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Psylnz

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About Psylnz

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  1. I tried searching on here, but what little information I could find lead to broken links. As of March 2011, Are there any North American clans playing ArmA II, or Arrowhead multiplayer? Are there any populated servers multiplayer servers up in North America. I've tried the ingame server browser, but there's nothing in North America on there. I like playing with tactics and strategy, and I'm sick to death of the other FPS shooter games out there right now (they're all run and gun clones of one another). But unfortunately, I can't find anybody on my continent playing ArmA II. Specifically I'm looking for multiplayer, not COOP.
  2. Psylnz

    Any other (ex) Battlefield 2 players?

    You can bunnyhop in BF2 I'm a current BF2 player, though I would probably switch back to AA, if it is released (H1 2006 had come and gone and they still don't have a publisher). I was holding out for AA, but after months of waiting with no updates whatsoever about progress on the game, I gave up and went out and bought BF2. Its a decent game, but it has a lack of realism alot of people don't like. I always liked in OFP the realistic maps, the general one shot kills, and that you couldn't bunny hop or run around and shoot. You had to play the game like it was the real thing, and the missions could be very realistic, instead of just flag capture. BF2 is pretty much the opposite. However, for all its faults, its still fun, and it has publisher and was released a year ago.
  3. Psylnz

    AA Information Update

    I can't believe nobody else posted this yet. Â Anyway, check out the link, we finally got some new info, right from Bohemia. http://www.bistudio.com/presspages/ArmA_Progress_Update.html NO AA this year But I really wasn't expecting it anymore anyway. Can anybody tell me what "Release Date: 2006 H1" means? I understood when they said Q4 2005 as being the last quarter of 2005. Does H1 mean that we might not see this game until June of 2006? All the bitching paid off. We finally got some information, even if it is a postponement.
  4. Psylnz

    ArmA release date leaked out?

    I've pretty much given up on it too. I was holding out, but got sick of waiting, so I bought Battlefield 2 instead. This has been long enough to wait, and hope Bohemia realizes what a mistake it is to keep it fans in the dark. I'm not even going to bother with Assault now, unless it has some incredible lagless, non buggy 100+ multiplayer aspect, which I doubt it will. Still, the original was an awesome game, so when Flashpoint 2 comes out, with both new engine and all new content I'll definitely buy that. But a re-engine of a 4 year old game has been too slow in the making. Sorry Bohemia. You know you're going to buy it. And if not, you'll be sorry. Sorry dude, not gonna happen unless the mutiplayer is massive and bugfree. Actually I wish they'd just cancel Armed Assault and focus on Flashpoint 2.
  5. Psylnz

    ArmA release date leaked out?

    I've pretty much given up on it too. I was holding out, but got sick of waiting, so I bought Battlefield 2 instead. This has been long enough to wait, and hope Bohemia realizes what a mistake it is to keep it fans in the dark. I'm not even going to bother with Assault now, unless it has some incredible lagless, non buggy 100+ multiplayer aspect, which I doubt it will. Still, the original was an awesome game, so when Flashpoint 2 comes out, with both new engine and all new content I'll definitely buy that. But a re-engine of a 4 year old game has been too slow in the making. Sorry Bohemia.
  6. Psylnz

    Release....

    You only need this connection for the activation. After that, you can run all SP games in the OFFLINE-Mode Please, inform yourself about steam, before you say things, which are simply not true. I've come to like steam, for its ability to stomp out cheaters. I can't actually remember running across any cheaters in any of the HL2 multiplayer games, and it was cheaters that were ruining HL1 games for me, especially Counter Strike. But steam has some issues in offline mode. I work on ships, and twice when I put out to sea, some steam games I hadn't played in a while, would not Launch for me in offline mode. Let me tell you I really thiought steam sucked when I went left port for six weeks with no possibility of an internet connection, and my steam games would not launch in offline mode. I mean you've paid for something, its on your hard drive, and you already did the authorization process, you've already played the F'n game, yet because you haven't played it lately, and don't have an internet connection at yout disposal your screwed. Still some bugs for valve to work out there.
  7. Psylnz

    Release....

