Jump to content

pellejones

Member
  • Content Count

    262
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by pellejones

  1. pellejones

    @A3CM - ArmA 3 Chernarus Mod

    Offtopic as hell but, you are wrong good Sir. I have an i7 bla bla and used to have a GeForce 560 Ti, got some nice FPS (40) on Altis with everything on High, but AA off. Upgraded to a 780 Ti, Now I have everything MAXED and I get 60 FPS.
  2. First post, bottom of the post. Click the spoiler where it says CLASSLIST. http://forums.bistudio.com/showthread.php?159271-PG-Services-Private-Military-Company&p=2441604&viewfull=1#post2441604
  3. pellejones

    Special AK-47 For a Friend!

    What are the class names?
  4. Not sure if this has been reported but LODs on trees are very bad when playing on Takistan and Chernarus. It's like the LODs on Bukovina (ACR DLC). Does anyone else notice this?
  5. And here is my answer to that: Try what I wrote, I am 100% sure that will solve the problem as it appears that addUniform is a global command now. That is what is causing PG units to lose the uniform - nothing else.
  6. Try running the entire script locally on the machine that owns the unit in the game. Check my example above
  7. This happens for us as well. I've bugtested this lots. Here's the problem : Put an PGS unit on the map. Add uniform via script or unit. Make another user do JIP. The PG unit will lose his uniform. If you add the uniform to a blufor unit, and a user does a JIP, the uniform remains on the unit. I have not tested this on an AAF unit. But something is off with the PG units. Now this problem will also happen on ANY unit, even BIS units, if you add uniforms via script and the script is not run locally. For example... This will make an already connected unit lose his uniform when another does jip. The script is run on unit on all units. _unit = _this select 0; Removeuniform _unit; _unit addUniform "uniform class"; However this version of the script will not cause units to lose uniforms due to locality: _unit = _this select 0; If (local _unit) then { Removeuniform _unit; _unit addUniform "uniform class"; }; Note that PG units still lose uniforms even if the above script is used. This whole uniform undressing started after stable branch was patched with the campaign etc.
  8. pellejones

    MX Series Black Edition

    Ooh ooh any chance that you can do a black version of the new OPFOR marksman rifle?
  9. pellejones

    RH M4/M16 pack

    We've done some more testing now and sadly this pack does cause 10-15 fps drop when you have atleast 15 units with these weapons on them. Remove the weapons and all is back to normal. If you want to test, just place a bunch of units in the editor, write this in the debug console (or add radio trigger): {_x addWeapon "RH_M4_RIS"} foreach allunits To switch weapons just write the following in the debug console (or add a trigger) {_x addWeapon "arifle_mx_f"} foreach allunits Switch back and forth. Also look at the units then look away etc
  10. pellejones

    RH M4/M16 pack

    Hmm that is too bad. We'll try it again and see if we can figure out what is wrong. Maybe it is a conflict with another addon or any of the sights or something. I'll let you know if we figure it out. Might just be very detailed models, as you say. Because some players do not get any lag at all. We only used ACE-weapons in A2, so if you had stuff in there then they worked fine, if not then I can't really comment on bad lods for A2 :/
  11. pellejones

    RH M4/M16 pack

    RH have you seen this bug? Also, have you been able to reproduce it? It happens for us every time we add the weapons in MP with more than 15 players. It makes it impossible to use the weapons, which is too bad because we love them :(
  12. pellejones

    RH M4/M16 pack

    The mod pretty good. I love it. But I have a little issue.I create 15 units with your weapons and put them all together in one area. Then the game is shaking if i look to the units. If i create 30 units with other Weapons for example the tgr21 of BIS the game isn't shaking. RH? Have you seen this problem, and been able to reproduce it?
  13. pellejones

    RH M4/M16 pack

    We get this too, but it does not affect a few players, which is strange. We get this in MP l when many players have the weapons. Swtich them to the bis MX and fps goes back up again right away.
  14. pellejones

