PuH
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
PuH replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looking at your shortcut i cant see any space between the "-noSplash" part and the "-mod" part. So dubble-check that -
2 begginers looking for a guiding hand
PuH replied to RoDeX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
How about asking here instead: http://forums.bistudio.com/forumdisplay.php?f=92 ;) -
A.C.E. Advanced Combat Environment - Public Beta!
PuH replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As i said, i understand perfectly how it works. Its just the fact it could have been done way better. Should a program for updating something really require a video tutorial on how to use? Seriously? -
A.C.E. Advanced Combat Environment - Public Beta!
PuH replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Threw the updater into the bin after 10min. I understand how it works and all but it is by far the worst program i've ever seen from a usability point of view. Guess its back to waiting for a proper download -
What he said^ Also, to get a addon to work in the campaign you need to make sure it replaces original arma content (most sound mods does this)
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http://community.bistudio.com/wiki/Artillery_Module ;)
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How to set an object at a specific distance?
PuH replied to Kramxel's topic in ARMA 2 & OA - GENERAL
You can save yourself alot of work and get Kronzky's movable target range: http://forums.bistudio.com/showthread.php?t=81156 -
Actually, your main points, hitscan for the first few meters and sending multiple bullets packed in a cluster and then unpacking them when they are about to hit something, has been done in Red Orchestra (trying get you a link where the lead coder descibes it)
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Same here
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Scenario folder green light.
PuH replied to 1508AD's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In your description.ext file you place doneKeys[] = {myKey1}; and in the end trigger you place activateKey "myKey1" havent tried it but it should work (i think ;)) -
realtime when you have selected the AI
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Or you could just hold ALT and point & click in the direction you want them look ;)
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A.C.E. Advanced Combat Environment Mod 2
PuH replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
They might not "whistle" but sure do make alot of noise http://www.youtube.com/watch?v=Si1hxVYlDqw Watch from 1:05 and forward -
OH-58 Kiowa Warrior comes to Arma2
PuH replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I got a ATi 4870. -
OH-58 Kiowa Warrior comes to Arma2
PuH replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I get a "No entry 'bin\config.bin/CfgModels/Default.sections" error when i try to use it in the editor and ingame it lacks exterior textures when piloting it in first person view. No other addons used and tested with the .50/Hellfire version.