Jump to content

Puma VII

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Puma VII

  • Rank
    Rookie
  1. I'm looking for the same thing. I wrote a script that moves the gunner to the Pilot's position (after a small delay) if the pilot is killed. It works if the helicopter is at low altitude, but if its higher, the gunner just ejects. Even when it does work, the gunner switches to the pilot position and then lands the helicopter as soon as possible and gets out. No damage to the helicopter, only the pilot had been killed.
  2. Puma VII

    Helicopters in AA

    The lowspeed handling feels alot better. Â By better, I mean I feel like I have control of the helicopter. Â The thing that bugs me though, is that if I turn the helicopter, the nose drops. Â So whenever I make a turn at high speed, the nose drops faster than I can compensate with the mouse (moving the mouse up as fast as I can, the nose still drops, then I get to the end of my reach and have to pick the mouse up again, the nose drops even faster, and I crash). I loved it in 1.01 when I could just put the UH60MG at an angle and point out targets to the MG gunner as we orbit an area. Â Now when I put UH60MG at an angle I have to continually pull up (because the nose drops). Â So if I go to the command view to point out targets to the MG gunner, I stop pulling up, the nose goes down, the helicopter accelerates right into the ground. Â Slightly frustrating, even if that is realistic. I fly with the mouse and keyboard. Â I fly fixed wing. Â Never flew a helicopter - probably wouldn't be around to post if I had! Â Very impressed by BIS and the work they have done and continue to do.
  3. Puma VII

    Changing to map when flying

    Perhaps a pilot in Armed Assault should print out a map and strap it to his lap. (Correction beat me to it.) If I were all about realism, I would study and memorize the route I planned to fly (using my own waypoints and landmark navigation). Â I'd have studied the surrounding areas where I planned to fly. Â A GPS would be a backup, not what I was relying on. Â It'd be a shame to lose my life and multi-million dollar aircraft because one simple system (the GPS) failed ("...and so I wandered until my fuel tanks ran dry and I crashed as I had no other way of navigating"). Â As a backup for my navigation, its not a necessary feature of the game. Using realism as a reason for adding features in Armed Assault is usually a double-edged sword. That said, the time it takes to load the map is kind of annoying.
  4. I'd love to be able to put another rifle in the heavy weapons slot. A weight system I think would balance it out nicely - preventing players from becoming armed-to-the-teeth and unstoppable. Sure you can carry an SVD and a AKS74U, but you won't be able sprint (or at least not for hardly any length of time) nor will you have many magazines for either. Hidden and Dangerous had a nice system. It really added to the gameplay that several missions were linked together where you wouldn't be able to resupply but from the enemy dead. So before you left for the first mission, you had to take with you all that you would need (or wouldn't be able to find) for all of the missions in that small campaign. I would load my characters with backbacks full of equipment that I could drop at the begining of the mission (so that my guys would be able to move faster), run through the mission, then retreive the equipment at the end of the mission so that I'd have it for the next. Most of the time I spend playing is Co-Op with a friend of mine. To make the missions longer and a little more fun, many of the missions we make have more enemy troops come to where ever we are once we've cleared an area. Example, take the town, defend the town from a series of enemy counter attacks. It would be interesting to move to the town, drop my backback full of equipment on the edge on the outskirts so that it wouldn't hamper my ability to move around as I'm carrying a AKS74U on my way to a tall building, on the top of which I will be using the SVD strapped to my back. Then after the battle, I'd have to run back to retrieve my backpack either to take it with me to the next town or use the equipment inside it (mines or satchel charges) to deal with the enemy counter attack or next mission objective. A more comprehensive inventory system would be nice. Being able to, for example, remove your helmet or body armor to lower your weight - making it possible to carry a SVD and a AKS74U without your mobility being so limited. The advantage of having a close range weapon with a long range weapon balanced by my increased vulnerability to grenades and small arms fire. I wonder if it is technicall possible to have a rifle type weapon in the slot for heavy weapons. What would have to be modified to prevent a character from, say, taking out the sniper rifle on his back and putting it on top of his shoulder like an RPG launcher?
  5. Puma VII

    BIS, Armed Assault, and north america

    Nathman, I, too, live in North America. Â While I share your frustration at the situation (not at BIS), I do not share your point of view. Now I don't want to get off on a rant here, but its unfortunate that the typical view point of the last few generations is that everything is their "right". Â We had a "right" to have Armed Assault published in America! Â We think its absurd that a game would be published first anywhere other than the greatest nation on Earth! Â But the US isn't the greatest nation on Earth, is it? Â Not anymore. Â We've been steadily declining - mostly because being the "Greatest nation on Earth" is titled that must be earned, not simply declared or automatically inherited by the proceeding generation. Its unfathomable that this wonderful game wouldn't be set down in our lap. Â Its our "right"! But instead we might have to put forth the smallest effort, and have to order it from a different website! A website for a store in a different county. Because even if the store was two blocks down the street, we'd still order it online because we are just that lazy. So what does it matter that it isn't published here in the US? The lack of a US publsiher is probably the result of US publishers expecting BIS to set ArmA in their lap (rather than making the effort to go get it). Â Just as you expect it to be set in your lap. Of course, that's just my opinion - I could be wrong.
×