PunkSk8
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Everything posted by PunkSk8
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Are u going to use edge's resistance soldiers for the resistance campaign, i think the would be way cooler than BIS's default partisians.
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-Minedetecter, i don 't see how it would be a good idea for ofp but i'd be good for realistic mod's like the WarGames thing. -Avengermissles sytem, saw it on tv and thought it was pretty cool looking. Be fun to shoot down some planes in it, and it would be good for defending missions.
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I thought the minedetector would be cool for WW2 stuff. Â Instead of just running easily through a field were u can see the mines, now u would have to bring in the engineers and have them find and deactivating mines. Â It would give another role for the engineer class. If i knew anything about O2 i'd make it but i'm working visitor and i still got alot to learn.
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Oh ya i forgot about that limitation, o well hopefully ofp2 takes care of it.
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I found another bug whenever i get killed or shot an error message comes up and says tactheartbeat sound not found and the game freezes up. Its really annoying, does anyone have this problem too?
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I don't know if any one else has this problem but when i'm in the editor and insert a res unit and click preview the game crashes to desktop. Other then that this pack kicks ass! Keeps up the good work!
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How would I make a helo come to the player and land after you call it on the radio then have it leave after u use the radio again? I'm making a MP mission that you can call in a MMP Sikorsky to come and bring in ammo. Thanks Also when the helo is more than half way there i want it to send a message to the officer on the ground to deploy a smokeshell, and if the officer doesn't have one i want the helo to just return to base. Only if that is possible.
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I'm 15 go to Highschool, all i really do is skateboard, play guitar and play OFP,
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Love the artillary it kicks so much ass! For your next version just as a suggestion can u give the FIA some stuff like small mortars and howitzers?
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Hey where did u get that program to make the animations?
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I'm starting a new Nam mod called The Vietnam Project, i'm looking for a; -modeller -texture artist -scripter My goal is to make some Nam stuff noone has made and some that some people made, and make it all top notch if anyone is interested just email, or IM me.
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Hey can you send me those already made objects. i'm makeing my first island and its going to be a thing for nam stuff. its not made after any place in nam cuz its my first island.
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With that script we could do many things. But i still gotto learn how to work O2 lol.
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That could be used to make alot of cool stuff. Especially vietnam gun boats
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This might be the wrong place to put this but your one unscripted war mission is on meekong island i looked for it, but i can't find it were can i get it? Any way the island looks great! i'm making a mission on seb's ia drang valley island i'm go'n to transfer the mission to your island when it comes out. Keep up the good work!
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Ok this has been driveing me nuts, i have a bunch of good ideas for an island but i don't know how to make one. I just want to know which is better to make islands with. Visitor or Wrpedit? I already know theres a bunch of good tutorials on OFPEC so i'm go'n to get them. I don't care which one is easier to learn i just want to know which one make better quality islands. Thanks
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I agree nogova is the best is there any good vistor tutorials out there?
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Is anyone makeing any high detailed nam stuff? I'm not say'n sebnam was bad its  my favorite pack, a must  have for anyone. But is anyone make'n a high detailed nam pack, like weapons, and vehicles. The one thing in the nam pack i didn't like was the VC talking with a russian accent. I'm try'n to learn how to make addons so when i do maybe i'll try working on a nam pack.
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What would you like to see in an island?
PunkSk8 replied to jakerod's topic in ADDONS & MODS: DISCUSSION
You could also make one half the island a different country from the other. Then in the middle have a huge barbed wire boarder, battlefield kinda thing. but have all the same ideas as before like the cities and junk. I still like to see my tight ally ways idea i would make a map like that but i'm still trying to figure out wrpedit, and visitor -
What would you like to see in an island?
PunkSk8 replied to jakerod's topic in ADDONS & MODS: DISCUSSION
-A big city with lots of tight ally ways (not the wide open ones like bis made) -Have some dumpter, garbage, different kind of city objects, that would provide good cover on the streets and in allys. -A big airport -A tall grassy jungles area. -corn fields and junk. -roads go'n through tall grassy plains(good ambush areas) -
Can anyone give me some ideas for a mission? Aslo wut island should it be on except for kolgujev (i don't really like that island). I want to use some BAS addons, and if its a good mission i'll coverted to BAS's new island when it comes out. I just started makeing mission so if any of you know any greeat tutorials on scripting and cutscecne can you tell me. Thanks
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Bas island - working title "lost island"
PunkSk8 replied to Tigershark_BAS's topic in ADDONS & MODS: DISCUSSION
The island looks GREAT!!! True BAS Style acn't wait for the realease. The big city looks cool, just put some dumpsters and other different garbage items in allys and u got a scenerio for an ally gun fight -
This pack looks really good Aeon can't wait till it comes out. I heard talk on the thread bout a possible vehicle pack i just like to make some suggestions bout it. I ddon't have much know ledge bout militias and stuff like that but here it goes. -PV3S wit a AA gun on the back -PV3s wit a mortar in the back -UAZG, jeep, wit either a mounted PK, 30 cal., M2, Dshk, recolless rifle, or any other MG. btw it would look cool if in the back of the uaz, pv3s u put ammo boxes, and empty shell caseings on the floor. -2 kinds of camo for each vehicle i.e camo, and camo with foliage on the vehicles. Those are just some of my ideas i'm kinda new to OFP so i don't really know how to make addons, or i'd make those myself