Peacepunk
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 Vaguely Portuguese, raised in Belgium, Met OFP in Laos (Bought it in Thailand), now in Cambodia, then I dunno
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If you're on a budget, and your 'old' rig isn't _that_ old, keep as much as you can: Monitor, HDDs, Case,... Mouse & keyboard! Check Power Supply capacity though, newer GPUs eat a lot. Keeping HDDs is the best way to migrate for sure, no data lost... I did twice, keeping my "home" HDD & buying 1 new OS HDD alongside new MoBo & such, I still have my emails back from '99 Now for my Hardware Question: it seems that when ArmA specs started to be published, dual-cores were not ubiquitous. - Is there any sense in buying a dual-core ? - What'd be the minimal/recomended speeds ? Cheers
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A skateboard made of Lego Bricks ? http://www.freewebs.com/department_of_funky_proxies/funkyaddons.htm www.legawarz.com
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A very Long While ago... Â I started an user manual. It still sits quietly on a freewebs site I have no access to anymore; The full text of it is online, do not download the .txt file it wasn't up to date at the time. look here: (scroll down to fourth chapter) Old Webpage of mine, good fair bit of info on O2. Please do not mind the rest of the funky stuff out there, I do not have access to it anymore so it's just a shame it looks so un-updated for so long. Lost my password, changed Email, crashed my HDD, no support from freewebs = Internet Limbo ! Cheers Peacepunk.
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Ok, for some constructive comments now: (some easy to fix, some others not) Easy to fix - Member of Team would complain "Ammo Low" at start and "Out of Ammo" each time they fire: Change CPP with 10 mags of 1 ammo instead of one mag of 10 ammo. -Picture in "Gear" to big & out of shape with usual OFP style, Picture doesn't repesent in-game weapon: Change to correct sized in-game (or in-bulldozer) pic -AutoReload is really killing, should be fixed with comment "Ammo Low". As of now, no animWeapon visible as it is in m16Mortar. -Reload Issue, no weapon in hand/Ready to fire after reload: Known bug in OFP, advertise in Readme -Suppress the cloudlets: Use m16Mortar as base CPP -Such units should have NVG and pistols: add to CPP -Build a group of units in CPP -Visor Support is untextured, just blackish colour: Steal something better from OFP -Range is too short, AI would engage at 60m and miss around 7 times on 8: Improve "hit" values and Accuracy. Hard to fix / Not A Clue: -Weapon lies strangely on the ground, bow is halfway straight up and halfway in the ground: Need to change weapon position in O2 ? -If you take the Xbow from a downed soldier (from an ammo crate?) Xbow behaves like a m21, no anim, no reload action, only reload time is respected: Use m16Mortar CPP -Team Members appears red (because of Low Ammo ?) Link to my original CPP for Xbow, displayed on OFPEC as an howto to weapon throwing unusual objects: DoFP_Xbow CPP on OFPEC A last word: I'd be honored to participate in Xbow V2, should you be interested. Cheers Peacepunk
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Great I'd say NO to autoreload, sure. A while ago, I was pokin' around with the same idea (I crashed my HDD since then), and came up with Mortar Reload as well (actualy, Model + ModelSpecial is from M16 Mortar CPP). And I tried a lot: it may not be perfect, but the rest is rather unrealistic. Agree that Reload action should be voluntary, not automatic: player must be in control & freedom, that's OFP. At the time, I enjoyed tweaking initspeed & so on, so that you see the arrow doing a realistic curve in the air. Max Range was 250m. Among issues faced: -AI reluctant to use - my special units "Smooth Operators" Â where Xbow + silenced Glocks & would always use the Glock. -No way you can get your arrow back, or at least see it either in the opponent or wherever it landed: Looked eliminatory to me. Cheers Peacepunk