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OpticHelix

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About OpticHelix

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  1. Problem 1: I'm trying to make a UH60 spawn at an airfield at the mission start and immediately have a group of infantry board it using the following way points: UH60: load move transport unload Men: get in seek and destroy Note: load and get in are synchronized The problem is the men will start to load at mission start, however the helicopter at mission start will start to turn on it's engines, take off when half the men are just loading into the UH60, and then it will land again, and let the men finish loading then move on to it's next waypoint. Is there a way to make the helicopter start it's engines and go onto it's next waypoint only _after_ the group of men finish loading into it? Problem 2 To make more control over the UH60, I've been going this route: Air -> UH60 (empty), named "helo1" Men -> Pilot x4 this moveindriver "helo1" this moveincargo "helo1" this moveingunner "helo1" this moveingunner "helo1" I can not get a pilot into the 2nd gunner spot on the UH60, any thoughts? I'm trying to get two pilots in the front flight deck and two on the guns. Is the 'movein_X' command something else for that second gunner other than what I've had? Problem 3: Empty -> H (invisible), I'm using for my transport unload commands with the helicopters. Some times the helicopters while trying to go into a city miss the mark and attempt another location, and normally end up crashing. Is there more to the helicopter landing zones than just map placement with a transport unload waypoint over them?
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