odjob
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Everything posted by odjob
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ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here
odjob replied to Placebo's topic in ARMA 2 & OA - GENERAL
Im sure the leo2 will be in a addon really soon, remember there are more countrys than our beloved Sweden that use this tank ;) -
Expected performance, any1 similar rig?
odjob replied to asmorrey1's topic in ARMA 2 & OA - TROUBLESHOOTING
As far as i can see on:http://www.foxconnchannel.com/product/Motherboards/unmake_list.aspx There are only 945G7MA available for 775 socket, unfortunately they dont seem to support Core2. -
Send a email to the company you bought it from, they will (most likely) guide you to the download again.
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You can leave the poor chaps alone :)
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No one is forcing you to buy one, but you are missing out on a great thing :D
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Arma 2 the last game to use this engine?
odjob replied to sakura_chan's topic in ARMA 2 & OA - GENERAL
I dont know how the different parts of the engine work together (graphics/physics/sound/input and so on), but even todays computers cant run Arma2 on everything high, 10000 viewdist and fillrate 200% so i belive atleast the graphics part of the engine is somewhat futureproof. -
ArmA2 Demo Release Today - 2PM GMT - 3PM CET - 6:00 AM PST
odjob replied to Placebo's topic in ARMA 2 & OA - GENERAL
Thats horrible, i live in Sweden and i have a 50Mbit line (50 down/10 up) and pay 399 Kr/month, thats about 37 Euro and there is no limit. -
Windows 7 RC1 + ARMA2 Online play help
odjob replied to mithandra's topic in ARMA 2 & OA - TROUBLESHOOTING
Win 7 RC here also, no problems running online. -
I can recomend the "Steal Beasts" series if you want realistic tank battles, although you cant play as infantry, or fly planes, or fly helicopters, or drive cars, or ride bikes, or .........................:j:
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Enemy has great vision at night? Mythbusted!
odjob replied to marcodarco's topic in ARMA 2 & OA - GENERAL
I belive the moonlight has something to do with it also. i did a test standing about 10 meters infront of an enemy at a moonlit night and he shoot me right away. Next i did the same in night without any moonlight and i couldnt see him without nvg´s and he could not see me, i had to move for him to react and at first he bent forward a bit and looked around but still couldnt see me, but after i moved a bit more he fired in my direction and killed me but it didnt look as he new exactly were i was as he wasnt looking right at me. -
G25 (+ other wheels?) Not working correctly
odjob replied to Raunhofer's topic in ARMA 2 & OA - TROUBLESHOOTING
Sounds like there is a 180deg deadzone from 90 left to 90 right? Have you looked in Arma under controls, there is a button there witch takes you to a "controler setup", there might be a setting in there to set deadzone. Also try the windows settings for the G25, try setting the wheel to use a narower band. -
I think you missunderstood, i know all about BI and Codies ive been around here since Ofp demo days. When i was blabbing about buying out companies i didnt mean specificaly Ofp/Arma/Bi/Codies. What i meant was some companies makes a game and thinks it will sell better if it has a "known" name (aparently it seems to work) and its a shame/kick in the teeth to the old fans.
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Some roadblocks that automagicaly reinforces 5min after they have been cleared. Or, how about some quad dammage powerups near objectives :)
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Strange really that (big) companies are buying smaller ones just to get a well known "game name", and then make a sequel that is nothing like the original. I mean peolple liked the original for what it was. there are many examples eg Rainbow6 series, Ghost recon series, why not do an original instead of thrashing well known games and making (old) fans disapointed.
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Head shots are not so bad, you just bleed heavily :D
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Just did a quick test in the editor, barrels do catch fire after a few shots but they dont explode. Just burns quietly for what seems a random amount of time. There is even a barrel (not red) witch has a "danger, fuel" sort of marking but not even that one explodes, just burns.
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ayuda help no me instala con windows 7
odjob replied to gazeta's topic in ARMA 2 & OA - TROUBLESHOOTING
I took the liberty of using Google translate so someone maybe can help the poor chap :) -
Not seen any so far...
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Anims for entering/exiting are "improved" over Arma1.. Anims in turret? nope same as Arma1 Tanks plow down nearly anything exept houses and other "hard/heavy" objects. Roadsigns/trees/fences and the like are all "plowable" Houses (atleast some) are destructable in several stages. Graphics (imho) very good. (Depends on computer though) Fire does not propagate. Do destroyed vehicles all look the same? hmm not sure what you mean but you can shoot tires in stages, shoot out windows etc. When completely destroyed they look burnt out.
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I like the new soundengine, small bushes and trees doesnt affect sound of eg a helicopter 30 meters away.
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Balschoiw have you tried "Historic GT & Touring Cars" from "HistorX Mod Team" in rFactor? As a fan of GT Legends myself i can very much recomend it, its very well made with beautiful carmodels, sounds and great physics. Its also a blast online. Link to page at rFactor Central: http://www.rfactorcentral.com/detail.cfm?ID=Historic%20GT%20%26%20Touring%20Cars Their official forum: http://historicgt.8.forumer.com/ A nice race at Mid-Ohio in HD: A nice onboard vid of Corvette gtc76 timo scheibner:
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I dont belive one word that has been said so far.
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Units not being placed where i put them
odjob replied to toby23's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
1. Place a empty heli named heli1, place a unit and in its init field: this moveincargo heli1. For a gunner use: this moveingunner heli1. 2. Correct, not a bug you have to delete and place a new one. 2. Several ways, one way is to set fuel to zero in its property, give a name eg plane1 and then use a trigger with init line: plane1 setfuel 1 when you want it to get flying. -
The paperbag really adds to the realism.. :D
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How about some ww2 godness like in Ofp?