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PolariZ

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About PolariZ

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    Lance Corporal

core_pfieldgroups_3

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    You know where I got my nick from? Do you, do you.....? :-)<p>["If you think you know, drop me a pri
  1. PolariZ

    What weapon/vehicle

    It seem to me that everyone has an idea about what they want in the game. Some of it could be realistic, but the rest? Let's just say that I doubt BIS will ever release cross motorcycles or a turret armed BRDM. So why not rather harass them until they give away the secret behind the P3Ds and some other important addon stuff? Hmm..... Now I see what I want. I want some of those cool emoticons they got over at the EdCenter Forum. Â Â Â Â Â Â Â \/
  2. PolariZ

    Need help with a config.cpp file

    Not? :confused: I copied it out of the official addons, so I thought it was supposed to be that way. I know of a config.cpp tutorial in the OfP Editing Center, but I don't understand the few lines that cover the "CfgNonAiVehicles" section. Anyway, thanks for the info. I will look at the tutorial once again, and try out your tip. But I don't think it will solve the problem, as I get the same error on several other addons. And they don't use the mentioned section.
  3. Hi all! I am trying to make a new A-10 addon, primarily for myself. But I am having some trouble, and need help. It is suposed to become an A-10 Thunderbolt, with JDAM bombs. That is all I have made so far. but over time, I will retexture it to a A-10 II, add recoil to the GAU-8/A Avenger, add the OA-10 II and possibly some Sidewinders. At http://home.c2i.net/panser/, you can find the relevant files. The config.cpp and stringtable.csv are what I have created so far. You will also find a compiled pbo, but it doesn't work afaik. You will also find this picture: That is the error I get when starting OfP with the addon installed. Does anybody know what "Error 7" means? Pay attention to the "NonAIVehicles" section, as I have been literally guessing what to put there. Thanks in advance for any help, I would really appreciate that. Note: I have also tried posting it in the OfP Editing Center forum, but have got only one reply. And sadly, it was of no help.
  4. PolariZ

    OPERATION FLASHPOINT P3D HACKED!!!!

    Hey! Why did you admit being wrong..... That took away a good opportunity to point out that you are one stupid person. But seriously, I have thought of the launch model possibility. I just thought that model was stored separately, like "at3_sagger_(proxy).p3d". Btw, while I was looking through the 3D models for OfP, I found "kentucky Jack.p3d" and "MASH.p3d". What do they contain? Anybody know? Anyway, I wish BIS would release the secret behind their P3D format soon.
  5. PolariZ

    OPERATION FLASHPOINT P3D HACKED!!!!

    http://www.operationflashpoint.d2.cz/screenshots/bmp_obj1.jpg Could somebody tell me how this is possible? It shows the BMP with the sagger missile modeled on top. I am sure there is an explanation, but at first I was a little suspicious. It made it look like pre-release. :\ Btw, what is the current status of the SDK? If BIS want to keep the game alive, they should release it. Right now, it seem that the whole of the OfP community are working to do what BIS could have done by simply packing some files, and uploading them.....
  6. PolariZ

    Kolgujev

    True. At first it doesn't look like it, but when you look closer you see it. Just compare details. Krk = Morton Island South of both Krk and Morton Area around Punat is very much like in the game. (East of Morton) And you should easily recognize St. Pierre. Airport in the North of the island, with similar surroundings. No doubt for me at least. Good spotted Kegetys.
  7. PolariZ

    Kolgujev

    Ok, so Teneriffe is the terrain for Kolgujev. Ostrov Kolgujev gave name to the modified Teneriffe. Then we have an island called Malden, which might have given name to the modified terrain of Ostrov Kolgujev..... Just a little brainstorming.
  8. PolariZ

    Kolgujev

    I find that quite small. Besides, I think it is more likely that BIS took the name than the island. And if they did, it was probably resized and reshaped.
  9. PolariZ

    Kolgujev

    70°N/60°E Hope that helps.
  10. PolariZ

    Help with mission - destroying tanks with mines

    Well, they still see a little to good. I replayed campaign after 1.30, and was gunned down on level three. First by a guy 100 metres away, with only half my head sticking over an edge. In the dark, with his attention turned to the other forces 45 degrees away from me. Heh..... Fixed you said. Second time, it was by a red behind fallen tree. A BMP had knocked it over, so that it covered my view towards him like a wall. And I mean a big and whole wall..... I think it is because fallen trees does not count as cover, when the AI view is calculated. I wonder if this has ever been adressed by BIS.....
  11. PolariZ

    Kolgujev

    Just to make you aware of it, Kolgujev is north of Russia. It is a little island, and not too unlike the one in the game. Nobody have found the other islands in real life though.
  12. PolariZ

    Cannot host multiplayer

    Too bad..... Did BIS state anything about their stance at this. Will they make it possible?
  13. PolariZ

    Cannot host multiplayer

    No create button, but I found the "problem"..... I was not connected to the internet. But I thought I could host a LAN game and play it with bots, without connecting to the net. Isn't that possible? :confused:
  14. PolariZ

    Cannot host multiplayer

    First, I go to "Multiplayer" in the main menu. Then I push "New". Finally, I select island and mission from the list, and press "Ok". Then nothing happens. I can only press "Cancel", to return to the multiplayer menu, and then go back to the main menu. Anybody got an idea of what I am doing wrong?
  15. PolariZ

    For all asking for new boats

    Or a hefty moonrover with Hellfires. Rofl! :biggrin: But seriously, I think we need more boats. Nothing big. Maybe a landing craft and somthing with missiles on. No submarines though, as I think any large ship would be a little weird. Once, I placed the LST on a map together with some other units, and I soon found that the scale was a little off. But a ship is too big anyway. But I certainly don't think this should be a <span style='color:green'>land</span> based game only. After all, these are four godd*amn islands. So the game must include the <span style='color:blue'>water</span> to make it an island..... Get my point?
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