PlaneShifter
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core_pfieldgroups_3
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Interests
I like Operation: Flashpoint, for some reason.
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"Return to formation" when AI group leader respawns in MP
PlaneShifter replied to PlaneShifter's topic in OFP : MISSION EDITING & SCRIPTING
Changing the special setting "In Formation" to "None" worked just fine! Mission-makers take note. - PlaneShifter - -
Feign Death script
PlaneShifter replied to PlaneShifter's topic in OFP : MISSION EDITING & SCRIPTING
Rob, you don't need two radio commands. Just use one, it toggles by itself. If you want to, you can add 1 setRadioMsg "<text>" commands to change the radio message between "Get up" and "Feign death" as necessary. - PlaneShifter - -
TURNING THE DEFAULT CITY LAMP OFF
PlaneShifter replied to K6's topic in OFP : MISSION EDITING & SCRIPTING
Try naming the trigger and replacing "this" with the trigger name. Might be referencing the trigger list or something, I dunno. Also, make sure your quotes and brackets are all in the right places. I'll try this myself and see if I get the same problem. - PlaneShifter - -
3-team CTF, can it be done?
PlaneShifter replied to PlaneShifter's topic in OFP : MISSION EDITING & SCRIPTING
Hehe, this post is old, I've figured it out. Â Thing is, my mission still isn't working properly on clients! Â Still gotta work out the bugs. Â I'll post a d/l link here when it's done (I'll be posting it to the OFP ed center). Oh, and I'm on 56k, so internet play is a no-go -.- - PlaneShifter - (Edited by PlaneShifter at 9:50 pm on Dec. 16, 2001) -
I'm pretty darn sure that that isn't possible. You'll have to do something like have the text "Patrols: 1 2 3 4." where each number links to a different patrol. - PlaneShifter -
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"Return to formation" when AI group leader respawns in MP
PlaneShifter replied to PlaneShifter's topic in OFP : MISSION EDITING & SCRIPTING
amos, I just ran across that answer on the OFP editing center forum too, and I'll give it a shot. Thanks! - PlaneShifter - -
Feign Death script
PlaneShifter replied to PlaneShifter's topic in OFP : MISSION EDITING & SCRIPTING
Rob, on my computer, I get up fine! Maybe you should talk to your doctor if you can't get it up? o.O teehee... - PlaneShifter - -
Feign Death script
PlaneShifter replied to PlaneShifter's topic in OFP : MISSION EDITING & SCRIPTING
* Set your radio command trigger to work repeatedly, and it will work multiple times. Â If you aren't the unit leader, you have to use the action from the map screen, but you can still use it. * I must've had a brainfart, I didn't even *think* to use setCaptive! D'oh! Thanks for the suggestion. * addAction is useless, especially in multiplayer -- other units near you will have YOUR action available to them. Â Plus it stays on your body when you die (you have to manually remove it & re-add it in a script) Just stick to using radio commands. I'm uploading this to the OFP ed center right now. - PlaneShifter - (Edited by PlaneShifter at 5:16 pm on Dec. 14, 2001) -
A clarification, DV: The chat commands are supposed to show their messages on all corresponding computers (ie. global SHOULD show up on ALL computers), and this doesn't happen. Â This is a bug. However, hint & titleText are *supposed* to only show text on the computer executing the command. Â So that isn't a bug. BTW, to everyone else posting on this forum:Â http://www.ofpeditingcenter.com has an awesome editing forum (actually, it has 5 editing forums, one specifically for MP editing). Â You can get tons more information there. - PlaneShifter - (Edited by PlaneShifter at 5:08 pm on Dec. 14, 2001)
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In Game Multiplayer Missions
PlaneShifter replied to lt poncho's topic in OFP : MISSION EDITING & SCRIPTING
You have to get a de-PBO program. The PBO files are a bunch of files put together, and the program will take em apart. You'd then put them into a folder under either users\<yourusername>\missions, or users\<yourusername>\MPmissions (to edit & test in MP mode). You can get a de-PBO program at the downloads section of the OFP Editing Center, or pretty much any other OFP related site. http://www.ofpeditingcenter.com/ - PlaneShifter - -
AFAIK, there are only two airfields--one in Malden, one on Everon. Might be one on Kolgujev too, I never checked. They are all near the top of the islands--just look for a large area with no contour lines on the map (ie. an area that is perfectly flat). - PlaneShifter -
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Editing - Questions and Observations
PlaneShifter replied to Cantata's topic in OFP : MISSION EDITING & SCRIPTING
BTW, for that trigger condition, I think it needs to be "(this && Alpha in humV1) || (this && Alpha in humV2)", or else the trigger would go off as soon as alpha gets in humV2. - PlaneShifter - -
There are *definitely* clipping issues with buildings. The wall problem seems to happen more at slow framerates, but buildings currently are VERY easy to fall out of. I've been playing one of the co-op missions 2-player with my brother. He always plays a sniper and goes up inside one of the buildings, but he falls out of the top floor 5 or 6 times until he can finally position himself without falling out! And this is only slightly less frequent in single-player. Falling out of towers is quite common, too. None of these are that much fun, since your soldier usually ends up getting his legs broken in the process! BTW, just for fun, ever try walking through a crumbled building? It's funny as ####! - PlaneShifter -
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Not that I'd blame him for trying to avoid the english-speaking people, the way they are replying in this post ^_^ - PlaneShifter -
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I've always wondered what's up with the coronas around lights going through objects -- I have a VooDoo 5, and when I play, all coronas go through objects, except for the sun's. So it isn't some clipping problem, because the game engine CAN handle it. Very strange indeed. Unless they were able to have the sun's work properly through some sort of simplified clipping algorithm, I don't know. - PlaneShifter -