Oberon3d
Member-
Content Count
140 -
Joined
-
Last visited
-
Medals
Everything posted by Oberon3d
-
That´s not polycount mate, it´s enveloping...but you can fix that with one edge more in the arm
-
you must also get sure that the color area is bigger than the alpha so that there is no chance of having background coloured edges around the tranparency.
-
I use MAX 4.2 and Photoshop. So I export it as 3Ds.... I think mapping in o2 is completely mad....I haven't even try it...it sounds crazy the way is done.. So I map it in MAX When I export it to O2 as 3Ds it asks me if I want to keep the mapping coordinates...I say yes....and when I import the model to o2..bulldozer shows the model already textured.... I'll post something tonight....I'm off on holidays for a while and I won't work on the ferret for 2 weeks. It's taking ages to do the textures....I can hardly expend 1 hour everyday...
-
personally I was  quite happy with my texture been screwed into a pca or pcc or whatever  I made some nice textures and the change of format adds a bit of nice noise that helps to add detail to the texture. I don't think you should have a plain color at all. Specially when all vehicles in Flashpoint don't have it...it wouldn't match.. If you look at my ferret's turret, right by the side of the gun there are two different greens, a lighter and a darker one. It's done by the conversion...If it was plain color it would look completely unrealistic. Personally I like the noise in your helicopter. Maybe the size of the texture is too small or too big Â
-
I´m working I´m working..... I´m making lot of detail in the shadows... and it takes a little time I do this for fun...but as I also have to do my job I don´t have time enough... I´ll post something tomorrow OK Cheers
-
I must apologize... That sounds better. Kind of more possible..... Anyway....if any money is really involved you should contact Codemasters as owner of the licence Flashpoint. unless you want to contact Bohemia as owner of the engine to make a full new game....or use another game to resolve the battles and contact it's owner....or make it fully free Cheers:)
-
yes but..... What I need to know is not about alphas is about optic files? Are they pbos inside a pbo?....how do I make them or where do I save them?... Cheers
-
You can keep talking...but in the multimedia era see is believe and what we see so far doesn't look real....sorry. Also.....I don't think that getting money from a game from another company is quite legal....so you better be faking it ....licenced software....and that agreements...you know. This is the first clue not to believe you. Second.....minute bills?...come on mate..... Well....if you are "paying" the "team" who is doing that "thing" you should tell the Graphic designer....his designs are soooo yesterday...... This is my last post until you show something believable....or worth it to be comentated...
-
Yeah I want to know the answer too Please illuminate our blinded minds
-
The army-for-ofp-proposal thread
Oberon3d replied to USMC Sniper's topic in ADDONS & MODS: DISCUSSION
I think that the best option are really the UN army because of it´s Worldwide components and field of action. But if you want a less Institutional army I think we could do the French Foreign Legion. It´s a worldwide but french composed army...This could be a good idea for a Flashpoint Clan aswell.... Where do I sign? -
Hi. How can I change the height a unit starts... I want to do some units to appear on top of a building and then drop a few inches so they start the mission on top of a building... Cheers
-
I´m not naturaly english but I think that I can read it good enough.....so the text in this website sounds like cheap chit chat to me.... Well at least the guy could have changed the text layer in Photoshop when changed from the Buildings to the Units screen ;P now you have a soldier called MINING FACILITY
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (B@ZOOkA @ Dec. 09 2002,23:35)</td></tr><tr><td id="QUOTE">looks great... even with those beta textures... Â but i think this model is quite easy to model - that doesnt mean you didnt invest a lot of work in it - but it has many flat faces and edges... so you can make a very good looking ferret with a (quite) low number of polys<span id='postcolor'> The number of polys is not the question.....It's knowing were to put them. ...I'm still trying to understand what you tried to tell me...Should I make a 14000 polys model just because it's supossed to be more dificult?... I haven't seen many round scout cars mate... If you want to see how easy it is look at the interior...this is not the last stage of it and it's untextured but...you can make yourself an idea....
-
Falklands war mortar and royal marine models
Oberon3d replied to Morph's topic in ADDONS & MODS: DISCUSSION
Those last units are really class. Very well done ;P -
Photoshop? Max4? Wacom tablet? Color? Can you be more concisse?.........
-
Good textures are done, not Born ;P I might have made a mistake about the Falklands... Any way it has been a very used British armoured Scout Car
-
Hi. This is the addon I´m working in.... It´s made in MAX4...is almost unwrapped and ready to be textured. This are some MAX screenshots with a fast basic shadow texture applied thank´s to my friend Capittaine Haddock. The Shadows you see are in the texture, not from Max lights... When the unwrapp is finished I will be able to start the color texture.
-
It looks a bit like that APC but is not quite the same ;P
-
I read somewhere that it was in the Falklands...may be I didn't... It ended service in the 90's so it was probably used there as scout vehicle..... If it wasn't....doesn't really matters....I like this little bastard
-
Sorry....I forgot to mention (as usual I forget something)... The detailed interior will be a separate model....around 3500 polys as well. The external model has a low poly interior that I might use if i get the hatchets to open when Turning the driver and gunner out...
-
Hehe... I don´t really remember the exact number of polys but it´s around 3500....more or less. It looks like that because of the smoothing groups. Here you have some wireframe And the interior.....
-
Yes sort of The first version was in the WW2. The model I´m making is the version that was in the Falklands war. They are some newer models but they don´t have the "feeling"
-
By the way...it´s 3000 polys. just the outside.... I will improve the inside a bit more ;P
-
How can I make a soldier from scratch? I mean when I finish the model.....how does the program knows that it´s a soldier and what is the arm, the leg and that stuff..? Here is what I have been doing so far.... I have started another vehicle as I´m unwrapping this model in MAX...is taking a bit. It´s a British Daimler Ferret Mk 2
-
Can you do three objects animate in diferent axis at the same time with one action?