Python1
Member-
Content Count
70 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Python1
-
Rank
Corporal
core_pfieldgroups_3
-
Occupation
Soldier
-
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Python1 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Great! Thanks Timewarp! I'll let you guys know how it goes lol -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
Python1 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Hi all, SaOk, this mission is fantastic. Thanks so much for your hard work, I've probably logged 20 hours on this mission and feel like I've barely scratched the surface. Congrats. I was wondering what the quickest way to obtain a flyable aircraft would be? I've re-started a few times, and one time I took an airfield right up front, and was able to buy a little bird through shift 1 menu. But on this run I have an airfield and no option to buy any aircraft. Is there a specific structure I need to build or task I need to complete before I unlock flyable aircraft? (I prefer to unlock options rather than have everything available upfront). Also, I use the F18 mod, I see it's available for support, is it also available to fly at some point? If not, is it possible for me to add somewhere? Also, can someone point me to a description of what building does what? I'm playing as a subscribed mission through steam so I only have the ingame documentation. Thanks again for a great mission and any help would be appreciated. Python1 -
CO40 - War in Takistan: Operation Iron rains (WIT)
Python1 replied to code34's topic in ARMA 2 & OA - USER MISSIONS
Will there be a local version in 1.4? -
CO40 - War in Takistan: Operation Iron rains (WIT)
Python1 replied to code34's topic in ARMA 2 & OA - USER MISSIONS
Code, we are hosting it local. When he hosts I have the problem. When I host he has the problem. To be more specific about the time, only the host recieves fast time, the other player just starts at 0800 and the time goes from there minute by minute. After each mission the host will fast forward to day two and three etc, the other players don't. Any way to get a local version? Just want to say thanks for making this and keeping up with it, it's the best co op time we've had. -
CO40 - War in Takistan: Operation Iron rains (WIT)
Python1 replied to code34's topic in ARMA 2 & OA - USER MISSIONS
Hey everyone, I'm having an issue here. I've searched the forums and found plenty of posts where people have the same issue, but I haven't found any solutions. Issue is myself and my team leader are not synced. He gets fast time, I don't. He receives mission, I don't. He will be at 2200 in the dark, I will be at 0800 in the day time. It lists us as being in the same team, but in the bottom right it says I am mercenary and he is noob team. In mission status-settings it says we are not missing addons and we went to great lengths to ensure we are running no mods or addons, just ACE and using 1.36 ACE version of mission. Also, although we complete missions together, I have no impact on the score or the mission progress. Even though we are on the same team, it seems only the host is really playing. Any suggestions? We really love this mission, just wish we could work together on it. Thanks. -
ACE II No weapons on back
Python1 replied to Python1's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well that's fine, at least now I know, thanks again! -
ACE II No weapons on back
Python1 replied to Python1's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Sickboy, that must be it because I have the no stamina module in all my missions. Anyway I can have my cake and eat it too? It would be nice if I could enable the weapons on back and still have the stamina switched off. -
Hi all, just taking a shot in the dark here but hoping someone will know what I'm doing wrong. One of the ACE II features is the ability to carry weapons on your back. However, in all of the missions I make this feature seems to be disabled. Anyone know what I am doing to disable this? Or is there a way for me to ensure that it get's enabled. Even when I take a mission that has this feature, once I edit that mission to add ammo boxes or whatever, the feature somehow stops working. Thanks for any help, I don't beleive this is a bug.
-
These are great! Thanks so much for your hard work! Any chance of getting RH Pistol pack on your plate? Thanks again, you rock!
-
Editing, Expanding and Modifying Domination
Python1 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Right, so I just copied the weapon script from my OA Takistan, renamed it and overwrote the one in my Chenaraus Dom. Works great, embarrassed I didn't think of it. Thanks for your help TB, it's awesome when you can get all your answers in one day. Cheers! -
Editing, Expanding and Modifying Domination
Python1 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How about just putting the ammobox from OA into Chenaraus? -
Editing, Expanding and Modifying Domination
Python1 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Exactly what I was looking for, thanks so much Styxx, works great. As for the F16 no I haven't seen it in other missions. I know when it blows up there is a wreck, but you can't pick it up and it isn't marked on the map like BIS planes are. Sooooo. I guess I can't use it? I just figured if I have the addon, and it's in the array, then it would work but that's not the case then? Thanks again for your help everyone, you rock. Oh, one more question. I'm making an ArmA/OA mix dom on Chenaraus. How can I have the OA weapon box AND the old Chenaraus weapon box spawn at base? (ACE version). -
Editing, Expanding and Modifying Domination
Python1 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey everybody. Thanks for helping me out a few weeks ago, I've got a pretty simple one for you guys. I remember in Domination for A1 you could place any vehicle you like on the map and then put a snippet of code in the init line of that vehicle to make it respawn when killed. Does anyone remember that snippet? It was a call to exec the respawn.sqf but i can't find the syntax anywhere. Also, I've added the F16 to the sm bonus array, but it doesn't create a wreck when destroyed. I was pretty sure the vehicles that created wrecks were simply the ones listed in the SM and MT bonus arrays. How can I make my F16 create a wreck (not respawn). Thanks for your help fellas. -
Is there a list of Classnames somewhere? Download came with only .Pbo, no readme. Thanks. Great addon!
-
Editing, Expanding and Modifying Domination
Python1 replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Renaming the scripts worked, thanks so much. I had actually tried this earlier with no luck, but for some reason trying it a second time did the trick. Thanks for your help. Cheers!