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PowerMage

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About PowerMage

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    Private First Class

core_pfieldgroups_3

  • Interests
    Musik, Heavy Metal, Guitars, Computers, Computer Science, Programming (C, C++, Perl, PHP, Java, Modula/Pascal, Lisp, Prolog, OFP-Skript, UltimaOnline Sphere Scripting, and all that other shit around the world).
  1. Did a lot of work lately! Dialogs are now implemented with DynamicCTF v2.0. There is an improved Execute-Engine to start scripts and share complex data with clients. Also all city related scripts only kick in if city is active (reduced amount of simultaniously running scripts). Command-Dialog now allows to call for support, transport, buy infantry and vehicles per chopper, etc etc... New feature is an ingame Mission-Generator. Only mission available right now is an Attack-Defend Mission where random sides have to battle for a random selected town. Mission-Types like Convoy, Assasination and Hostage Rescue may follow soon. Mission-Places are marked on the map! New implemented Marker-Engine allows scripts to optain free markers on map. This allowed me to write a cool scanner which shows enemies and friends on the map in a range of 500 meters. Yet I have to rewrite a lot of code. The new functions of OFP allow a lot more flexibility then before. Civil-Events on the map are still a bit buggy... If you want the map then send me an eMail to powermage@powermage.dyndns.org. That's it for now! CU!
  2. I'm still alive! Also DynCTF is it, too. Couldn't continue working on a new version due to a bug that OFP Resistance introduced (that nearestObject issue). So now I'm concidering to rewrite a lot of the scripts since there are Dialogs now that will improve a lot of controling inside the game (building, etc). Stay tuned... as soons as I make progress I'll let you know. I'm glad you're still interested in my project! Cu soon!
  3. Cool that we solved that problem. I never had this issue since I've never installed any inofficial stuff yet. Right now I'm working on the big maps but there are some syncronisation problems right now which I hoped to have fixed. Maybe I have forgotten to replace some scripts with new ones. As soon as it is running I'll post the first Map for Deser Island. Had a small test yesterday and it's fun. You only have 6 locations and you can also fight in coop against the enemy sides. Stay tuned.
  4. T55 issue: Yep, I think I can confirm that, too. Never had this kind of crash and also haven't got any shitty addons installed. I thinks something is messing arround with your OFP if it crashes with this message. I think this DynCTF Version runs pretty stable for now. Some things I gotta fix in the big missions but should be done soon. CU
  5. Hmmm... that T55 Bug or JeepHorn bug never appeared on any test sessions I had... and I had a lot of them. Have you got inofficial Addons installed? Maybe that's the reason. I'll check this out as soon as possible... Haven't played Resitance very often so it could be a bug in the vehicle-arrays. Thanx for your reply!
  6. Hi there! Some explanations and corrections: @residuun & Hit_Sqd_Maximus: Hey! Who said I sell that thing??? It's just on the PoW-CD and they support me with the official DynCTF Forum, etc... that's all! I've just released those small versions because it's better for debugging... you progress faster and will encounter errors much faster as if you'd fight for 10hours arround the island. @Hit_Sqd_Maximus: I didn't say that this map was the first RTS for sure... I said it was --->probably<--- the first one. Which means I can't tell for sure... As far as I know Karrillions Map first appeared in the beginning of this year. The DynCTF-Project also hat posts here earlier this year when the first playable versions came out. It was version 0.1 and 0.2 as far as I remember! @all the others: I'll release a fast battle map on Desert Island very soon... so stay tuned!
  7. Yep... I think so that Dynamic CTF was probably one of the first RTS Maps out there... I started this project in May 2001 but had some pausing due to lacking commands in the OFP-Scripting language (createUnit/createVehicle). After the patches where these commands were introduced I continued my work. So I think it's the first one.
  8. You can build boats at those locations where are anchors on the map. Just move on the pier and you'll see the factory menu pop up. It has no building. Everything is logicaly imbeddet with the islands in OFP. The final version will have no time limit and will cover the whole Island and the smaller ones on Malden, too. At the airport you'll also be able to build planes. The TrainSoldiers-Option only appears in SinglePlayer mode yet. It's not implemented in this demo version for now but will be done soon. But we still recommend to play it in multiplayer mode even if you want to do a single player session. cu soon.
  9. Hi folks! This URL to Dynamic CTF hast now changed to a more reliable location: Planet of War. Also stay tuned for more featured OFP-Islands!
  10. Check out Dynamic CTF v1.1! It's probably the first RTS-Project for OFP and is now ready for massive destruction. You can build lots of vehicles. All Factories have an advanced menu sub-system that eases use and control over all functions! You can build strongholds anywhere on the map with the mobile base. The new version also introduces some more special vehicles. You can transport up to 2 vehicles with a transport helicopter and start major assaults on enemy towns with the mobile artilery! Also protect your troops from air-to-ground attacks with the mobile flak! The game also features an advance AI-system which creates enemy and friendly troops that launch assaults or reinforce your troops while you're on the road. You can download the demo on www.planetofwar.com and stay tuned for more islands that will be supported by Dynamic CTF soon! Make sure that you read the manual! This Mod has lots of features that are really useful in the game!
  11. Hehe! Thanx! Well... the lagging is because of the creation of AI-Units. Everything works dynamically. I made a Soldier-Cache to prevent this but looks like I have to tweak somewhat with the cache-flush times. This mission has a timelimmit because it's a demo and beta-test version. After things work out I'll release the full version also. Check out www.planetofwar.com for more information! Is suggest you read the manual. As far as I know I've placed it into the same directory as the mission files. You really should read it completely... there are many many features in that mission!
  12. PowerMage

