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PaulHargreaves

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About PaulHargreaves

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    Lance Corporal
  1. PaulHargreaves

    flag pack

    then hit preview and voila. that flag pack does work in the current version of ArmA, it throws up an error message upon start up saying "you need v1.2 of this application" but its crap mate, just hit ok and ArmA will boot up fine. you'll only see the flags in-game if you place a flag pole (i.e empty\objects\flag) and then use this in the init line of the flagpole. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this setflagtexture "\flags\unitedkingdom.jpg" then hit preview and voila. thanks soul catcher
  2. PaulHargreaves

    Smoke Effects beta 1

    does anybody have any screenies to post ?
  3. PaulHargreaves

    flag pack

    please anbody lol i want the british flag lol
  4. PaulHargreaves

    script problem

    ahhh lol help!!! tis confusion can somebody do me a script and highlight in red or yellow what i need to change for this to work plz
  5. PaulHargreaves

    Frame Rate is King

    well guys i was wondering if you could help me ids here anybody here with a rig similar to this pentuim 4 3.2mhz dual core 2x nvidia 7800gtx 512mb SLI cards and 8 gig of ddr3 ram i know my processor is the bottle neck in the system what would be in your opinon the best setting for this rig by the way is there a utility that i could download so i could use the SLI option for arma
  6. PaulHargreaves

    3D MAX

    I wish i was then i could hire somebody else to do it for me lol
  7. PaulHargreaves

    3D MAX

    i have tried blender and o2 i find them limited and when i mean im serious about modding only the best will do hehe thats just me
  8. PaulHargreaves

    3D MAX

    thank you messiah, i am intending to use this program to the fullest, why go out and get a 3rd party modeling software when you can get the best,the reason i got the best is becouse im serious about this game and has i have explained in other post i spent about 8 hrs a day looking in mods, editing pbos config files etc i want to learn every aspect about modding so my aim is to start off small mabye start on making russian cold war weapon platforms and the weaponry they used in this era so any help with tutoral would be helpful in this matter
  9. PaulHargreaves

    script problem

    so your saying if i change my .sqs to this above then all should be good to go
  10. PaulHargreaves

    3D MAX

    well the title says it all i want to start making 3d models, and to tell you the truth im a complete noob does anybody know of any good starting tutorials and what tools i need to use to make it compatable with arma also i was looking at ofp addons and i was trying to learn how to port over mods and addons (with the mod/addons authorisation of course) into arma to see how it all works. with porting ofp mods over i already have photoshop cs2 in place and i have o2 and bulldozer but to be honest im cack at it im having trouble viewing the p3d or 3d models within the ofp o2 viewer, im an avid arma player spending about 8 hrs a day designing missions and re-texturing (skinning troops) i would just like to get into learning how to port over opf mods and create models for the game
  11. PaulHargreaves

    flag pack

    hi i was wondering if anybody has the flag pack currently created by Jerryhopper here ---->linky if they do and know how to make a work around so this pack will work with the current version of arma or does anybody know what .paa file i need to link these flags too so i can create my own any infomation would be very helpful
  12. PaulHargreaves

    script problem

    ive tried this but it doesnt work class Animations { class MoveDoor { type="rotation"; // always "rotation" animPeriod=1; // how long it takes for the movevement to finish selection="door"; // the name of the moving object axis="door axis"; // the name of the axis angle0=0 // the start angle angle1=-2.0; // the end angle, in radians (= degrees/57.3 = degrees * 180/π }; }; class UserActions { class OpenDoor // action to open the door { displayName="Open Door"; // string that's displayed in the action menu position="doorbell"; // name of the 'action point' radius=1.5; // how close the player has to be see this action condition="this animationPhase ""MoveDoor"" < 0.5"; // check whether the door has moved already statement="this animate[""MoveDoor"",1]"; // and if not, then start the animation onlyforplayer = true; // requirement by ArmA - presumably defines if AI can/cannot open doors etc }; class CloseDoor // action to close the door { displayName="Close Door"; position="doorbell"; radius=1.5; condition="this animationPhase ""MoveDoor"" < 0.5"; statement="this animate[""MoveDoor"",0]"; onlyforplayer = true; }; };
  13. PaulHargreaves

    script problem

    i tired to take a look at it but i couldnt make any sense of it if anybody could make me a script that opened wire netting fence door left wire netting fence door right either as a roller gate ie either the right or left or open both these gates like a door please please somebody help as this would be awesome
  14. PaulHargreaves

    script problem

    hi guys i have a problem now ive got a bargate open script (thanks to W0lle for the info) im working on another script for a prison gate basicly i want to move a wire fence nnetting left and right, i want it to move like a roller gate on the horizontal axis ie left to right abit like the blue E on this smillie i have found a work around but it only works on the vertical axis can anybody help please the work around for the vertical is this and its directed to the objects damage gate setdammage 1 (open) gate setdammage 0 (Close)
  15. PaulHargreaves

    British SF Desert Dynamic Campaign

    hi Sailindawg its a mapfact addon and you can get it from here m8 http://www.mapfact.net/include....3a0e7eb
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