OKO
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Everything posted by OKO
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Hi all, I just verified one thing that makes me bad : If you are on "very low" setting for terrain detail, the LOD for grass just desappear ! here is 2 screenshots => with very low detail : with settings above (from low to very high) : As you could see, people using very low terrain detail use a kind of cheat, as they could see much more clearly the ennemi proning than people using other graphic settings. I think the grass LOD is an excellent idea, but should exist whatever your graphic settings, because its a great advantage for people using "very low terrain detail". I hope you will take care of that thing on the next patch. tank you for your attention, and keep up your excellent work !
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my 8800GTS 320 OC doesn't agree with you
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Just try very low terrain detail (the only setting where you can't see the grass layer), in solo (editing quickly something with 2 soldiers) And you will have the same thing I talked about, just above. my GC is a 8800GTS320 OC 1 year old.
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I didn't knew that, I just verified and you are right about it ! thanx plaintiff1 So, I have another question : is it better to put all graphic settings on the dedicated server to the max (assuming dedicated server doesn't need to use it anyway ...), and will it be a problem for low configs in game ? Is this solution (all graphic settings to the max for dedicated server) will give some better look to arma on MP mission ? you make me feel much better, anyway, plaintiff1, with this answer edit : you talked about the terrain detail level, is it the only thing that is dictated by the server concerning the graphic settings ?
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mr.g-c, what I wanted to say, was just : whatever you do, you couldn't have the real feeling of a personnal weapon with ... a mouse. So, what is important is that your PERFORMANCE on the field stay close to the real thing. With the 1.08 and previous version of arma, recoils were tuned enought fine to reproduce real performance of weapons : - you need train to improve - when you are trained, you have same efficency as with a rel weapon. With new settings, everyone is a rambo after 30 seonds of game, that's just stupid for a simulation, it's only an arcadish feature. And I just cant' believe the previous EXCELLENT WORK at recoil (not perfect, perfection can't be obtained with a simulation) could be erased with this awfull simplification. I have really nothing personnal against you, and the only point I'm interested to talk about is : final efficiency of shooters. This recoil makes everyone a Rambo in some seconds, when to be an average shooter need time, IRL. Furthermore, this is just not more fun at all, this just feel robotic killer, bad sensation, and exagerated efficiency. Nothing to do with a simulation.
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yes I do, I was in the army and fired some hundreds of 5.56 (with Famas) And also mounted 12.7 MG You don't seems to have this experience on what you said I'm afraid you really don't know what you are talking about ! With all respect to you. So, cause YOU are not using real weapons, except once you said, you better don't say anything about realism, dude ... that's just completly wrong. If you think you are able to fiire 30 rounds in a 50cm plate at 200m in less than 5 seconds, without any training, this just mean you just don't know what you are talking about ! Hand weapons need train to uderstand it, to find the best rate of fire (one by one bullets on distant target), to control the muzzle in automatic fire etc ... This need train IRL ! and not a little, some hundreds bullets to become a real good shooter ! And with the 1.08 and before recoil settings, this was the case, and the lurning curve was very close to the real thing. I made some trainings for my organisation (OFCRA => http://www.ofcra.org/ ) with specific assault rifle training, firing at 20 targets, distant from 50 to 300 meters, and I saw how training like these improved a LOT the skill of soldiers : At first you need about 3 to 4 minutes to complete the training, but after 10 to 20 tries, my best is now 1mn32 seconds ! that's just what you need : no unrealistic recoils, but training ! If you want to test it (its an alpha version .. ) : BLUEFOR training => http://okofree.free.fr/armastu....ara.rar REDFOR training => http://okofree.free.fr/armastu....ara.rar these training are made to be used with realistic balistics addon. If you also think you could fire a MG standing on your feet at 400 meters targets, you must really experience it ! It's far from the real thing, just an arcadish feature. 1.08 recoil are very close to the real thing, don't let your lack of training with it makes you believe it's to hard ! So here is the point : original recoils where pretty much close to the real thing in term of efficiency : same rythm of fire, same results on targets for all weapons. With original settings, you have to learn your weapon but if you do, you improve a lot, quickly, and you feel like you fire with a real one, and there is a real difference beetween trained people and not trained people. with the training above, you will see a real difference beetwen aka74 and M4, about 15 to 20% easier for M4 (15% to 20% speeder to finish the training) Something, finally, very close to the real thing, even the time you need to complete the training. A simulation, in one word ... Now, it's just a quake or counter strike, nothing to do with realistic efficiency, FAR more efficient and FAR less funny. Arma is an infantery simulation, If you prefer some arcadish games, there is an excellent one just released for you, named Crysis. And even Crysis have more realistic recoils than arma now ... a real shame ... BIS ... how could you do ...that ?? You really desapointed me for the first time untill 8 years This change is so awfull I still can't understand how you could have done that and put it in a public (even beta) patch ... I really hope you will correct that thing in the official patch, or anyway, we (our organisation) will release a public addon with original recoil settings for arma if you stand with the 1.09 ones. This change is a really step backwards.