    Yeah I'm thinking AA is probably not getting released either. And I think speak for many of us when I say we agree with the guy aboves rant. I can see a number of problems that may interfer with release. - Elite was just released for the X:Box. Perhaps they don't want to be competeing with their own product on 2 platforms, or maybe that was part of the deal with X:Box, no PC version for the next several weeks. - Elite reviews - the one's I've read were not so favorable. They said even with the new engine, the game looks quite dated. Not a good sign for a game that is dependent mostly on its new engine with almost no new campaigns or gameplay. Maybe this lead them to scrap AA all together. - The fact that AA is just a remake of the same game we've been playing for years, with one new Island. So it has about 20-25% new content. If you were a publisher, and somebody came to you with a game released in 2001, and said they wanted you to publish the same game with and updated engine, would you sign them up, or say next please? - The window for release is quickly narrowing on AA. If this out at least a few months before Operation Flashpoint 2 is released, there's no point in releasing it at all. OPFP 2 will have the same or better engine, and all new campaigns. Personally, I've waited this long, so frankly, its getting to the point where I'm either going to shell out for BF2 or wait for Flashpoint 2. If its not out by Xmas, I probably won't be buying. - Off the topic, but a bit puzzling. The moderators on this board seemed to have stopped being thread nazis. It used to be threads like this got locked. Is that telling us that they've eased up, or is that telling us they are busy with otherthings (ie iether finishing up the game, or deseperatley seeking a publisher). At any rate, I figure somebody could take a few minutes out once a week, and publish a screenshot, or a movie or something, or even a progress report on the games completion. That would be better for fans than the now 2 months of total silence. Is armed assault going to become another Daikatana?
  8. Psylnz

    Gameplay Improvements

    While new graphics and the like are nice, I'd be more than happy with simply, better collision detection, destructible buildings, and bundled mod tools with in depth tutorials, (same as used to make the game), upon release. Hell just add this stuff to the old game and I'd pay for it.
  9. Psylnz

    Modding:Tutorials not Tools?

    Have you tried modding Half-Life, Half-Life 2, Far Cry, or the Battlefield Series? I found those much, much easier to use, but part of that might have been the tutorials. I can only relate to the games I have tried, but of the ones I have tried to mod with, Operation Flashpoint was by far the hardest. Now it should be kept in mind that I mostly concentrate on mapping, and in fairness, HL2 and Far Cry were released long after OFP, so one would expect them to have better modding tools. Half-Life has a staggering amount of tutorials, many I presume to be right from valve, as they came with the World Craft Program on my Half Life CD. Visitor, the mapping tool, was almost completely in Czech the first time I tried it. Really considering, the game sold over a million copies, most of them to English Speaking countries, I don't think that an English Map editor would have been too much of a stretch. Using the user made BSSREB tutorials, I'm finding 02 to be pretty good, but some of it still seems a bit quirky. Again, what I'd like to see is the tools they made the game with, and good tutorials, from Bohemia. Even if the tools aren't so user friendly, I think these and good tuts would be the best way to go.
  10. Yes this contradicts my last post "Tutorials not Tools", but there is one tool I think would be quite useful. A tool to import digital elevation maps into "The Next Generation PC Game". There was a complicated way to do this using several shareware programs (microdem is the only name I can remember), but even following tutorials to the letter and using the example DEMs given, I was never able to make it work. There are DEM maps available for areas all over the world now. I know there is complete coverage for the USA and Canada. It would cool to be able to recreate at scale your own small town, or some real environment wilderness as a battleground in a war game. The original OFP was said to be put together using pieces sattelite maps, so maybe this is something Bohemia is already quite familiar with.
  11. I just read the latest interview on the forums about Armed Assault. I'd like to thank XeLSiS for pushing the fact that the mod tools for OFP1 were not so user friendly (in questions 5). I would have liked to make this request for Armed Assault, but since that part of the forum is closed, I'll make it for the "Next Generation PC Game". Instead of creating complete new user friendly tools for the community, why wouldn't Bohemia just put together a few indepth tutorials on the tools that they use. Surely this would be simpler and take less time than developing user friendly tools, and if they give out the very tools that they built the game with, they will obviously be the most compatible with the game.
  12. Psylnz

    Textures Disappear??

