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Everything posted by panzergrenadier3
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Very nice!! Do you have the layers or an original psd for the uniform an pouches?
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Yeah, this german looks very nice! Only a Pro-Tec helmet and he is near our Boarding-Troops of our Navy (not a suggestion). What do you think about a desert and snow one: Schneetarn Tropentarn Not a request, only a suggestion. What do you think about a pre-beta release? So you have safety-copys out there. Now going to work on my island, that it is ready when your soldiers come out.
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Are you planing to make modern german soldiers (IdZ - Infanterist der Zukunft - infantery of the future) in the three camo variations (Flecktarn, Tropentarn, Schneetarn)? Only a suggestion.
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Just returned after a brake of 2 years from OFP. Now I can see you beautifull work and it's progress. Hope you'll go on with this great work! I think I'm just playing OFP when this mod comes to daylight. Even when it is in 2011.
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Pedagne Mod Total Pack 1.1 link doesnt work
panzergrenadier3 replied to Supernova's topic in ADDONS & MODS: COMPLETE
Links works fine for me. -
Hi guys, have a little problem. Renton has stoped all work on OFP. So there is nobody who can finish the Raptor atm. If there is someone out there with modelling and texturing experiences and some time, please let me know.
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Yes, still playing OFP.
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Great units!!! All of them! Hope for a near release date....
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Take a look here here and here or search for the HK Pack (not HK Pack 2). Can be found in the addon pack for the mapfact.net mission "grüne Teufel": here
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Yes, the "operation gulf war crisis"! Have forgotten the correct name. The chaparral.... is this a crotale mounted on a MLRS? I've found the "bmcrotale.pbo" on my HD and it is a crotale mounted onto a MLRS. rapidsharelink Edit: The crotale was not within the "operation gulf war crisis" pack. But there are many usefull addons too. Unfinished, but maybe usable with some tweaks.
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He did. But he hasn't got enough time to finish it. So atm I have this beautifull baby, but there are still some things to do. I'll will send this fighterbomber to Renton to make do the missing things. I'm full of hope that this will be released for OFP.
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He did. But he hasn't got enough time to finish it. So atm I have this beautifull baby, but there are still some things to do. I'll will send this fighterbomber to Renton to make do the missing things. I'm full of hope that this will be released for OFP.
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... and the C-130 Hercules from DKM. Take a look here But I cannot find the ADATS there. And if I remember right, the Chaparal was realy released. I think it was in a "desert storm" addon pack / mod.
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Sorry AfrographX, but I'm not no playing ArmA because of my PC. It would work well. I play still OFP because it is the better game!!!
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Great! Thank you very much!!!!
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OFP.INFO
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FOOTMUNCH IRANIAN RETEXTURED F5E
panzergrenadier3 replied to renton's topic in ADDONS & MODS: COMPLETE
Great!!! Downloading now.... -
OFP the greatest game ever. Never going to stop playing it.
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USEC Oil Rig (Alpha Release)
panzergrenadier3 replied to rocket's topic in ARMA - ADDONS & MODS: COMPLETE
Great looking object!!!! Is there any chance to get this to OFP? Would be nice! -
How use a downloaded model and texture in OPF?
panzergrenadier3 replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
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How use a downloaded model and texture in OPF?
panzergrenadier3 replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
I can only explain it on the FFUR mod as example. On this total conversion you can find an addon folder: C:\Programme\Codemasters\OperationFlashpoint\ffsx2007\Addons So if you put you addon in there, it should work with ffur. But I don't know nothing about GRAA and ECP. -
How use a downloaded model and texture in OPF?
panzergrenadier3 replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
I've no experiences with GRAA, ECP and SLX. But I think they have their own mod-folder. Maybe there is a addon folder. Try to put the INQ weapons into there. Hope that helps.... -
MIRAGE F1 CT AND EQ (IRAQUI VERSION)
panzergrenadier3 replied to renton's topic in ADDONS & MODS: COMPLETE
Yeah! looks great.... dl now... -
How use a downloaded model and texture in OPF?
panzergrenadier3 replied to otrebla_snake_ita's topic in ADDONS & MODS: DISCUSSION
There are two ways to do that. 1. You have to edit the cfg file of OFP it self can be found in C:\Programme\Codemasters\OperationFlashpoint\Dta\data.pbo. Be sure you edit the C:\Programme\Codemasters\OperationFlashpoint\Res\Dta\data.pbo if you use resistance. There you have to search the units wich are using your rifle. Look for class CfgVehicles. There you can find the         weapons[]={ AK47,...};         magazines[]={ AK47mag,...}; Replace the "AK47" with "AK47CS" and replace "AK47mag" with "AK47CSmag". 2. You have to edit the mission.sqm from the mission you want to play. There you replace the unit (wich uses the AK47) and replace him with the unit of that addon. Take a look at the readme file. There you can find all you need. The complex way to use this weapon in mission editor explained before, it not necessary. If you place the first unit on the map (this is the player) you have to choose east under side, than men and than you can find Soldier (AK47). This is a normal sovjet OFP unit using "your" addon. 3. Why do you not using the "High Detailed Weapon" pack from Inquisitor? There you can find a very nice ak47 and much more nice made guns. And: It replaces the original weapons!!!! You can find it on his page: HERE. I think you have to going to learn how to use the mission editor and/or making missions. You can find a lot of nice tools for creating missions out there and also many nice missions wich you can use as example and learn from them. Go and take a look into the different sections from ofp.info and the other sides. -
How to know the names of the units??
panzergrenadier3 replied to CapitanStratos's topic in ADDONS & MODS: DISCUSSION
Exact. DePBO the addon, open the config.cpp lake a look at the class CfgVehicle section of this file. Most configs has the information you're searching for on the beginning in class CfgPatches like this: class CfgPatches { class UK1_TRD_RAF { units[] = {UK1_TRD_RAF_BASE_KEY, UK1_TRD_RAF_BHD14_KEY, UK1_TRD_RAF_PAVE_KEY, UK1_TRD_RAF_BRIMSTONE_KEY, UK1_TRD_RAF_SEAEAGLE_KEY, UK1_TRD_RAF_AA_KEY, UK1_TRD_RAF_JP233_RAF_KEY, UK1_TRD_RAF_RECCE_KEY}; .....