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As I tought this recoil change with 1.09 is so catastrophic that it needs a specific thread, I made one and it was locked, so I repost it here, to discuss that thing => I think the new so called "gameplay" changes are very strange for a simulation like Arma. You are now able to put an entire magazine in 3 or 4 seconds in a 50cm plate at 200m with an aka. It's really not realistic, neither even fun. Why are ou trying to change a simulation to a "quake like" game ? Even Crysis have now a more realistic feeling with weapons than arma. Actual 1.09 feeling with weapon is just AWFULL. You made fantastic job, modelising recoils that felt like real ones, recoils which need to train yourself to the different hand weapons, recoils for a simulation and not for "counter strike" games, in Arma original version. And now, you completly changed with the 1.09 beta, giving us some absolutly unrealistic, not funny, and not understandable recoil changes. Who the hell give you this awfull idea to kill the simulaion aspect like this ?? And how couldn't you see YOURSELF how it is just a ridiculous choice ? Now, you also don't need to be crouched to use MG, tell me, did you already try to use a MG on kneel or standing on your feet ? You must be joking ... and it's not a good joke. So, specifically, the 1.09 recoils are something not only highly unrealistic, but not fun at all. It's a big mistake to try to change a simulation to a more larger public game with this artifact. You won't convince neither the simulation fan than the occasionnal gamer. Why don't you let the modders doing changes like this ? Why do you kill your work ?? I won't mention the other HIGHLY UNREALISTIC change about the BMP, that could survive to an AT-4 impact. You made me laught with that ... An AT4 could blast a 10 time more armored vehicule IRL (35mm of armor at best against 400 mmm of penetration ....) AT4 was made to fight MBT not APC ... An APC couldn't survive to an AT-4 impact, no-chance-at-all. So, haven't finished to read your change's log, I just tested at this time this dramatic changes, but this is the first time, for the first days of OFP that you release a soooo disapointing change on a patch. Fom this day, I was absolutely happy with all your patch, from OFP untill now, for 8 years ... and suddenly, I see BIS trying to make a bastard game, not really a simulation, not really a game, and this will NOT satisfy people who like simulations, neither people who just want a game. I hope this absolute and complete error will be corrected in the official patch, at least this is just a beta.
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Hi all, Well everything is in the title. I think the new so called "gameplay" changes are very strange for a simulation like Arma. You are now able to put an entire magazine in 3 or 4 seconds in a 50cm plate at 200m with an aka. It's really not realistic, neither even fun. Why are ou trying to change a simulation to a "quake like" game ? Even Crysis have now a more realistic feeling with weapons than arma. Actual 1.09 feeling with weapon is just AWFULL. You made fantastic job, modelising recoils that felt like real ones, recoils which need to train yourself to the different hand weapons, recoils for a simulation and not for "counter strike" games, in Arma original version. And now, you completly changed with the 1.09 beta, giving us some absolutly unrealistic, not funny, and not understandable recoil changes. Who the hell give you this awfull idea to kill the simulaion aspect like this ?? And how couldn't you see YOURSELF how it is just a ridiculous choice ? Now, you also don't need to be crouched to use MG, tell me, did you already try to use a MG on kneel or standing on your feet ? You must be joking ... and it's not a good joke. So, specifically, the 1.09 recoils are something not only highly unrealistic, but not fun at all. It's a big mistake to try to change a simulation to a more larger public game with this artifact. You won't convince neither the simulation fan than the occasionnal gamer. Why don't you let the modders doing changes like this ? Why do you kill your work ?? I won't mention the other HIGHLY UNREALISTIC change about the BMP, that could survive to an AT-4 impact. You made me laught with that ... An AT4 could blast a 10 time more armored vehicule IRL (35mm of armor at best against 400 mmm of penetration ....) AT4 was made to fight MBT not APC ... An APC couldn't survive to an AT-4 impact, no-chance-at-all. So, haven't finished to read your change's log, I just tested at this time this dramatic changes, but this is the first time, for the first days of OFP that you release a soooo disapointing change on a patch. Fom this day, I was absolutely happy with all your patch, from OFP untill now, for 8 years ... and suddenly, I see BIS trying to make a bastard game, not really a simulation, not really a game, and this will NOT satisfy people who like simulations, neither people who just want a game. I hope this absolute and complete error will be corrected in the official patch, at least this is just a beta.
