Qapla74656
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I'm currently working on a campaign of my own at the moment, working title is "Beyond The Edge." Mission 1 is complete, mission 2 is being BETA tested, mission 3 is being edited and missions 4, 5 and 6 are all written and planned. I am however stuck for voice actors. I need about four different American voices, plus some other incidentals. If you want to participate in this venture, e-mail: Qapla74656@aol.com If you want to get a feel for the missions, head over to my (basic) site at: <a href="http://members.aol.com/Qapla74656/main.html Qapla." target="_blank">http://members.aol.com/Qapla74656/main.html Qapla.</a>
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Since installing 1.40, the AI troops have developed a fear of attempting to board boats, even in missions where it was working fine before. looks like a new bug to me. Good one BIS.
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IS THIS POSSIBLE TO SCRIPT???
Qapla74656 replied to Ace3's topic in OFP : MISSION EDITING & SCRIPTING
Allowdammage was made obsolete after the first patch, used to give you invulnerable units (ie. they could survive a nuclear explosion at ground zero and still be smiling). A d*amned good idea getting rid of that one, if you ask me. -
Units holding back to provide covering fire
Qapla74656 posted a topic in OFP : MISSION EDITING & SCRIPTING
Okay, I'm not much of a scripter, but if you want one (or more) units to drop out of formation and provide covering fire use the following script (which can be altered to suit personal tastes, etc), along with triggers. _coverunit = _this select 0 [_coverunit] join grpnull _coverunit setbehaviour "aware" _coverunit setunitpos "down" #loop ~1 ?(player distance _coverunit >100):goto "rejoin" goto "loop" #rejoin [_coverunit] join group player _coverunit setunitpos "auto" exit I prefer to call the script from a radio trigger (so set the trigger to repeating and Radio Alpha for testing purposes), and in the On Activation field type: [unitname] exec "cover.sqs" (or whatever you decide to call the script) Then, in the game, when you activate radio alpha, the chosen unit will leave group and provide covering fire. In this instance, when the player is 100 metres away, the unit will then rejoin the group and do their best to catch up with you. Multiple triggers can be set to send multiple chosen individuals to cover you, or the script can be modified to send x number of your squad to almost certain death . Well, maybe this will help someone, it fit in with the needs of one of my own missions, so maybe somebody else was thinking along similar lines too. Qapla. -
Air to Air Scripting
Qapla74656 replied to Swedish Mercenary's topic in OFP : MISSION EDITING & SCRIPTING
Off the top of my head (and this is just a guess now) try making the helo using Camcreate, and shortly after it's destruction, try camdestroy. If it works, you'll get the typical Hollywood style explosion with no debris to hurt anybody on the ground (ain't that nice of them?) Of course, my reasoning could be flawed. -
You mean it's WRONG to kill people? d*amn, that's where I've been going wrong all these years, I thought I didn't have any friends because I'm unpopular - turns out I just slaughtered them all - Doh!