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Ocelot

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About Ocelot

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  1. Ocelot

    Night ambience

    I tried that along with the overcast settings, and neither seem to alter the default setting which is Completely Black Unless I Turn My Brightness Up To A Point Where Everything Else Is Washed The Hell Out. Of course, the stars (and moon) make it easier to get your bearings when visible, but that's not enough.
  2. Is there a way, by whatever means necessary, to edit the default pitch black night and apply enough lighting to simulate the fair visibility of bright moonlight?
  3. Ocelot

    Pacific front mod

    It takes a strange community to decide that a mod doesn't look enough like the original game to play. It's a mod. That's the point. I like the stylised look, because it's much more interesting than another deadpan recreation of another factually correct weapon. The Flashpoint community seems confused between the definition of addon, which adds new media to the game but keeps the default structure, and mod, which takes the base engine and does whatever the hell it wants with it. They're clearly trying to offer a different kind of experience to the original game, and that's something that should be applauded, not questioned.
  4. Ocelot

    Lsd is released!

    LSD is released! Hippies go wild!
  5. Ocelot

    Clean ammo storage

    Oops. I was looking for Remove-based commands in the big file o' commands.
  6. With all the default crates, you get a bonus prize of 10 grenades. Except I don't want them. I can't figure out how to ditch them. I've tried RemoveMagazine/Weapon combinations, with no luck. Any ideas?
  7. Ocelot

    Quick impressions& screenshot galore

    I'm a little sketchy on how the multiplayer handles this high detail scenery. Does whatever the server is set to get enforced on clients? What happens when one player has terrain detail on very high, and another has it on low? Essentially, what stops one person from taking cover in a terrain bump that doesn't exist on another person's PC.
  8. Ocelot

    Quick impressions& screenshot galore

    I'm a little sketchy on how the multiplayer handles this high detail scenery. Does whatever the server is set to get enforced on clients? What happens when one player has terrain detail on very high, and another has it on low? Essentially, what stops one person from taking cover in a terrain bump that doesn't exist on another person's PC.
  9. Ocelot

    Your coolest MP kill?

    It's not technically multiplayer because it was during a co-op game, but I scalped an enemy soldier with a T55. I was going fast enough to get air when going over a hill, and as I was flying along the curve of the ground I smacked one right in the head with the bottom of the tank.
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