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Platoon_EFeKT

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About Platoon_EFeKT

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    Lance Corporal
  1. Platoon_EFeKT

    Israeli defence force magach 6 tank

    Nice work Miles Bare in mind, we stopped using those big tv-like star light amplifier which are mounted above the cannon years ago, around the mid 90's, and started using thermal-imaging devices which are built inside the tank. It looked like this ever since. Moreover, the use of the Magach 6B tank in the IDF stopped when the Merkava MK4 entered regular service around 2004 and the 401th brigade (which regularly used the Magach 6B) moved to utilize the Merkava MK4. All of the remaining Magach 6B tanks became scraps and the reserves forces that used to be a Magach 6B crewmen were re-trained as a Magach 7c crewmen - I know this because they're now in the same battalion as me in reserves Btw, armored corps crewmen NEVER used M16s until very recently - we used Galil SAR. The M16s where too whimpy to withstand the physical punishment everything that got on a tank had - the M16s usualy just broke down or got jammed because of all the sand and dust the tank would rise during training...
  2. Platoon_EFeKT

    505's ArmA Special Edition - What ya want?

    How about a nice big card with some explanations on the map editor with some good editing tips from the developers who where on the map-editing team? (should be on a card and NOT a pdf, so we could read it while using the editor without needing to alt-tab all the time...)
  3. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    I have a question... I know its abit off topic, but its generally related to the subject - does anyone knows if Armed Assault supports terrain deformation?
  4. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    I'd just like to point out that the F1 granade has a 1.5 secs delay before detonation, so imo for more realism you should just time the granade... As for the US granades, if they're similar to the israeli granades, they should have a 4.5 secs fuse...
  5. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    I came to realise that the saddest thing in this thread is that the option to add a reply is not locked yet
  6. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    Well ofcourse everything will be fine... That kind of optimisem is my way of life - but one should not forget the word "WILL", and wonder about "WHEN"
  7. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    Are we there yet?
  8. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    Solution - dont run around the house with your ATX in one hand and nitroglacirin in the other, while updating your system
  9. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    You dont have the latest directx version? I will never understand why some people won't keep their system up-to-date on a regular basis
  10. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    Strange, i've never noticed that untill i installed FFX Anyhow, is'nt there a way to fix this? it could really annoy sometimes... About the IDs in the islands, can't it be reversed to the IDs the islands had before?
  11. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    I dont think so... Im pretty used to switch to binocs from AT/AA scope, and i think it usually switch or maybe just wont let me switch...
  12. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    In addition i'd like to report a bug i already reported, but it was not fixed on the latest patch - While viewing through AT/AA weapon's scopes, if "B" is pressed for binocs, the view is switched to normal view and the weapon is stated to be Binoculars, but the weapon ITSELF is not switched to binoculars, so you cant even fire the AT/AA weapon or using binocs view, so you are forced to switch back to any weapon.
  13. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    Did you install the extra file installer (laser pack included inside)? Go to page 47 on this thread, and chk Reven's posts... He has 2 posts, one with the link to the extra file installer and one with the link to the laser pack.
  14. Platoon_EFeKT

    FlashFx Units Replacement pack 5.0!

    To fix this error, just go to Ofp\addons directory and delete both OWP_MI26.PBO and OWP_CREW.PBO from the directory. FFXUR already has both of the files, so it collides with the files you have in the addon directory and produces this error
  15. Platoon_EFeKT

    ECP 1.075...The countdown begins.

    Can you guys please do some new screenshots and post them here? you gotta admit this topic needs a little boost, esp. when, as you say, you're so close to release the mod...
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