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PicVert

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Everything posted by PicVert

  1. Hello, just to know is the new Arma 2 tools will be avaible for Vista x64 ? or stay with winXP ?
  2. PicVert

    Compatibility with Vista x64

    Ok thx for your reply.. I'll wating for game and tools ;)
  3. PicVert

    Compatibility with Vista x64

    nope Sniper :)) Paa tools did not worked for me on my vista x64 same as O2 I was able to make model but no preview and no textures
  4. PicVert

    ODOL to MLOD

    there is no programs for that actually.
  5. PicVert

    No model loaded in Viewer

    : SOLVED : It was the config of the shorcut for O2 with my Vista x64. I've set run as Administrator and make run as Windows XP SP2. Now it works ...
  6. I've installed O2 and loaded an old model inside but when i launch the viewer, the viewer stay empty. I've tryed with others models and they aren't loaded in the viewer too. My version of the game is DVD 505 games, my OS is Vista x64. Thx for all help provided.
  7. PicVert

    Where is Buldozer...

    I'm using de DVD version of Euro 505 games with 1.08 updated files. All work fine but the only bug is to see only blue in buldozer... cannot see the model loaded in o2. edit : I've made a new post for that here
  8. PicVert

    Where is Buldozer...

    Sorry, i've installed both O2 RC and Visitor RC for ArmA, i've some knowlege from OFP but my question seems to be stupid.. Where is Buldozer for O2 RC and Visitor RC ... it is not included in the installation of both... Is there a place to download it separatly or it will be released later ? Thx.
  9. PicVert

    Where is Buldozer...

    maybe maybe not... it depend on those tools if it could work with my vista x64... Some one could help me with the viewer i couldn't see my open object in the viewer but it's open fine in o2... Oo
  10. PicVert

    Where is Buldozer...

    it worked just wrong path in options... But now i couldn't see my model in the viewer just the viewer with numbers on top and nothing other.. but i've loaded my model correctly... what's wrong .. ? thx for help.
  11. PicVert

    Where is Buldozer...

    sry it doen't work i've an error message " External viewer: Unable to create viewer " and i was unable to locate buldozer.exe on my drive..
  12. PicVert

    8007000e Error in Vista

    For me it work like a charm now in Vista x64. How : 1. Dont use the CD autorun when inserted just open the CD in explorer then right clic on "autorun.exe" and use the admin right to install it. (dont know the right name in english my version of vista is not in english.) 2. The ArmA shortcut : "..\ArmA\arma.exe" world=empty -nosplash -x=1280 -y=768 -maxmem=512 Under compatibility mode just make a sign on "Run as administrator rights" For me it solved this error. Who tryed with -maxmem=512 and not solved it maybe try to use 256 in case of 512 or reinstall it with admin rights like me. I hope it help some of you. My conf. : Vista x64 AMD Athlon x2 4600 (x64) Asus M2N4-SLI (i dont use sli) GeForce 7600GS 256Mo (with last official driver : 158.24 Here for vista x64 DDR2 800Mhz 2Go Realteck integragted sound (last official driver : Realteck Vista 32/64 drivers and other)
  13. Very impressive work ! Why it have been so long to have a tool like this with DX9... And working great under Vista x64 good job just a request make texturing mode like ArmA does with mutiple textures on same faces is it possible ? Dunno how BIS moved to this but it use 2 or 3 pictures on same face for lights effects... And for sure like previus post texture windows on side (with images gallery) dont using Extrude but it could help too. Very good work no config needed just run the prog and play ) just found a litle bug but no need to mention it.. it could be easy to bypass it...
  14. PicVert

    Swiss Troops

    Please i've a request dont use our models made for OFP and textures too... I've planned to remade it for ArmA with the SwissMOD tag... Thank you PicVert SwissMOD Leader.
  15. By the way of an empty vehcile could'nt write an IR signature I suggest you to modify the engine to implement in the main cpp a "class" for the empty vehcile maybe by this way it add somthing to the game like placed chopper idle in an island and take the advantage of the surprise for AI control.
  16. PicVert

    weird proxy's

    those numbers are affiliated to the textures when you destroy the a vehicles like tank for the black under your texture to simulate damages not any way to those numbers and the groud sticking... so i recomand you to remove all numbers 32 from your faces.. I no other idea for your sticking faces...sry
  17. PicVert

    Tracers

    inside the cfgammo part of your config.cpp put that line : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> tracerColor[]= {0,0,0,0.005000};
  18. PicVert

    A fire object

    As far as i know you could replace the number by the text of the command like in command editor : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _unit RemoveAction Attack
  19. PicVert

    weird proxy's

    you must check you face config by using "shift+E" watch here if your face are stay on ground or normal..
  20. I think you must use your own soldier model with your own proxy for secondary weapon cause the models used by bis use the proxyrpg so it will place your at in the same place... for my Panzerfaust I moved some parts in the geo and other lod dont rememenber exacly the name but maybe you could try to move your model in the first lod and test it... But if you need a verry precise posisition you must make your own soldier with your at proxy...
  21. PicVert

    [B.B.S.] Christmas pack

    Nice !! Mery Christmas in advance ;)
  22. PicVert

    Swiss mod released

    Hello, Thanks for advise I'll looking forward for that few bugs thx. Actually the shortcut to launch the swissmod is placed in the swissmod folder sry a scripting error... the patch comming as soon as possible with corrected bug and shortcut in desktop and quick lauch bar :P PicVert
  23. PicVert

    Gun Flashlights

    Does it done by the lights class in config.cpp in cfgvehicle of soldier ? I think it's done like that ... limitation of that is the light could'nt follow the gun but the body of the soldier. If you look the sky the body move a litle up then the light follow but not the gun.. Does it done like that
  24. PicVert

    Car handeling like a Tank

    dont rememeber exacly the word but have you tried the : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> outGunnerMayFire=true; maybe it could help
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