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thermal sight is designed for night and day target tracking, no to see when its dark, but to pop up target with different temperature than environment, in any situation nothing to do with light amplification or night vision. The most problematic situation to use it is when it rains. We don't need a very sophisticated modelisation (no need for a specific radiation for each unit), but, at least, a clair contrast for target finding, and, if possible, a quite large difference of performance, depending on weather. This is the main tool of so many land warfare, a real simulation can't avoid to modelise it. And this shouldn't be too complicated to do if I believe what I saw on different simulations like T-72 balkans or Steel beast pro, nice simulation but far from the graphical sophistication of Arma. Arma just couldn't be a real simulation without this feature. Arma really deserve a thermal sight system.
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New Sight for GL and 5Rnd grenade pounch
OKO replied to HeinBloed's topic in ARMA - ADDONS & MODS: COMPLETE
there IS a 3D sighting, read my post and look more carefully the weapon, you just have it under our noze, but I admit it's not so evident when you don't know it. Look just above your left inch with aka. ... yes here, you found it ! Now you know ... As great, accurate and realistic as it have to be. The one for M203 is less accurate, only for distance (very accurate for direction), I admit this, but with training, it's just the same. you just have to fire about 50 to 100 of them and you will be very accurate from the first round. And anyway, you better use a marker, then fire for effects this is a simulation isn't it ? So ... we don't need artifact when we already have the real thing. Next time, just take your time before saying things like "If you guys would play in Veteran Mode ..." ... or don't be surprised if some real (old) vet play a bit (in a friendly way) with you -
New Sight for GL and 5Rnd grenade pounch
OKO replied to HeinBloed's topic in ARMA - ADDONS & MODS: COMPLETE
if you, Buliwyf, were really playing in veteran mode, and tried a bit to familiarise yourself with it, you will knew BIS GL sight are very usefull like this. More, the GP-25 is absolutly accurate from 75 to 200 metres, at less than 10 meters with a bit of training, and even less with more training, the M-203 just need a more practice to be as accurate. I personally play veteran, ALL options desactived (when I say all it's all, not even one activated) from the first day of Arma, and even from OFP, an organise large scale battles with this settings (www.ofcra.org), with realistics balistics and other realistics addons. To use the GP-25, use the sight, just up to your left inch, in iron sight view, with grenade launcher. Juste train yourself, then come back to say you are sorry to have miss this fact Because you sounds like you really didn't knew that, huhuhu Same with M203, just have to train to know elevation, in GL iron sight mode, a matter of some dozen of grenade used, one session is enought to do that. the process is : one for marker, and fire for effects. When you are trained, your marker is always quite close to target and the fire for effect will decimate a complete squad beetween 75 and 250m in about 30 seconds a veteran tip for you, Buliwyf I didn't said the optical is not accurate, I just said it's not realistic and neither necessary. You have exactly the same accuracy without it if you know your gun. It just kill your circular sight, that's all. I won't use this addon with the unrealistic optical sight, and I could see I won't be the only one ... If you just have to select this with some init, this excellent addon will be used by the most exigeant players (the one who only play in veteran ...). Either, it will be used by only some occasionals gamers ... This will be a shame for a so usefull addon ! -
New Sight for GL and 5Rnd grenade pounch
OKO replied to HeinBloed's topic in ARMA - ADDONS & MODS: COMPLETE
I second this, excellent addon but I rather perfer to use the original sight on both US and russians weapons (especially at the russian GP-25). So I won't use it with the optical sight Could you give the choice of the sight to the user in some init field ? -
I second this proposition Thermal sight is something could give a really huge progress in the realism, without killing the gameplay. Actual "radar" could be left only to real radar systems, and thermal sights only to tanks and combat helos. One good example of thermal sight is T72 balkan in fire. Weather dependent, but not too sophisticated, nevertheless close to the real thing, very usefull tool, and very realistic. I don't think there is any real technical problems to implement thermal sight to arma2, if I refer to what I saw on T72 and Steel beasts pro, but this could be done only by BIS, not an addon. I'm sure, if BIS do that, it will be a fantastic feature, very appreciated by all, and veterans or rookies will love to use it. This thermal sight is one of the last cruel miss of arma (and even before with OFP) at this time. With it, arma2 will be not only an infantery simulation but a real modern combat theatre simulation, one step beyond.
