ProwlerWolf
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could it be a bit bigger maybe?
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Sorry about the confusion, placing opx into p:\ fixed the issue. Thanks
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Same here, extracted the opx objects into my projects ca folder, unrap all the .bins, add the objects in visitor and I get nadda. White textures and they don't show up in game at all. I even opened up afghan village and copied the class : house lines into my own config and that didn't seem to help at all.
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V3.0 Russian architecture pack
ProwlerWolf replied to SMERSH's topic in ARMA - ADDONS & MODS: COMPLETE
Wow, amazing work, downloading now. -
it's your terrain, what do you think looks good to you? (not that I have ever used wilbur for erosion)
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nice blacknight, I had thought about doing this sometime in the future but you beat me to it
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16bit greyscale PNG image saved with no interlace? I don't even have to open it up in wilbur, my terrains go directly from photoshop to visitor. I use .pbl to import my terrains.
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One way for me is to use photoshop to design a topographical map. Here is an example of a topographic map. If you have an actual location you want to emulate then that will be even better then designing your own from scratch. You take each layer (I used 20 meters) of your map and judge a scale from light to dark(light being highest point, and dark being lowest). What I did was for every 20-30 meters I increased the RGB brightness of each layer by a factor of 5. My map had a low/max height of -50 meters by 720 meters. The water level ended up being an RGB level of 70. I used a pollygonal lasso tool and traced each layer over the topographical image. You can use feathering in order to make your edges more curved but it does not matter as you will be applying a blur when finished. In that case it might be best to use jagged lines or else you will loose detail. Also its important to consider how many lines to use based on the height of your map, a greater number will mean a lower blur needs to be applied. which of course means your terrain will have more detail. once tracing was complete I of course used the paint bucket to fill and moved onto the next layer. Once finished, I applied a large enough blur in order to mold the lines together. Of course to add detail I used standard brush methods in photoshop to add features like better coastlines, flatter roads, lakes, rivers, valleys, erosion, etc. This is just one method which takes a lot of patience in photoshop but I find it has the most pleasing outcome then spending hours in wilbur with sub-par results. If using satellite images for your sat texture then you will find you will get much better texture alignment with topographical maps then using satallite data method to create your terrain. This is due to the angle at which the data was recorded in high orbit. I hope this helps. Â
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Civilian Airfield (Geo Specific)
ProwlerWolf replied to OChristie's topic in ARMA - ADDONS & MODS: COMPLETE
Don't sweat it blackknight, these kinds of bugs is all part of creating a new island for arma. :P -
WIP: stuff you are working on!
ProwlerWolf replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Thanks to Wikipedia - good luck with the project mate Actually that number has doubled in the last 2 years. I have been on the island and surrounding islands by boat personally so I am really enjoying building this island. I grabbed a topographic map from my local library and pieced together each 20meter layer into photoshop so the terrain is absolutely beautiful and exact. When I imported the sat texture over it, it matched prefectly(slight minor adjustments will be needed to the coast lines of course). Oh and I carved out a river to the lake in the middle to make the map more interesting as I wanted to add a few bridges and a nice riverside drive. Will post some pictures in a few weeks when I finish the terrain. Very exciting. -
Civilian Airfield (Geo Specific)
ProwlerWolf replied to OChristie's topic in ARMA - ADDONS & MODS: COMPLETE
Loaded up island and it CTD right away. Here is my RPT for that crash. http://pastebin.com/m759e4726 -
Civilian Airfield (Geo Specific)
ProwlerWolf replied to OChristie's topic in ARMA - ADDONS & MODS: COMPLETE
Am downloading now, may I ask how you resolved the config class missing error on your island? -
WIP: stuff you are working on!
ProwlerWolf replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Just another island I am working on. Vancouverites will recognize it(hopefully) as Bowen Island. Â Larger -
Well it gives me a completely different perspective I never would have considered before. I'll try my best to understand and implement this. Maybe then I could also understand what most of these errors mean that Binpbo generates. Thanks for writing this up Synide
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Save from wilbur as a PNG surface with 16/b. Open in photoshop and feel free to edit it here. You need and make sure it is 16b greyscale and that you select interlaced when saving. Then import terrain from picture into visitor and it should be squared away.