PVT.Killer1
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Everything posted by PVT.Killer1
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Help with artillery script!!! please!
PVT.Killer1 replied to Novicaine's topic in ARMA - MISSION EDITING & SCRIPTING
Did you change the radio condition for each one? For example Alpha is Flares: [] exec "flare.sqs" Bravo is 50mm Mortars : [] exec "Lmortar.sqs" Charlie is Artillery : [] exec "Lartillery.sqs" And so on. -
Help with artillery script!!! please!
PVT.Killer1 replied to Novicaine's topic in ARMA - USER MISSIONS
Did you change the radio condition for each one? For example Alpha is Flares: [] exec "flare.sqs" Bravo is 50mm Mortars : [] exec "Lmortar.sqs" Charlie is Artillery : [] exec "Lartillery.sqs" And so on. -
I don't think that people realize that me and whitman started this addon because there were no other insurgents out. And we wanted something to hold us over until an actual insurgents addon like IMWM comes out. Also the clothes and all of the ski-mask's look great. If we have to. We will take out the shemagh's that Kerry put in. He sent them to us. And we did not ask where he had gotten them. We assumed he made them. Sorry.
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Here are some pics of the new units. http://img155.imageshack.us/img155/1581/insurgentaddon4ps4.png http://img84.imageshack.us/img84/5610/insurgentaddon3sp1.png http://img144.imageshack.us/img144/7130/insurgentsaddonvz3.png
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Good news. Our configer Olson. Got RHS weapons in. And he is currently configing new clothes that whitman has made. Other then that. Remember that you can always put in weapons in the unit's init. To give them what you want. Hey YacieK and VXR want to work with us? Try and get this released in a package?
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Viper The technical I am pretty sure is from QG. Also there are already African Insurgents and the Civilians in game look eastern European. And were making the Islamic's. Also we will be trying to get new clothing models and working withother addon makers. Also I'm pretty sure that changing something in the config will be able to make them Blufor, Opfor, Independent. IEDS are already in. Suicide bombs can be put into missions with scripts. And molotov's and rock throwings are just dreams to put in.
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Don't worry Hypnotoad. You will have that soon. Also I am going to make a mission showcasing them on this map.
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I am going to make a really good mission on this with the alpha insurgents that I and a few other guys have been working on.
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BigOlson made the config. However there is one big problem. It seems that all the unit's get either a beard or a black shemagh. So were going to have to try and fix that. Although if you guys want. You can test them for us...
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Hello. Is there anyone working on Iraqi Insurgents? I know the tools won't let you make much changes but I saw people can port addons from OFP into ARMA. Will it be possible for someone to port an Insurgent into ARMA? Could anybody tell me how to do it? Could someone port the Insurgents from VBS2 into ARMA? Is anyone working on an Insurgent addon?
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come on... it depends. the Americans love this kind of fairy tail much more than "hey, we kill them for the oil." Cool thing is, that they told the rebels use (biological) weapons of mass destruction. like the US told the world before invading and killing innocent Iraq people. CMDGabriel... that could not be more wrong. First off Haliburton lost over $900 million dollars throughout 2003. Also there is no proof of us taking oil. And if we wanted to do that we could have done that in the Gulf war when we were in Kuwait. Also we could have kept the Food for oil programm up if we wanted to. Also the WMD thing came from years of quotes from the Democrats saying that Saddam had them. It also came from Saddam having actually used them in history. You know like in Halabja. Also there was numerous other reasons for invading. Ties to al-Qaeda. Such as meetings and documents between al-Qaeda and Saddam or him harboring Al-Zarqawi from the King of Jordan. Or the group Ansar-Al-Islam an al-Qaeda group in Kurdistan that actually helped Saddam. Saddam breaking the cease fires and rules from the surrender he signed from the Gulf War. Saddam kicking UN weapon inspectors out. The Oil For Food program taking money from the UN to get palaces and weapons. And many other things.
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Hello I run the pvt.killer tactical server. It is a hosted server but gets pretty popular. It runs at a good speed and connection and I have a tons of good missions. However there is a problem. When ever someone has a custom face. Or custom sounds such as Allah Akbar.ogg's and stuff they get kicked. This is a problem since many of the people who like to play in my server like using these files. And since having sunglasses or a shemagh custom face and having commands and cheers and stuff makes the game so much better. Anyone know how I can fix my problem? It automatically kicks people who have them... I checked my config and cannot see anything that would auto kick them.
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Bearded Insurgent squad leader with hat. No hat. Tell me which you guys like better.
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Also we have decided to put in a bearded Insurgent as a teamleader. Right now we are working on the face and skin tone. Also we have decided to put in alot more ski mask's. As you can see they look quite good and add diversity. As you see on the old Iraqi flag one they will have good stitch work to look real. So far we have a green flag with Arabic writing and we have the Iraqi flag. We will make others.
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VXR good job man.
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A little video here about the Insurgents that me and whit made. Also that was the old version of the faces.
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Looks awesome. Keep up the good work. This and the vietnam mod would work good together.
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Yes Whitman made it. Why?
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Yeah I got a script and the coding and such and made it a .pbo addon. But when I look for it in the editor it does not show up on either sides. Leading me to think there is a way to set it to opfor somewhere that I do not know. Also the faces are jpg's not paa's. Would I have to convert?
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Yeah XIRA we can try making un shemagh'ed faces with beards and such. However we have no clue on how to script these faces onto the civilians or Opfor and then on how to make a .PBO for it. Can anyone who has done this explain the process for me?
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http://img526.imageshack.us/img526....MG] New Red Rag.
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Yeah the shemagh is painted on but it actually looks quite good and there is nothing out for Insurgents anyway. Anyone know the coding on how to script these faces always on a model? Also if you guys want... you can post your custom face's with different designs for Insurgents. As this can turn out pretty good.
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Well Kerry we have no idea on how to use the tools to make them. Also these still look pretty good. If someone can like script these faces onto the model like they did with the African milita we can have a very quick alternative for some Iraq/Afghanistan missions.
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Yeah that was me with that shemag on. It actually looks pretty good ingame. The Vietcong's model from VTE mod actually turns out really good for Insurgents. Forexample the black clothing is something al-Qaeda wears while the Insurgent also has slippers and a shemag on. Until we get the real Insurgents this is a pretty good work around. It would be nice if someone could just script this like someone scripted the African insurgents.