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Platoon_EFeKT

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Everything posted by Platoon_EFeKT

  1. Platoon_EFeKT

    Israeli defence force magach 6 tank

    Nice work Miles Bare in mind, we stopped using those big tv-like star light amplifier which are mounted above the cannon years ago, around the mid 90's, and started using thermal-imaging devices which are built inside the tank. It looked like this ever since. Moreover, the use of the Magach 6B tank in the IDF stopped when the Merkava MK4 entered regular service around 2004 and the 401th brigade (which regularly used the Magach 6B) moved to utilize the Merkava MK4. All of the remaining Magach 6B tanks became scraps and the reserves forces that used to be a Magach 6B crewmen were re-trained as a Magach 7c crewmen - I know this because they're now in the same battalion as me in reserves Btw, armored corps crewmen NEVER used M16s until very recently - we used Galil SAR. The M16s where too whimpy to withstand the physical punishment everything that got on a tank had - the M16s usualy just broke down or got jammed because of all the sand and dust the tank would rise during training...
  2. Platoon_EFeKT

    505's ArmA Special Edition - What ya want?

    How about a nice big card with some explanations on the map editor with some good editing tips from the developers who where on the map-editing team? (should be on a card and NOT a pdf, so we could read it while using the editor without needing to alt-tab all the time...)
  3. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    I have a question... I know its abit off topic, but its generally related to the subject - does anyone knows if Armed Assault supports terrain deformation?
  4. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    I'd just like to point out that the F1 granade has a 1.5 secs delay before detonation, so imo for more realism you should just time the granade... As for the US granades, if they're similar to the israeli granades, they should have a 4.5 secs fuse...
  5. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    I came to realise that the saddest thing in this thread is that the option to add a reply is not locked yet
  6. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    Well ofcourse everything will be fine... That kind of optimisem is my way of life - but one should not forget the word "WILL", and wonder about "WHEN"
  7. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    Are we there yet?
  8. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    Solution - dont run around the house with your ATX in one hand and nitroglacirin in the other, while updating your system
  9. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    You dont have the latest directx version? I will never understand why some people won't keep their system up-to-date on a regular basis
  10. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    Strange, i've never noticed that untill i installed FFX Anyhow, is'nt there a way to fix this? it could really annoy sometimes... About the IDs in the islands, can't it be reversed to the IDs the islands had before?
  11. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    I dont think so... Im pretty used to switch to binocs from AT/AA scope, and i think it usually switch or maybe just wont let me switch...
  12. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    In addition i'd like to report a bug i already reported, but it was not fixed on the latest patch - While viewing through AT/AA weapon's scopes, if "B" is pressed for binocs, the view is switched to normal view and the weapon is stated to be Binoculars, but the weapon ITSELF is not switched to binoculars, so you cant even fire the AT/AA weapon or using binocs view, so you are forced to switch back to any weapon.
  13. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    Did you install the extra file installer (laser pack included inside)? Go to page 47 on this thread, and chk Reven's posts... He has 2 posts, one with the link to the extra file installer and one with the link to the laser pack.
  14. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    To fix this error, just go to Ofp\addons directory and delete both OWP_MI26.PBO and OWP_CREW.PBO from the directory. FFXUR already has both of the files, so it collides with the files you have in the addon directory and produces this error
  15. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    Can you guys please do some new screenshots and post them here? you gotta admit this topic needs a little boost, esp. when, as you say, you're so close to release the mod...
  16. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    Buggish - when you use any AT/AA sights and while you're looking through them, you press "B" for binoculars, you just being throwen out of the sights view to normal view, still holding the AT/AA weapon, but the weapon is described as "Binoculars", and to switch back to anything else you have to do it through the action menu... And thats it
  17. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    Will i have to uninstall FlashFX if i'd want to install ECP?
  18. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    Uh i have a good question - will "sense of humor" addon will be on the final release?
  19. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    Well i have a radeon but the omega drivers seems to make more trouble than good, so you should bare in mind that their efficiency depends on one's system specs...
  20. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    Hello FFX team! 1st i'd just like to thank you guys for the great work you've done with this mod! 2nd, i'd really appriciate you help in a problem i expirience after installing the FFX 3.5 - first thing, i get an error when i start the game, saying im missing the MI26_CREW addon (while i definatly dont - i have this addon and all of its files installed correctly, including the crew addon), and the second error im having is the most significant one - you see, im playing in The-Platoon clan, and we're playing in the ECL. after installing your mod OFP will not let me play ECL maps correctly - it freezes after the map intro at the beginning of the match, plus i cant switch to side channel.... when i log on to the server i get a messege mummbeling about an error in the config/intro or something similar... Im very sorry if im poking at a matter that already have been delt with, but i've looked for a solution to this in the forums and came out with nothing (maybe i looked at the wrong place ) If anyone knows how to fix this please tell me how or at least point me to the direction where i could find the solution, because i miss playing with my clanmates Thanks anyhow
  21. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    @olle - most chances are YES, it will be out before the summer, and YES, this topic is worth checking once in a while, because even without the release of the mod itself, there are supposed to be more trailers coming out soon, so its worth the wait
  22. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    I think its an old date, though its unusual for gamespy not to update stuff like this... I didnt see any announcment on BIS site, so i must assume this date is not true
  23. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    Will ECP include a potato-masher addon, for mashing some melicious incoming enemy potatos? You guys got too seriouse - i had to do this
  24. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    Well well ECP team... the new flashfx 3.5 mod is out since yesturday (btw thank you thunderbird!!! its great! ) but still no answer from you guys - how about showing us at least some new pics (or god forbid - movies! ) of the current progress? please? pretty please?
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