    Ok figured it out. Have to unselect all vertices before looking at the model in buldozer.
  13. I've been using the brsseb tutorial to create a crate. When I go to apply textures to the crate I encounter a problem. When I go to apply a texture to one side of the crate, this works fine. When I try a texture to another side of the crate, the first one vanishes in buldozer. Anybody have any idea why this is happening? I've installed Visitor2, Buldozer, and O2. I installed Buldozer to work with Visitor2, as per the instructions in the Visitor2 tutorial from Breathe site. This works fine. I directed O2 to where buldozer is on my hard drive. In regards to creating objects, I have no trouble at all, its only when I try to texture anything that I get this problem. Help??
  14. First off, I love OFP, and this is meant as constructive criticism. But, I won't be buying either AA or OFP2 until I see it comes with a non-buggy map editor, and a good net code. I think the original OFP was as an amazing game, with remarkable features deserving of serious praise. Desctructible Buildings, fairly realistic forests, Excellent gameplay, huge maps, It ran awesome on a low end system, usable vehicles, impressive AI, it was simply amazing, and way ahead of its time. OFP should have been as, if not more successful than BF1942. Ahead by a year, if not two years, Bohemia should be enjoying the success in the FPS genre EA is enjoying today.......... However, the game had a netcode, that made it more or less online multi-UN-playable. Then after a year or two bohemia releases a buggy, user unfriendly, island editor (I gave up on using it, but if I remember correctly, you couldlnt create Islands from scratch anyway, you could only edit precreated ones), and don't even bother to translate it out of czech. (considering most of the people who bought the game speak english, I don't think this is alot to ask). Editing in Flashpoint now consists of using several less than stable 3rd party programs, to convert your map to something OFP can use, that seldom work. Or at best, are extremely user unfriendly. Surely Bohemia gave the USMC, US National Guard, and ADF something better to work with in VBS1? Why can't we have something like that. BF1942 and Half Life have both enjoyed years of success and sales due in huge part to their respective modding communities. Clue in BI! Give us the tools to help sell your game! For that matter, if BI is looking to make money, I would pay for a stable working Island editor (one where you can actually make the islands from scratch) for OFP A big plus would be a map editor that can import DEMs directly So please, BI. Release useful editing tools either before or with Armed Assault, and please release it with good netcode.
  15. I kinda share a similar opinion as Minigun. Sure its great we got free tools, but free tools really help Bohemia as much as they help any of us. Really, these tools should have been out sooner, made easier to use, and at least with English versions, if not other langauges. Most people who paid for and use this game only speak english. The release of these tools much sooner would have had an enormous increase in the success of OFP. I totally disagree with the idea of not releasing editting tools for fear of othe companies stealing your work. The guys at Battlefield (1942 and Vietnam), Valve (Half-Life, Counterstrike,etc) and ID software (DOOM, Quake, Wolfenstien, etc), released everything including the SDK pretty much right from the get go, fostering an editting community where any fool could create his own complete mod with easy to use tools. These games became very successful, as everyone is well aware. I mean this as constructive criticism. I was and still am very impressed with OFP. The fact that Bohemia put together a first person game with HUGE +100 sq kilometer maps, excellent graphics, completely usable land, air and sea, vehicles, an ingenious copy protection system, an unmatched level of realism in games, with believable forests, that plays well on a 16mb video card is truly incredible, and they deserve a lot of praise for it! Unfortunately it is equally incredible that a game of this quality plays horribly in online multiplayer, and that after being out for a couple of years, nobody at bohemia could take the time to translate a few lines of their editing software to english, or packaging it with an easy installer program. Like so many others I know, I see a missed opurtunity buy an awesome game engine. I believe the 2 big reasons behind the long term success of the games I mentioned above, which were and are successful and still played widely, long after their release date are: A) Excellent Multiplayer Capability, and B) Ease of Modiblility. Both these factors increase popularity of a game, which translates into Sales, which I would think, a software company would be interested in. I really feel if this game had have taken Multiplayer and Modibility seriously, OFP would be sitting where Battlefield 1942 is right now. Hopefully Bohemia has taken these things into consideration for OFP2.
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