pajama
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Gunnery Sergeant
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Woo can't wait till the end of the month!
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Wahoo! Welcome back Placebo!
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Styler: Sent you a pm for the file link. What you'll pretty much get is all graa3.0+ecp1.085 light animation, sound and gameplay but with no weapon and soldier/civ replacement (all original bis/ecp stuff). Sanctuary: The SEAL and hooded GRU looks great! It'll be intresting to see what new features you have planned for the new pack. BTW in all GRAA3.0 versions (except for light) I noticed that the face wound/dammage textures (on llauma's heads) don't appear when shot at. I've tried messing with both the class CfgModels and wounds[]= but no to no avail. i'm starting to suspect that this might be a issue with full featured config.cpp files perhaps? Thank you.
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Alright, cool. The reason I wanted a light version for ecp was because I like to use period equipment (IE '80s stuff) and wanted to go fresh in editing the config without any of the model changes to modern stuff. Looks like i'll just compare text the ecp original config vs. yours and see the changes and additions you did. It dosn't look too bad as it seems like you did very, very good job on house keeping the changes with the comment lines. Well, until the next version where I'll have to start the dance all over again. I am very glad there are a few A+ modders like you still playing around with OFP. :EDIT: Wow, holy cow. I give you mad props! The amount of work you did in GRAA for the animation updates you did compared to the previous sets is a huge load! Thats an insane amount of work.
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Great work on the animations, grenade, AT and gundown features you did here Sanctuary. Those features really makes GRAA a must have addon for OFP. I was wondering, would it be possible to have a GRAA light version that works with ECP? Unfortunately I feel sad that you won't persue with BIS head with the next version of GRAA as there a many, many great older addons like BMI's International Black Ops and Safetycatch's Marines etc. that use the older heads. But I know changing the Hyk models to BIS heads is a pain in the rear. Thanks for the awsome addon!
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Good idea! Nice job.
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Woohoo new animations! You rock!
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Hyk modern u.s. infantry pack released
pajama replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
New ACU... -
Hyk modern u.s. infantry pack released
pajama replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Thanks a lot! /e Nope still getting soup faces. I think it's the fact that the ECP config.cpp has it's own eventhandler formats and I have no idea how to incorparate faceinit.sqs into it... Thanks for the help though. -
Hyk modern u.s. infantry pack released
pajama replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Nice job hyakushiki! I really love the new OpFor and Marine units. One noob question though, if i'm using these units in a super structure config.cpp (specificly ecp) how would I go about preventing the "soup" face? What additions would need to be made into the config? Will redirecting the default bis face to HYK_BISfaces.pbo fix it? You did a really great job with the HYK_BISfaces.pbo. It really fixed my biggest personal gripe with the new heads. These will really spice up the RHS units. -
FPS isn't too bad once you go around and tweak it a bit but IF you even dare to aim at a tree/shrubs and think bad thoughts about it, the games fps will pretty much hit the single digits. AMD 3700+ "San Diego" ATi Radion x850xt (Driver v06.5) SB Audigy 2 ZS 1gb PC3200 ddr most settings are on "normal"
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The one from gamershell worked fine for me... I'm very happy that I finaly get to experience the game but in it's current state, even as a demo I can't say I can recommend it yet. Best wishes the game will be ace when it hits the states.
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So Long, and Thanks for All the Fish!
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Hyk modern u.s. infantry pack released
pajama replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
For some really good samples of the ACU in action in Iraq and Afganistan I recommend the Combat Mission: Shock Force POTD thred... http://www.battlefront.com/discuss....=000956 -
You really shouldn't be focus on the reloading process but rather your target and situation. Sure, BIS could probably go all out and animate every reload procedure for every weapon in ArmA but would that be time well spent? I rather have them spend time on perfecting mocap kung-fu animations.