    Ofp rts

    Hi there! If you want to play RTS in Operation Flashpoint than try out Dynamic CTF. This Project has become really advanced and is working in Multiplayer 100% without any loss of great features! You can build Vehicles, conquer towns and have a whole war on your favourite OFP-Island. We have nearly finnished Version 1.1 of Dynamic CTF and you can download a beta-test demo version on http://powermage.dyndns.org/ofp/. There is also a manual. Read it to get a glimpse of all it's features! This version is including new special vehicles like transport helicopters, mobile artilery and flak. You can also build your own assault base anywhere on the map with the mobile base! Check it out! It's hot! Also visit official discussion forum for DynamicCTF at www.planetofwar.com!
  13. PowerMage

    Sniper realism

    Hi there! If you want to play RTS in Operation Flashpoint than try out Dynamic CTF. This Project has become really advanced and is working in Multiplayer 100% without any loss of great features! You can build Vehicles, conquer towns and have a whole war on your favourite OFP-Island. We have nearly finnished Version 1.1 of Dynamic CTF and you can download a beta-test demo version on http://powermage.dyndns.org/ofp/. There is also a manual. Read it to get a glimpse of all it's features! This version is including new special vehicles like transport helicopters, mobile artilery and flak. You can also build your own assault base anywhere on the map with the mobile base! Check it out! It's hot! Also visit official discussion forum for DynamicCTF at www.planetofwar.com!
  14. It's nearly done... after launch of Dynamic CTF v1.0 We've done a complete rewrite of most scripts which make the game faster and more efficient than ever before! Check out the new beta-test demo -[eSp4all-DynamicCTF_a&d_v1.1]- on http://www.planetofwar.com. Don't forget to read the manual! It's a lot of stuff you can do and you'll be frustrated if you don't know about it! The new version includes 3 new special vehicles! Now you can build a transport helicopter, mobile artilery and flak to blow your enemy from the island! Civil and military traffic has been improved and much more functionality has been added to ease your conquest on one of your favourite islands of OFP. Check it out! It's hot! Also visit my official DynamicCTF forum on http://www.planetofwar.com!
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