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PacUK

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Everything posted by PacUK

  1. I'm currently using ARMA2 version 1.05.62017 as far as I know I'm not using any of the beta patches just the standard update. I'll download the beta and see if I get different results. Update: tried it with the latest beta patch (70951) and it doesn't appear to have the issue, I'll keep testing but looks like a win, thanks all! Update 2: Well after a while the issue does come back into effect but only after a good hour or two's play, guess this will do for now though thanks again!
  2. I'm using DAC to finish up a mission for Invasion 1944 mod for ARMA2, so far I have the spawn areas working fine (thanks for the help there guys) but am noticing some wierd behaviour in spawned vehicles. I've used the 'wheeled vehicles' list for light armour vehicles (halftracks, armoured cars) but for some reason certain vehicles don't get a full crew compliment often only a driver present (no gunners or cargo position troops) and sometimes crew members dismount immediately from the vehicle before its even taken damage. Is this an issue from using a custom unit, or a limitation of the wheeled vehicle unit list? All the tanks in the 'tracked vehicles' seem to get a full crew compliment so it seems odd that wheeled ones don't. I could place them into the tracked list as a last resort but this then causes problems with what units are spawned with halftracks spawning instead of tiger tanks etc. Any advice would be great!
  3. Hey guys I've been having this issue for a while now, I'm making a mission for Invasion 1944 for ARMA2 and as we are currently unreleased I can't really release a version for people to check through just yet. But anyway I know the revive script DID work in the past, but for some reason recently as my mission has become more complex the revive is bugging more and more. When a player dies for the 2nd or 3rd time the revive script delays in kicking in, often leaving the player on a black screen, or instantly revived on the spot, other times the respawn at a location button doesn't load. I've had it working in the past but now I just can't seem to resolve this problem or find an older working version to work from. The only partial solution I've found so far is to change the respawn to Instant to prevent the player respawning at the Respawn_West marker with the default loadout, but I am still stuck with the other problems. The mission obviously uses custom units so this could be a root cause but as I've said it used to work fine but now seems more unstable than ever. Any help from people with a similar problem would be greatly appreciated!
  4. Thanks DMarkwick, figured something like that might work, seems to be working cheers!
  5. Wonderful great to see this finally released I've been dying to get my hands on it XD The only issue I'm having though is with Trigger/Spawn zones, there doesn't appear to be anyway to set an activation zone that is larger than the spawn area, so as soon as I enter a trigger zone enemies can popup right in front of me. Ideally I would like enemies to spawn out of sight inside town areas as the players approach. Is there anyway to have say a larger activation trigger area for a smaller actual spawn zone? Did I just miss a section in the readme/configs?
  6. I had the same problem with 2 lives remaining, the only way I could get it to work was to ensure 'Mission Conditions Selector' was enabled while disabling 'AI Skill Selector'. No idea why though I'm afraid :(
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