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Everything posted by Pablo1
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This is an alpha order issue we are trying to resolve with a few addons. We will try and correct this for the next update. Thanks
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Thats the M901 ITV, thanks for the report. Looking into it. Thanks
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Can you be more specific?
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That might be an issue with the script, we will look into it. If you only knew how much time it took to get it this far... Thanks for the report.
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To get the tent to deploy the driver must have the engine turned off. No game logic is required. The raise and lower for the Tow on the Bradley has not been changed. Tested it and it works for me. As for the M901 ITV, the path of the launched TOW is set to resemble the flight path as seen in videos of a real firing. It does not fire quite as easily as the Bradley, You have to try and track the target more closely. Have you tried firing or just let AI fire? Hope this helps. Pablo
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Hey everybody here is the 1st update to the M113 Pack! There are a few changes that are mentioned in the change log and also all CBT_misc PBOs are the same version right now. If you are using Bradley Version 1.2 you will need to overwrite that old CBT_misc PBO. Pablo This pack requires: - CBT APC Crew 1.0 - OFP: Resistance (min. v1.96) Features - Authentic weapon loadouts; - 6 variants of 2 basis versions of the apc; - 2 different paint schemes, suiting normal and desert islands; - New, authentic sounds; - Random vehicle numbers and division markings, predefinable; - Randomized chevrons on desert variants, predefinable; - Burning script with random secondary explosions; - Weapon exaust gases; - Realistsic simulation of a APC's suspension and MG recoil Credits The team is: Pablo - M113 Project Lead, modeling, textures Rudedog - misc. modeling, textures, config Sniper Skull - beta testing Soul_Assassin - mentoring, stowage modeling Bobcatt - research and beta testing Cpl Punishment  - Beta Testing  To the whole COMBAT team for excellent beta testing. Also thanks to: Marfy - His texturing tutorials raedor (RHS) - scripting TJ (BAS)         - for his fire/shockdust script Decisive Killing Machines Mod - for making suspension and recoil possbile and giving this knowledge to all mods Tactician - for smoke scripts BIS             - for making a great game we still enjoy Everyone else who I forgot to mention. ;) Bugs & Critics If you find any bugs or if you want to say us your opinion about the M113 pack, contact us: - Our homepage: http://combat.ofpr.com - Our forums: http://combat.ofpr.com/modules....e=index - Our threads in Addons & Mods Discussion on BIS forums Change Log IX. Change Log 1.1 - Changed it so gunner ejects when killed to prevent him from hanging in mid-air when vehivle is destroyed   - Many model fixes to correct lighting issues   - Fixed error in MP when receiveing "M113 Pack Error"   - Corrected tail light positions on A2s 1.0 - Initial Release Reported Issues: Download: COMBAT! M113 Pack 1.1  12.66 MB COMBAT! Modern U.S. APC Crew 1.0  9.67 MB Note: If you have the Bradley pack installed be sure to overwrite CBT_misc.pbo. Mirrors:
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I'am having some issues with the tent deploy script, but as soon as it is fixed the M577 will be released. Â Pablo
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Your right, I would have to recreate a new and bigger cargo LOD. I dont know if I could cram 12 units into the stock one, the model clipping of all those guys could be a horrible thing... Pablo
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I am checking out this problem and hopefully it will be fixed in the next update. Thanks for catching that. Pablo
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M113s have been updated, so check back to my 1st post for download link. Pablo
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The M106 Mortar Carrier is a future possibility. Pablo
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I'am still working on the M577 command post w/tent and M901 Improved Tow Vehicle. They will be released as seperate addons when finished. Pablo
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I'am wrapping up the M113s now that I'am back from Vacation. It won't be long.... Pablo
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Thanks for all the positive feedback so far on the M113's progress. Like Rudedog said, they are in beta and almost ready for release. The 1st release will contain only the M113A2/A3 Nato/Desert and M113A3 Ambulance Nato/Desert Versions. BTW the M2 has been removed from the Ambulance for the sake of realisim. The M577 is still awaiting the script to correctly deploy the tent. It is COC compatible and will function like a radio.There are 6 versions all Nato/Desert A1/2/3s. Hopefully all at COC will approve. The M901 ITV only needs a few more things done and it will be ready for Beta testing. It wont be to much longer so hang tight! Pablo
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Heres a little teaser of my progress on M113 pack. Pablo
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As of now I have no release date, I still have some small issues to resolve and some texture fine tuning and then we beta test. Hope that helps.... Pablo
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Hey guys, sorry if I upset anyone with the M2 on the M113A3 ambulance. This is my base vehicle for the M113 and I didnt think to remove it. Looks pretty tuff though for a medical vehicle. As Rudedog said we will make it optional, for all you that dont follow the GC.Thanks for the positive feedback though. Pablo