Hello, I have a problem with the config of my ship.
The problem is that i cant fire my rockets in game and i cant see the models/proxy of my rockets.
The .pbo file is called "myship", the rocket .p3d "RSM52" and the ship .p3d "ship1". The Proxy is "proxy:\myship\RSM52.p3d.01", in the Brsseb-tutorial they said that i should write "proxy:RSM52.01", but i made that and i got an error massage. The Config is a mix of the Brsseb-tutoial about gunboats and the tutorial about armed airplanes.
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
#define TEast 1
#define TWest 0
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class Ship1
{
units[] = {Ship1};
weapons[] = {};
requiredVersion = 1.75;
};
};
class CfgModels
{
class default{};
class Ship : default{};
class Ship1: Ship{};
class Weapon: default {};
class RSM52: Weapon {};
};
class CfgAmmo
{
class Default {};
class AT3: Default {};
class CarlGustav: AT3 {};
class RSM52 : CarlGustav
{
minRange=100;minRangeProbab=0.8;
midRange=500;midRangeProbab=1.0;
maxRange=2000;maxRangeProbab=1.0;
airLock=1;
irLock=0;
initTime=0.5;
ThrustTime=100;
thrust=1000;
maxspeed=1300;
hit=100;indirectHit=80;indirectHitRange=3;
model = "\myship\RSM52.p3d";
proxyShape="\myship\RSM52.p3d";
manualControl=0;
maxControlRange=2000;
maneuvrability=100.0;
};
};
class CfgWeapons
{
class Default{};
class LAWLauncher: Default {};
class CarlGustavLauncher : LAWLauncher {};
class AT3Launcher: CarlGustavLauncher {};
class HellfireLauncher: AT3Launcher {};
class MaverickLauncher: HellfireLauncher {};
class RSM52_Launcher: MaverickLauncher
{
ammo=RSM52;
displayName="AIM-9L Sidewinder";
displayNameMagazine="SidewinderA";
shortNameMagazine="RSM52";
magazine="RSM52";
count=6;
initspeed=15;
model = "\myship\RSM52.p3d";
proxyShape ="\myship\RSM52.p3d";
canLock=2;
sound[]={Weapons\Missile,db+18,1};
aiRateOfFire=8;
aiRateOfFireDistance=3500;
};
};
class CfgVehicles
{
class All{};
class AllVehicles:All{};
class Land : AllVehicles {};
class Ship: AllVehicles{};
class BigShip: Ship{};
class Ship1: BigShip
{
displayName="Ship1";
accuracy=0.80;
fuelCapacity=500;
model="\myship\Ship1.p3d";
weapons[]= {RSM52_Launcher};
magazines[]= {RSM52_Launcher};
vehicleClass="Armored";
scope=public;
hasDriver=true;
hasGunner=true;
hasCommander=false;
driverIsCommander=true;
getInRadius=40;
driverAction="ManActJeepDriver";
driverInAction="ManActJeepDriver";
gunnerAction="ManActJeepCoDriver";
gunnerInAction="ManActJeepCoDriver";
gunnerOpticsModel="optika_zsu_gunner";
cargoAction[]={"ManActShipCargo"};
irScanRange=4000;
irScanGround=1;
side=TEast;
type=VArmor;
crew="SoldierECrew";
maxSpeed=70;
steerAheadSimul=2;
steerAheadPlan=2;
predictTurnSimul=3;
predictTurnPlan=3;
transportSoldier=4;
transportAmmo=10000;
};
};
class CfgNonAIVehicles
{
class ProxyWeapon {};
class ProxyRSM52: ProxyWeapon
{
model="\myship\RSM52.p3d"; simulation="maverickweapon";
};
};
I tried so much, but it doesnt work. Â