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Novicaine

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Everything posted by Novicaine

  1. Novicaine

    The ability to under water

    mostdefinatley agree with this one! except maybe except everyone being able to do so maybe only "specially trained" soldiers like SEAL ops or some certain spec ops type.
  2. Novicaine

    Ai thread

    Well im sure this has already been added, but for the love of god dont let an AI be able to have x ray vision and see me through a fallen tree, bush, super tall grass etc! or fog, or smoke grenades etc.
  3. okay im using this script here http://www.armaholic.com/page.php?id=2540 for my mission that im making on al shakaka al jawf i put down three howitzer batteries in my FOB i added the trigger like it said set it to on act radio alpha like it said, and then pasted the code in the Line "on act" but when i paste it in it says " error: missing ;" in a lil window. maybe somethings wrong with the code or something ? please help !? Features: * Flares * 50mm Mortars * 80mm Mortars * Artillery * Precision Artillery * Spot Round * Smoke * Copperhead (Guided Artillery Shell) Usage: Place a trigger in the editor and set it to a radio function (alpha,bravo...etc) In the OnAct box type for: Code: Flares: [] exec "flare.sqs" 50mm Mortars : [] exec "Lmortar.sqs" 80mm Mortars : [] exec "Hmortar.sqs" Artillery : [] exec "Lartillery.sqs" Precision Artillery : [] exec "precision.sqs" Spot Round : [] exec "spotround.sqs" Smoke : [] exec "smoke.sqs" Copperhead : [] exec "copperhead.sqs"
  4. I Fixed the problem what was causing the error was i had to put A for Alpha radio command in [A] of the on act line
  5. okay im using this script here http://www.armaholic.com/page.php?id=2540 for my mission that im making on al shakaka al jawf i put down three howitzer batteries in my FOB i added the trigger like it said set it to on act radio alpha like it said, and then pasted the code in the Line "on act" but when i paste it in it says " error: missing ;" in a lil window. maybe somethings wrong with the code or something ? please help !? Features: * Flares * 50mm Mortars * 80mm Mortars * Artillery * Precision Artillery * Spot Round * Smoke * Copperhead (Guided Artillery Shell) Usage: Place a trigger in the editor and set it to a radio function (alpha,bravo...etc) In the OnAct box type for: Code: Flares: [] exec "flare.sqs" 50mm Mortars : [] exec "Lmortar.sqs" 80mm Mortars : [] exec "Hmortar.sqs" Artillery : [] exec "Lartillery.sqs" Precision Artillery : [] exec "precision.sqs" Spot Round : [] exec "spotround.sqs" Smoke : [] exec "smoke.sqs" Copperhead : [] exec "copperhead.sqs"
  6. okay in armed assault i feel there are just not enough character customization options, a patch or two? ya ya ya ive heard about how the community can create their own faces and custom skins, but im talking about something global that comes with the game. tweak different things that look serious, what kind of boots, boots at all? maybe tennis shoes? what kind of pants? jeans? camo? what kind of camo? pockets? how many pockets? no pockets? what kind of belt? belt at all? pouches on the belt? what kinda shirt? longsleeve? shortsleeve? what kinda vest? what color vest? pockets? how many pockets what kind of pockets? gloves? no gloves? what kinda gloves? short gloves? long gloves? gloves with or without fingertips on them? helmet? no helmet? the thing with this is friend or foe identification, of course the color schemes would be where you could somewhat blend in no matter what you picked however the different color schemes are easily identifiable ) and different ) as you can say thats light thats bright thats an enemy.
  7. Novicaine

    Infrared (thermal) vision

    i agree and think this would be very cool, but most definatley for certain vehicles and aircraft only
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