PuH
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Everything posted by PuH
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
PuH replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looking at your shortcut i cant see any space between the "-noSplash" part and the "-mod" part. So dubble-check that -
2 begginers looking for a guiding hand
PuH replied to RoDeX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
How about asking here instead: http://forums.bistudio.com/forumdisplay.php?f=92 ;) -
A.C.E. Advanced Combat Environment - Public Beta!
PuH replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As i said, i understand perfectly how it works. Its just the fact it could have been done way better. Should a program for updating something really require a video tutorial on how to use? Seriously? -
A.C.E. Advanced Combat Environment - Public Beta!
PuH replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Threw the updater into the bin after 10min. I understand how it works and all but it is by far the worst program i've ever seen from a usability point of view. Guess its back to waiting for a proper download -
What he said^ Also, to get a addon to work in the campaign you need to make sure it replaces original arma content (most sound mods does this)
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http://community.bistudio.com/wiki/Artillery_Module ;)
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How to set an object at a specific distance?
PuH replied to Kramxel's topic in ARMA 2 & OA - GENERAL
You can save yourself alot of work and get Kronzky's movable target range: http://forums.bistudio.com/showthread.php?t=81156 -
Actually, your main points, hitscan for the first few meters and sending multiple bullets packed in a cluster and then unpacking them when they are about to hit something, has been done in Red Orchestra (trying get you a link where the lead coder descibes it)
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Same here
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Scenario folder green light.
PuH replied to 1508AD's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In your description.ext file you place doneKeys[] = {myKey1}; and in the end trigger you place activateKey "myKey1" havent tried it but it should work (i think ;)) -
realtime when you have selected the AI
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Or you could just hold ALT and point & click in the direction you want them look ;)
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A.C.E. Advanced Combat Environment Mod 2
PuH replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
They might not "whistle" but sure do make alot of noise http://www.youtube.com/watch?v=Si1hxVYlDqw Watch from 1:05 and forward -
OH-58 Kiowa Warrior comes to Arma2
PuH replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I got a ATi 4870. -
OH-58 Kiowa Warrior comes to Arma2
PuH replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I get a "No entry 'bin\config.bin/CfgModels/Default.sections" error when i try to use it in the editor and ingame it lacks exterior textures when piloting it in first person view. No other addons used and tested with the .50/Hellfire version. -
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class AirSquadron1:PlatoonA { Leader  = "leaderair1"; Name   = "Air Squadron"; NameMap = "AIR"; IconMap = "COC_NATO_AVIATION_HELOLIFT_MED"; SizeMap = 1.5; }; class AirSquadron2:PlatoonA { Leader  = "leaderair2"; Name   = "Air Squadron"; NameMap = "AIR"; IconMap = "COC_NATO_AVIATION_HELOLIFT_MED"; SizeMap = 1.5; }; That should work. There is no PlatoonB base class (parent), thats why you get the error msg and both squadrons had the same classname
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The cap thing and the fact that it works better in a bright (IR wise) enviroment
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Its as andersson said also you can still play 1.14, just use the original shortcut not the beta one. And when you want to uninstall the beta you just delete the beta folder and the shortcuts.
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I noticed a problem with the game (and most games the use some sort of streaming) on vista 32. When the game tries to load something new or give it more detail, it stutters horrible. As that happens all the time in arma when you move it quickly becomes unplayable. I did however workout that it appears that Windows Search is the bad guy in this. So after disabling it in services ArmA runs much better, still it stutters at times but nowhere near the same. AMD64 6000+ ATi 4870 2Gb RAM Visata 32
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Inside ArmA2 with Jerry Hopper & Lord. J.Kingsley
PuH replied to jerryhopper's topic in ARMA 2 & OA - GENERAL
I think the written questions are in ep2, so they are probably not ignored -
uhm, 60 rounds per second means it fires at 3600 rpm, i'd love to see that rifle. but its in the range where it might cuse problems for a weapon that fires 2-4000 rpm and thats with 60 fps constant, now imagine a few drops in fps and you see why they cut down on the number of rounds.
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Also the flag on the BMP isnt attatched to the antena, so when the turret turns it just floats in the air
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Found a bug, the Mk19 starts the reload anim when there is one round left Edit: this seams to apply to the m2 aswell
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I have to say the PPS-43 looks too "boxy", have a look on this site for great pics of older weapons: http://www.gunpics.net/