transfer technics Mi17 civil, Mi17 a machine gun, UH60S.
  21. Qwertt

    WAR-3-Front

    Yes, the enemy technics is blocked for access. With it there are some problems.
  22. Qwertt

    WAR-3-Front

    While is not present, but to version 1.1 will beat off cities back.
  23. Qwertt

    WAR-3-Front

    The server should have a pumping file necessarily. Mission is very exacting to server resources. Pumping file > 1.7 Gb
  24. Qwertt

    WAR-3-Front

    Here actually day of release 1.03 also has come. Set of corrections are described by me in posts earlier. The core made: 1. Artillery errors (points, work of tools) are corrected 2. Hiring and use of boats (were lost, did not leave) 3. Work of aircraft of the opponent. 4. Set of text corrections. 5. In server options possibility on/off boats is added. 6. In the same place possibility on/off grass structures. 7. Much, much, much..... Thanks all for support and constant informing on problems. We hope in the given version of a problem to you will be will meet less often. http://www.armaholic.com/page.php?id=6544 http://exfile.ru/56893
  25. Greetings to all! With pleasure are ready to present you network company "WAR-3-Front". Now about that that waits for you in the company: ------------------------------------------- Three directions of capture of Chernorusi. Three fronts which you can take simultaneously or on Separateness. Northern front, the central front and the most sated southern front. On all Directions you will encounter persistent resistance of the opponent. After a city capture on one of fronts the following city of this front is activated. It can To consist of two or even three zones which it is necessary to smooth out. It is important to move in directions on which there are airports, as at an airport capture In the field there will be your aircraft. It will be possible to take planes and helicopters on them. On all fronts after a capture of a line of cities (grasp all zones which have opened on this front!) There will be a hospital. With its help it is possible not only will undergo treatment, but also will move on base Having typed 002. As it is possible will go from the central base on any of fronts, to approach to the staff Armored troop-carrier-90. About hospitals there are cars on which you can to reach a following city. The car Will return to hospital if you throw it or it will be destroyed. But the most fascinating is change of your appearance depending on your rank. You will begin the simple soldier, then to you will give the form of the sergeant and further at each change in Rank you will receive the new form of clothes. Thus all players will see who near to Them the major or the private soldier. The technics most part потереной you in fight will appear on base But it concerns only cars And to helicopters. All caterpillar will stand burnt down on that place where have been destroyed. To you It is necessary to repair them there. If you do not repair padded unit in a current of three hours it will return On base. Be not frightened if having arrived on a marker of padded technics you see its burnt down. Adjust To it the repair truck also press 001, the technics will begin is repaired and to be loaded by the weapon. For convenience We have made transportation of technics by helicopters, but only cars. Remain on a death place: Т-90, Т-72, BMP-2, BMP-3, Tunguska, Shilka, Kamaz Rep, Kamaz Refuel, Kamaz ammo, The medical Water-transport worker. Attention! All Uraly of support come back to a parking point. On base the flag has a box with the weapon. In which will be accessible in conformity to your rank The weapon. It is enough to you to take the things necessary to you and they will be at you always after death. If it is necessary you Can change the complete set. We Ñ€Ð°Ð½Ð³Ð¾Ð²Ð°Ñ system consists of 10 ranks. On each rank to you will be To open the new technics. The private soldier - 0 points (the unaided technics, civil cars) The sergeant - 10 points The foreman - 30 points (armoured vehicles will open) Ml. The lieutenant - 60 points The lieutenant - 100 points The item the Lieutenant - 150 points The captain - 200 points (Mi-24 and Su-25 will open) The major - 300 points The lieutenant colonel - 400 points The colonel - 500 points (Ka-52 will open) As for certain merits you can be awarded medals. 16 medals for various achievements. For the destroyed technics, aircraft, soldiers of the opponent. For the help to the and technics repairing. For a capture Cities and big kol-in the typed points. The higher medal of 1000 points. All medals will be displayed in The menu after your death. In the same menu you can look a rank, points and medals of other players. For support of players on base there is an artillery. When you will type points on a rank of the lieutenant you Can set co-ordinates, having moved or having reached to artillery positions. Be attentive At input of co-ordinates to figures on a card it is necessary to add two signs. It will look approximately So: Co-ordinates GPS - 350.015 Input for management of shooting Longitude - from 35000 to 35099 Width - from 1500 to 1599 Accuracy to metre! In cities you are waited for by ten soldiers of the opponent and a heavy armour. You will attack Enemy aircraft and divisions of scouts. The city capture considers presence at a zone less Five units of the opponent. Remained will start to recede in the following city on this front. After a capture Zones on a card there will be a black circle. Go to it there there will be stand a bus on which you can To reach a following city. The city of Krasnostav consisting of six zones will be a final point. In it there will be a considerable quantity The soldier and technicians of the opponent. It becomes accessible only if you have passed all three fronts from the beginning Up to the end. We wish you good game!!!!! We express huge gratitude to commands "Patriot", "Arma-Tushino" and "Berkut" for the help in carrying out Testings. And as many thanks "Bohemia Interactive" for creation "Arma 2" also we wish good luck in the subsequent Works. All offers on additions and improvement of certain functions of the player we ask to state after release Versions 1.1. At present "WAR-3-Front" it is essentially reduced. The scenario is written, will deviate from It we will not be. We ask to concern with understanding. Thanks. We require sponsor's support! Yours faithfully Slon and Qwertt Here - http://www.armaholic.com/page.php?id=6544 Here - http://exfile.ru/52211
×