Platoon_EFeKT
Member-
Content Count
44 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Platoon_EFeKT
-
Rank
Lance Corporal
-
Israeli defence force magach 6 tank
Platoon_EFeKT replied to miles teg's topic in ARMA - ADDONS & MODS: DISCUSSION
Nice work Miles Bare in mind, we stopped using those big tv-like star light amplifier which are mounted above the cannon years ago, around the mid 90's, and started using thermal-imaging devices which are built inside the tank. It looked like this ever since. Moreover, the use of the Magach 6B tank in the IDF stopped when the Merkava MK4 entered regular service around 2004 and the 401th brigade (which regularly used the Magach 6B) moved to utilize the Merkava MK4. All of the remaining Magach 6B tanks became scraps and the reserves forces that used to be a Magach 6B crewmen were re-trained as a Magach 7c crewmen - I know this because they're now in the same battalion as me in reserves Btw, armored corps crewmen NEVER used M16s until very recently - we used Galil SAR. The M16s where too whimpy to withstand the physical punishment everything that got on a tank had - the M16s usualy just broke down or got jammed because of all the sand and dust the tank would rise during training... -
505's ArmA Special Edition - What ya want?
Platoon_EFeKT replied to Placebo's topic in ARMA - GENERAL
How about a nice big card with some explanations on the map editor with some good editing tips from the developers who where on the map-editing team? (should be on a card and NOT a pdf, so we could read it while using the editor without needing to alt-tab all the time...) -
ECP 1.075...The countdown begins.
Platoon_EFeKT replied to zayfod's topic in ADDONS & MODS: DISCUSSION
I have a question... I know its abit off topic, but its generally related to the subject - does anyone knows if Armed Assault supports terrain deformation? -
ECP 1.075...The countdown begins.
Platoon_EFeKT replied to zayfod's topic in ADDONS & MODS: DISCUSSION
I'd just like to point out that the F1 granade has a 1.5 secs delay before detonation, so imo for more realism you should just time the granade... As for the US granades, if they're similar to the israeli granades, they should have a 4.5 secs fuse... -
ECP 1.075...The countdown begins.
Platoon_EFeKT replied to zayfod's topic in ADDONS & MODS: DISCUSSION
I came to realise that the saddest thing in this thread is that the option to add a reply is not locked yet -
ECP 1.075...The countdown begins.
Platoon_EFeKT replied to zayfod's topic in ADDONS & MODS: DISCUSSION
Well ofcourse everything will be fine... That kind of optimisem is my way of life - but one should not forget the word "WILL", and wonder about "WHEN" -
ECP 1.075...The countdown begins.
Platoon_EFeKT replied to zayfod's topic in ADDONS & MODS: DISCUSSION
Are we there yet? -
FlashFx Units Replacement pack 5.0!
Platoon_EFeKT replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Solution - dont run around the house with your ATX in one hand and nitroglacirin in the other, while updating your system -
FlashFx Units Replacement pack 5.0!
Platoon_EFeKT replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
You dont have the latest directx version? I will never understand why some people won't keep their system up-to-date on a regular basis -
FlashFx Units Replacement pack 5.0!
Platoon_EFeKT replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Strange, i've never noticed that untill i installed FFX Anyhow, is'nt there a way to fix this? it could really annoy sometimes... About the IDs in the islands, can't it be reversed to the IDs the islands had before? -
FlashFx Units Replacement pack 5.0!
Platoon_EFeKT replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
I dont think so... Im pretty used to switch to binocs from AT/AA scope, and i think it usually switch or maybe just wont let me switch... -
FlashFx Units Replacement pack 5.0!
Platoon_EFeKT replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
In addition i'd like to report a bug i already reported, but it was not fixed on the latest patch - While viewing through AT/AA weapon's scopes, if "B" is pressed for binocs, the view is switched to normal view and the weapon is stated to be Binoculars, but the weapon ITSELF is not switched to binoculars, so you cant even fire the AT/AA weapon or using binocs view, so you are forced to switch back to any weapon. -
FlashFx Units Replacement pack 5.0!
Platoon_EFeKT replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Did you install the extra file installer (laser pack included inside)? Go to page 47 on this thread, and chk Reven's posts... He has 2 posts, one with the link to the extra file installer and one with the link to the laser pack. -
FlashFx Units Replacement pack 5.0!
Platoon_EFeKT replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
To fix this error, just go to Ofp\addons directory and delete both OWP_MI26.PBO and OWP_CREW.PBO from the directory. FFXUR already has both of the files, so it collides with the files you have in the addon directory and produces this error -
ECP 1.075...The countdown begins.
Platoon_EFeKT replied to zayfod's topic in ADDONS & MODS: DISCUSSION
Can you guys please do some new screenshots and post them here? you gotta admit this topic needs a little boost, esp. when, as you say, you're so close to release the mod...