    RH M4/M16 pack

    @R0adki11 Of course! I would never release anything without the authors approval. That is why I asked for permission. And I respect his wished. So I will not. And I am sorry for the sharp wording, did not mean to offend anyone. Sorry again. :pet5:
  15. pellejones

    RH M4/M16 pack

    You are right, sorry. I rephrased it. Did not mean to sound like a douche.
  16. pellejones

    RH M4/M16 pack

    The carry handle does look plastic :( very much so. I love the rifles! But I do not like the look of the surface (texture). That is why I did the re-texture :) but it's no biggie, we will still use it and like i said - it is without a doubt the best looking M4/M16 pack out there! It is a matter of opinion regarding the look. Highly subjective. And no I do not feel that it was completely unnecessary. /edit/ RH also said he'd add Tan and stuff in the future so that is awesome!
  17. pellejones

    RH M4/M16 pack

    Then sorry guys, all of you who asked for the textures on the M4, not happening. We are stuck with awesome models that sadly look like plastic weapons due to textures <- sorry did not mean to be such a douche. I respect that RH. I won't release any of the textures. (still the best M4/M16 pack out there though!)
  18. pellejones

    RH M4/M16 pack

    What is your standpoint on releasing the M4 with a few new textured versions as a stand alone pack?
  19. pellejones

    RH M4/M16 pack

    @RobertHammer Any chance of you adding the textures I sent (I have more textures)? Or even adding more weapon configs for different textures? Also I noticed that the rail on the M16A4 does not use the entire rail texture. It seems to tile a tiny part from the texture file. It looks strange.
  20. pellejones

    RH M4/M16 pack

    I made two re-skins for the M4 (and M16) :) It is not released in any way, it was made for my personal use. Convince RobertHammer to add a new model with these if you like it. http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_1.png (2345 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_2.png (1045 kB) I'm making a more yellow and more green version of the cammo thingie as well. http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo1.png (2752 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo2.png (3176 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo3.png (2149 kB) http://www.ssg-clan.se/gallery/pelle/rh_m4/pellejones_m4_cammo4.png (2648 kB)
  21. pellejones

    RH M4/M16 pack

    I think this has been reported but I'll add it anyway. When playing with many (30+) players a few of us get massive FPS drop with these weapons. When we are few, no FPS drop. We are on Stable Branch. We will of course test again after the patch tomorrow :) RPT spams with this:
  22. pellejones

    RH M4/M16 pack

    Looking through GL sights with an optic mounted on the gun will make you look through the optic model, so that it blocks the GL sight. Also, if you move your head down the gun will disappear.
  23. pellejones

    Fun with Nitro

    Hey guys! This is my first public mission ever (but far far far faaar from my first mission ever made). Fun with Nitro 2.8 (ssg-clan.se) Fun with Nitro 2.8 (armaholic) The mission is also up on Steam Workshop Description This mission is sort of a sandbox-fun-car-and-heli-racing-shooter-thing. You have the ability to super jump (the faster you move the higher you fly!). Most of the vehicles in the mission have nitro boost forward, and up. All players also have a few super abilities like PUSH! and ATTACH! where you can push anything. Buildings tend to get destroyed and explode when you push, vehicles fly away. While you are in the air, you can also attach stuff to you. You will automatically throw them away after a few seconds. This tend to create some awesome chaos! Everything respawns so no worries. Custom sounds by me Pelle (and some public domain stuff), music by Lazerhawk. (I have asked and got permission to use the song Overdrive). How to play the mission The game is best played in MP. It can be used in SP but then you will miss out on all the fun. Features Superjump! Push stuff really hard! Attach them to you and then throw them away. Nitro on all vehicles in the mission. Awesome blow-off-some-steam-fun stuff! Addons needed CBA_A3 that can be found here on bistudio forums on SIX, or Armaholic. Credits ssg-clan.se <- the guys Lazerhawk for the music (I have asked and got permission to use the song Overdrive. The song is © Lazerhawk). Killticker by Tuliq
  24. pellejones

    Fun with Nitro

    Updated first post with a download link from Armaholic.
  25. pellejones

    Fun with Nitro

    I uploaded it again, repacked it. Please test it again to see if it works.
×