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PlattenBauMike

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About PlattenBauMike

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  1. PlattenBauMike

    I have 2 problems:

    Thank you man, I added the properties is all my buildings and they are working fine. Even better: the 2. problem is also solved now. It must somehow been related to the missing p3d definitions of the buildings in the map. You really helped me out of deep sh.. ehm frustration. Greet's PlattenBauMike
  2. PlattenBauMike

    I have 2 problems:

    Please help me on the following 2 issues, before I get crazy: I post this in the visitor thread, because the addons work fine, until I use visitor to place them on a new island. 1)  I made some resistance building addons a few month ago and have troubles now, to get them to work on a island, which I build with visitor. The buildings have ladders and animated doors. The problem is: if I place the buildings within the mission editor on the new island, then the buildings work fine (I get the menu options and I am able to climb up the ladders and to open the doors); But: if I place the buildings in visitor, compile the island and load it, then I cant climb ladders and open the doors of these buildings placed in visitor; the same buildings placed with the editor some 100m beside work fine. 2)  if I make a small multiplayer mission on the new island then I am able to play the mission (MULTIPLAYER/NEW/CREATE GAME). The island shows up; if I click on it, then I see my mp mission and I am able to choose my role and start the mission. The problem is: if I do the same on a LAN dedicated server 1.90, then it does not work. The island shows up. If I click on it, then I see my mp mission. But: after clicking on my mission, the message "waiting for server" shows up for a second and afterwards I am thrown back into island menu again. There is no error message on my remote side nor in the ded.server window. The normal message: "Mission PBMTest.TutIsland read from bank" shows up in the ded.server window. What are the secrets behind these 2 problems ? Please help me out of this. Thx PlattenBauMike ******************************************** ******************************************** Heres my addon config: ******************************************** ******************************************** // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches {     class pbm1     {         units[] = {pbm_squadhouse};         weapons[] = {};         requiredVersion = 1.85;     }; }; class CfgVehicles {     class All {};     class AllVehicles: All {};     class Land: AllVehicles {};     class Static: Land {};     class Building: Static {};     class NonStrategic: Building {};     class House: NonStrategic {};     class ViewTower2: House {};     class pbm_squadhouse: ViewTower2     {         scope=public;         vehicleClass="Objects";         side=TCivilian;         cost=600;         accuracy=1000;         model="\pbm\pbm_squadhouse.p3d";         armor=1000;                 displayName="SquadHouse";         ladders[]={{"ladder_start","ladder_end"}};         animated= 1;         class Animations         {             class Door1             {                 type="rotation";                 animPeriod=5;                 selection="door1";                 axis="osa_door1";                 angle0=0;                 angle1=1.571;             };         };         class UserActions         {             class OpenDoor1             {                 displayName="Open Entrance";                 position="osa_door1";                 radius=3.00000;                 condition="this animationPhase ""Door1"" < 0.5";                 statement="this animate [""Door1"", 1]";             };             class CloseDoor1             {                 displayName="Close Entrance";                 position="osa_door1";                 radius=3.000000;                 condition="this animationPhase ""Door1"" >= 0.5";                 statement="this animate [""Door1"", 0]";             };         };     }; }; ******************************************** ******************************************** Heres my island config: ******************************************** ******************************************** // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches {     class TutIsland     {         units[] = {};         weapons[] = {};         worlds[] = {"pbmike"};         requiredVersion = 1.75;     }; }; class CfgWorldList {     class TutIsland {}; }; class CfgWorlds {     class DefaultWorld {};     class TutIsland: DefaultWorld     {         access=3;         worldName="\TutIsland\TutIsland.wrp";         description="pbmike's home";         icon="_eden.paa";         startTime="12:00";         startDate="30/4/84";         centerPosition[]={6375,6375,0};         startWeather=0.300000;         startFog=0.000000;         forecastWeather=0.300000;         forecastFog=0.000000;         seagullPos[]={6375,6375};         ilsPosition[]={0,0,0};         ilsDirection[]={0,0.080000,1};         ilsTaxiIn[]={};         ilsTaxiOff[]={};         class Sounds         {             sounds[]={};         };         class Animation         {             vehicles[]={};         };         class Names         {             class NorthernBay             {                 name="pbmike was here";                 position[]={6376,7627,1000};             };             class SouthernBay             {                 name="and here";                 position[]={6180,6770,1000};             };         };     }; };
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