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RHS T-64 MBT pack v.0.9 ( Preview )
OKO replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
I would have said, maybe 2 versions : one for basic arma (standard version) one with realistic settings, sized for NWD realistic balistics (realistic version) should be only a matter of small and easy changes, and this addon could be used in both "game" and "simulation" situations. I hope you will find a solution for realistic settings on APFSDS -
RHS T-64 MBT pack v.0.9 ( Preview )
OKO replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
I just tested some minutes, but this was very impressive. On my tests, with NWD realistics, the only strange thing on your excellent addon was the APFSDS use : near completely ineffective against an Abrams, whatever the side aspect. HEAT and missiles seems to have correct effects, only sabots are much under effective. Should be a "quite" easy problem to solve isn't it ? This superbe T-64 is a much better counterpart to the M1A1 than the original T-72, and he is looking very good, great work ! Maybe a little work on textures ... even if they looks fine at this time. as soon as you will solve this problem, we will use your addon on our missions, here => http://www.ofcra.org/forum/index.php (~100 soldiers -40 humans- on realistics maps, 2 to 3 time a month) So, we wait impatiently the V1.0 of this excellent work -
A little up for NWD I can't wait this to work on MP, ... makes me mad I hope you still think about a dedicated server compatible version of this fantastic work. MP need this, NoWonderDog, really. please
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Your addon is fabulous, we use it for our MPmissions @ OFCRA (http://www.ofcra.org). everything is great ... except one thing : the smoke from the smoke grenades, the real smoke grenades, not the standard grenade, doesn't mask the LOS of the IA we will be very happy to have real smoke grenades, very usefull to assault a very defended position or to get out of a nasty situation. So, we hope you will give to standard smoke grenades the same blocking LOS feature for IA you gave to all other smokes you configured. keep up your excellent and beautifull work. thanx for it. really appreciated.
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Hi NWD. Congratulation for this fantastic work. It's a very high level addon. But there is no MP use at this time. friend of mine said me "maybe" you could think about making disctinct tanks addons activated in local (only for the players but not on the dedicated server ... or addaction or ... any local solution), because at this time, infinite loops occurs on dedicated servers, resulting in extremly laggy situations. Furthermore, there is no digit display, and range finding isn't working. Not talking about laaaarge lag with targets ... teleportation all the time. And monster desync for all clients. I tested with all addons on the dedicated, and tested again removing them, with same results. I Hope you will find a solution for MP games ... it would be very bad if MP players couldn't use this piece of art !
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Hi NWD and all dudes, Why did you do this addon ? Before you released it, me and friends were playing nice games without it, on laaarge scale with 50 vs 50 soldiers (included ~35 to 45 humans), with helo / tank / armored / planes etc ... look here to see details (in french) http://www.ofcra.org mission briefings : http://www.ofcra.org/forum/index.php?board=4.0 And we were enjoying enought about arma tanks. But you just broke it ... shame on you ! How could I came back to the usual arcade system, now I tested your addon ? huh ? And the problem is : your actual work have some problem at MP. It's simply implayable at this time (i just tested the M1A1) you know about it. And I'm sure you could solve this. So my simple question is : who do I have to kill to ensure you are going to think about MP very soon ? your girlfriend ? you mother ? your cat ... ? Seriously, your job is fantastic for fanatics of realism like us. We already appreciated a LOT your real ballistics from the first release day. We are playing with realistics ballistics, FDF sounds, smoke beta + our own addon made with specials realistics loadouts for soldiers, on very large map (beetween 1/2 and complete sahrani map). I think your work is used on the most exiting and realistic theatre you could find in the arma's world at this time, and it deserve it. So, be a great dude, master NWD, think to solve the MP problems of your tanks_FCS addon asap, we are waiting it VERY impatiently to use it on our big battles ! I'd like to invite you to watch for our battles, once you've finished this job. As special spectator, using "magic" cameras as do the battle referee. You will see amazing engagments, using your work. Thanks for the work already done, and for the work coming, really, really appreciated.
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my main problem is 40 guys awaiting the LGB to come back for next mission, because I created a campaign scenario where LGB have a very important part at the beginning => on first mission it will help to attrit the ennemy forces for next mission by destroying many hard targets, with direct consequences on next missions. There is 4 radio antennas, 2 fuel stations, 1 electric installation, and 6 planes/helo to hit, all around Paraiso, and LGB was perfect for this kind of job. As I didn't found a way to recover stock values, what is projected is to use A-10 whitout maverick but with the possibility to rearm at his airfield. But this scenario was especially made for LGB and as we "created" small SAM systems (Grison and LAV-AD, remplacing AT missiles on BRDM2 AT and stryker with Strela and stinger, those things really exists) and as there is lots of AA system around on this map, attaquing with roquets is simply a suicide. This scenario is designed to use stand off weapon and the only one is ... LGB. so heeeeelp please my kingdom for a working LGB ...
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I want to thank you, NonWonderDog, for you great job. Maybe you will be pleased to know your work is used in large scale battles at OFCRA (french organisation http://www.ofcra.org/forum/index.php ) on battles with more than 100 soldiers (40 humans + IA), H vs H on all the map. if you want to take a look at our briefings (in french ...) => http://www.ofcra.org/forum/index.php?board=4.0 on this very large scale battles, the most realistic you could have with arma (no respawn of course) your addon is a fabulous implementation. Not only bullets but also missile are very nice. everything is really fantastic, and we have lot of pleasure to play arma in this kind of very realistic environment (we use some more addons like FDF sounds and smoke) Everything but one thing LGB. As we use every possible war materials (see briefs) for the last mission (the first of a new campagne about a blocus) I wanted to use LGB with reco team on ground, illuminating targets. With stock arma, it work as stated : a stand off weapon, released at medium to long range with very high kill probability if launched in the good fire window. Maybe drag/manoeuvrability etc ... isn't so accurate, but it works as designed, as a real LGB do. But with your addon, LGB just don't work as a real LGB. Not a stand off weapon anymore, you have to release it at 500 m of the targets to hope for a kill. So I have a request for you dear master : As you make us completly addicted with real balistic, and as it is now impossible to go back to stock arma (you are a drug dealer shame on you ! lol) we can't use LG at this time, as long as the doctrine of use for this weapon is totaly modified. Question is : couldn't you give us back the stock LGB, please ? Maybe you could give the choice on the mission edition ? "LGB stock" or "LGB real balistic" .... except, for this one, the real thing is stock ! lol. Thank you again for your work, and I hope you will hear me about LGB ! lots of people cross their fingers at this time
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I can't wait for this problem to be fixed to use again your excellent script ! We really miss it as we use a MJ (a sort of referee) during our match. And the MJ use you script to watch all the game. So, at this time, the MJ can't do the job correctly. I'm crossing fingers this problem will be automatically solved with the 1.08 ! Thx again for all your work from the first days of OFP, Kegetys.
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Instead to have the radar, a thermal sight like the one in steel beasts could be very nice for all MBT, IFV and APC that have one IRL. It should be easier to find targets, as with a real tank. Thermal shouldn't be so hard to implement ... ? I talk about thermal and not NVG
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Well ... those sabots are supposed to lost 2/3 of their weight, as it is tranformed in very hot plasma (more than million C° degree) when encounter an armor, whatever armor. --> the biggest armor, the more is tranformed in plasma, usually 2/3 for a modern tank, maybe only 1/2 for a T55 After penetrating a MBT, the sabot will lost his head (dart) 1/2 to 2/3 of his weight and near all his KE. So I doubt very much there is someting lethal for a tank after the sabot penetrate a previous one ...For an APC or IFV maybe, but not for a MBT. Anyway I found your work on US tank really great. I think your older T72/80/90 pack is a (very) little bit too strong for them --> only the E3 can destroy in one shot a T80UE or a T90, as T80/90 destroy them all (all the US tanks) in one shot. but I'm sure you will correct this later, and it's not a real issue actually. For information, we use your tank in a MP dynamic campaign (human on both sides, I think I told you about it earlier) with the FDF mod and ADATS+2S6 from DKMM This give us, I think, the most realistic theatre around with OFP. So thanks a lot for your job Sigma ... without you we couldn't have "real" MBT. Your addons gonna be used a lot there Â
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from kitoharna on 4:13 pm on Nov. 12, 2001 ...I really think that OPF is equal than Counter-strike. .. Â <span id='postcolor'> HAHAHA funny I really think there's nothing to compare... CS is just a shooter, OFP is much more than that in every aspects. CS is an arcade game while OFP is very close to a simulation. QUAKE is equal to CS, far away behind OFP. Not the same level of game